The current trie memory database/cache that we do pruning on stores
trie nodes as binary rlp encoded blobs, and also stores the node
relationships/references for GC purposes. However, most of the trie
nodes (everything apart from a value node) is in essence just a
collection of references.
This PR switches out the RLP encoded trie blobs with the
collapsed-but-not-serialized trie nodes. This permits most of the
references to be recovered from within the node data structure,
avoiding the need to track them a second time (expensive memory wise).
With this commit, core/state's access to the underlying key/value database is
mediated through an interface. Database errors are tracked in StateDB and
returned by CommitTo or the new Error method.
Motivation for this change: We can remove the light client's duplicated copy of
core/state. The light client now supports node iteration, so tracing and storage
enumeration can work with the light client (not implemented in this commit).
This commit is a preparation for the upcoming metropolis hardfork. It
prepares the state, core and vm packages such that integration with
metropolis becomes less of a hassle.
* Difficulty calculation requires header instead of individual
parameters
* statedb.StartRecord renamed to statedb.Prepare and added Finalise
method required by metropolis, which removes unwanted accounts from
the state (i.e. selfdestruct)
* State keeps record of destructed objects (in addition to dirty
objects)
* core/vm pre-compiles may now return errors
* core/vm pre-compiles gas check now take the full byte slice as argument
instead of just the size
* core/vm now keeps several hard-fork instruction tables instead of a
single instruction table and removes the need for hard-fork checks in
the instructions
* core/vm contains a empty restruction function which is added in
preparation of metropolis write-only mode operations
* Adds the bn256 curve
* Adds and sets the metropolis chain config block parameters (2^64-1)
The 'step' method is split into two parts, 'peek' and 'push'. peek
returns the next state but doesn't make it current.
The end of iteration was previously tracked by setting 'trie' to nil.
End of iteration is now tracked using the 'iteratorEnd' error, which is
slightly cleaner and requires less code.
Make it so each iterator has exactly one public constructor:
- NodeIterators can be created through a method.
- Iterators can be created through NewIterator on any NodeIterator.
This significantly reduces the dependency closure of ethclient, which no
longer depends on core/vm as of this change.
All uses of vm.Logs are replaced by []*types.Log. NewLog is gone too,
the constructor simply returned a literal.
Environment is now a struct (not an interface). This
reduces a lot of tech-debt throughout the codebase where a virtual
machine environment had to be implemented in order to test or run it.
The new environment is suitable to be used en the json tests, core
consensus and light client.
This commit implements EIP158 part 1, 2, 3 & 4
1. If an account is empty it's no longer written to the trie. An empty
account is defined as (balance=0, nonce=0, storage=0, code=0).
2. Delete an empty account if it's touched
3. An empty account is redefined as either non-existent or empty.
4. Zero value calls and zero value suicides no longer consume the 25k
reation costs.
params: moved core/config to params
Signed-off-by: Jeffrey Wilcke <jeffrey@ethereum.org>
* trie: store nodes as pointers
This avoids memory copies when unwrapping node interface values.
name old time/op new time/op delta
Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15)
GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15)
UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15)
UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14)
HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15)
HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13)
* trie: close temporary databases in GetDB benchmark
* trie: don't keep []byte from DB load around
Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.
* trie: unload old cached nodes
* trie, core/state: use cache unloading for account trie
* trie: use explicit private flags (fixes Go 1.5 reflection issue).
* trie: fixup cachegen overflow at request of nick
* core/state: rename journal size constant
This commit replaces the deep-copy based state revert mechanism with a
linear complexity journal. This commit also hides several internal
StateDB methods to limit the number of ways in which calling code can
use the journal incorrectly.
As usual consultation and bug fixes to the initial implementation were
provided by @karalabe, @obscuren and @Arachnid. Thank you!