a59a93f476
This change introduces a global, per-state cache that keeps account data in the canon state. Thanks to @karalabe for lots of fixes.
486 lines
14 KiB
Go
486 lines
14 KiB
Go
// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package state provides a caching layer atop the Ethereum state trie.
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package state
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import (
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"fmt"
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"math/big"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/vm"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/ethereum/go-ethereum/trie"
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)
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// The starting nonce determines the default nonce when new accounts are being
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// created.
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var StartingNonce uint64
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// StateDBs within the ethereum protocol are used to store anything
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// within the merkle trie. StateDBs take care of caching and storing
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// nested states. It's the general query interface to retrieve:
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// * Contracts
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// * Accounts
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type StateDB struct {
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db ethdb.Database
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trie *trie.SecureTrie
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// This map caches canon state accounts.
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all map[common.Address]Account
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// This map holds 'live' objects, which will get modified while processing a state transition.
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stateObjects map[common.Address]*StateObject
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stateObjectsDirty map[common.Address]struct{}
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// The refund counter, also used by state transitioning.
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refund *big.Int
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thash, bhash common.Hash
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txIndex int
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logs map[common.Hash]vm.Logs
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logSize uint
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}
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// Create a new state from a given trie
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func New(root common.Hash, db ethdb.Database) (*StateDB, error) {
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tr, err := trie.NewSecure(root, db)
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if err != nil {
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return nil, err
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}
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return &StateDB{
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db: db,
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trie: tr,
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all: make(map[common.Address]Account),
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stateObjects: make(map[common.Address]*StateObject),
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stateObjectsDirty: make(map[common.Address]struct{}),
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refund: new(big.Int),
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logs: make(map[common.Hash]vm.Logs),
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}, nil
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}
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// Reset clears out all emphemeral state objects from the state db, but keeps
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// the underlying state trie to avoid reloading data for the next operations.
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func (self *StateDB) Reset(root common.Hash) error {
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tr, err := trie.NewSecure(root, self.db)
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if err != nil {
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return err
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}
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all := self.all
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if self.trie.Hash() != root {
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// The root has changed, invalidate canon state.
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all = make(map[common.Address]Account)
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}
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*self = StateDB{
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db: self.db,
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trie: tr,
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all: all,
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stateObjects: make(map[common.Address]*StateObject),
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stateObjectsDirty: make(map[common.Address]struct{}),
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refund: new(big.Int),
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logs: make(map[common.Hash]vm.Logs),
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}
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return nil
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}
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func (self *StateDB) StartRecord(thash, bhash common.Hash, ti int) {
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self.thash = thash
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self.bhash = bhash
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self.txIndex = ti
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}
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func (self *StateDB) AddLog(log *vm.Log) {
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log.TxHash = self.thash
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log.BlockHash = self.bhash
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log.TxIndex = uint(self.txIndex)
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log.Index = self.logSize
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self.logs[self.thash] = append(self.logs[self.thash], log)
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self.logSize++
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}
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func (self *StateDB) GetLogs(hash common.Hash) vm.Logs {
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return self.logs[hash]
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}
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func (self *StateDB) Logs() vm.Logs {
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var logs vm.Logs
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for _, lgs := range self.logs {
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logs = append(logs, lgs...)
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}
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return logs
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}
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func (self *StateDB) AddRefund(gas *big.Int) {
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self.refund.Add(self.refund, gas)
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}
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func (self *StateDB) HasAccount(addr common.Address) bool {
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return self.GetStateObject(addr) != nil
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}
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func (self *StateDB) Exist(addr common.Address) bool {
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return self.GetStateObject(addr) != nil
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}
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func (self *StateDB) GetAccount(addr common.Address) vm.Account {
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return self.GetStateObject(addr)
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}
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// Retrieve the balance from the given address or 0 if object not found
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func (self *StateDB) GetBalance(addr common.Address) *big.Int {
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stateObject := self.GetStateObject(addr)
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if stateObject != nil {
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return stateObject.Balance()
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}
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return common.Big0
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}
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func (self *StateDB) GetNonce(addr common.Address) uint64 {
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stateObject := self.GetStateObject(addr)
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if stateObject != nil {
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return stateObject.Nonce()
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}
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return StartingNonce
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}
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func (self *StateDB) GetCode(addr common.Address) []byte {
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stateObject := self.GetStateObject(addr)
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if stateObject != nil {
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return stateObject.Code(self.db)
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}
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return nil
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}
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func (self *StateDB) GetCodeSize(addr common.Address) int {
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stateObject := self.GetStateObject(addr)
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if stateObject != nil {
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return stateObject.CodeSize(self.db)
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}
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return 0
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}
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func (self *StateDB) GetState(a common.Address, b common.Hash) common.Hash {
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stateObject := self.GetStateObject(a)
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if stateObject != nil {
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return stateObject.GetState(self.db, b)
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}
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return common.Hash{}
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}
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func (self *StateDB) IsDeleted(addr common.Address) bool {
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stateObject := self.GetStateObject(addr)
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if stateObject != nil {
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return stateObject.remove
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}
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return false
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}
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/*
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* SETTERS
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*/
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func (self *StateDB) AddBalance(addr common.Address, amount *big.Int) {
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stateObject := self.GetOrNewStateObject(addr)
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if stateObject != nil {
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stateObject.AddBalance(amount)
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}
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}
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func (self *StateDB) SetNonce(addr common.Address, nonce uint64) {
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stateObject := self.GetOrNewStateObject(addr)
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if stateObject != nil {
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stateObject.SetNonce(nonce)
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}
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}
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func (self *StateDB) SetCode(addr common.Address, code []byte) {
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stateObject := self.GetOrNewStateObject(addr)
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if stateObject != nil {
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stateObject.SetCode(code)
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}
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}
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func (self *StateDB) SetState(addr common.Address, key common.Hash, value common.Hash) {
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stateObject := self.GetOrNewStateObject(addr)
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if stateObject != nil {
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stateObject.SetState(key, value)
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}
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}
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func (self *StateDB) Delete(addr common.Address) bool {
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stateObject := self.GetStateObject(addr)
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if stateObject != nil {
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stateObject.MarkForDeletion()
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stateObject.data.Balance = new(big.Int)
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return true
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}
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return false
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}
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//
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// Setting, updating & deleting state object methods
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//
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// Update the given state object and apply it to state trie
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func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
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addr := stateObject.Address()
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data, err := rlp.EncodeToBytes(stateObject)
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if err != nil {
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panic(fmt.Errorf("can't encode object at %x: %v", addr[:], err))
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}
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self.trie.Update(addr[:], data)
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}
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// Delete the given state object and delete it from the state trie
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func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
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stateObject.deleted = true
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addr := stateObject.Address()
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self.trie.Delete(addr[:])
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}
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// Retrieve a state object given my the address. Returns nil if not found.
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func (self *StateDB) GetStateObject(addr common.Address) (stateObject *StateObject) {
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// Prefer 'live' objects.
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if obj := self.stateObjects[addr]; obj != nil {
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if obj.deleted {
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return nil
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}
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return obj
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}
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// Use cached account data from the canon state if possible.
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if data, ok := self.all[addr]; ok {
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obj := NewObject(addr, data, self.MarkStateObjectDirty)
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self.SetStateObject(obj)
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return obj
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}
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// Load the object from the database.
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enc := self.trie.Get(addr[:])
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if len(enc) == 0 {
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return nil
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}
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var data Account
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if err := rlp.DecodeBytes(enc, &data); err != nil {
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glog.Errorf("can't decode object at %x: %v", addr[:], err)
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return nil
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}
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// Update the all cache. Content in DB always corresponds
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// to the current head state so this is ok to do here.
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// The object we just loaded has no storage trie and code yet.
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self.all[addr] = data
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// Insert into the live set.
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obj := NewObject(addr, data, self.MarkStateObjectDirty)
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self.SetStateObject(obj)
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return obj
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}
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func (self *StateDB) SetStateObject(object *StateObject) {
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self.stateObjects[object.Address()] = object
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}
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// Retrieve a state object or create a new state object if nil
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func (self *StateDB) GetOrNewStateObject(addr common.Address) *StateObject {
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stateObject := self.GetStateObject(addr)
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if stateObject == nil || stateObject.deleted {
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stateObject = self.CreateStateObject(addr)
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}
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return stateObject
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}
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// NewStateObject create a state object whether it exist in the trie or not
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func (self *StateDB) newStateObject(addr common.Address) *StateObject {
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if glog.V(logger.Core) {
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glog.Infof("(+) %x\n", addr)
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}
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obj := NewObject(addr, Account{}, self.MarkStateObjectDirty)
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obj.SetNonce(StartingNonce) // sets the object to dirty
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self.stateObjects[addr] = obj
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return obj
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}
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// MarkStateObjectDirty adds the specified object to the dirty map to avoid costly
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// state object cache iteration to find a handful of modified ones.
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func (self *StateDB) MarkStateObjectDirty(addr common.Address) {
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self.stateObjectsDirty[addr] = struct{}{}
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}
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// Creates creates a new state object and takes ownership.
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func (self *StateDB) CreateStateObject(addr common.Address) *StateObject {
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// Get previous (if any)
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so := self.GetStateObject(addr)
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// Create a new one
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newSo := self.newStateObject(addr)
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// If it existed set the balance to the new account
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if so != nil {
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newSo.data.Balance = so.data.Balance
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}
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return newSo
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}
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func (self *StateDB) CreateAccount(addr common.Address) vm.Account {
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return self.CreateStateObject(addr)
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}
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//
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// Setting, copying of the state methods
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//
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func (self *StateDB) Copy() *StateDB {
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// Copy all the basic fields, initialize the memory ones
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state := &StateDB{
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db: self.db,
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trie: self.trie,
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all: self.all,
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stateObjects: make(map[common.Address]*StateObject, len(self.stateObjectsDirty)),
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stateObjectsDirty: make(map[common.Address]struct{}, len(self.stateObjectsDirty)),
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refund: new(big.Int).Set(self.refund),
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logs: make(map[common.Hash]vm.Logs, len(self.logs)),
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logSize: self.logSize,
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}
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// Copy the dirty states and logs
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for addr, _ := range self.stateObjectsDirty {
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state.stateObjects[addr] = self.stateObjects[addr].Copy(self.db, state.MarkStateObjectDirty)
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state.stateObjectsDirty[addr] = struct{}{}
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}
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for hash, logs := range self.logs {
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state.logs[hash] = make(vm.Logs, len(logs))
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copy(state.logs[hash], logs)
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}
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return state
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}
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func (self *StateDB) Set(state *StateDB) {
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self.trie = state.trie
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self.stateObjects = state.stateObjects
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self.stateObjectsDirty = state.stateObjectsDirty
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self.all = state.all
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self.refund = state.refund
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self.logs = state.logs
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self.logSize = state.logSize
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}
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func (self *StateDB) GetRefund() *big.Int {
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return self.refund
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}
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// IntermediateRoot computes the current root hash of the state trie.
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// It is called in between transactions to get the root hash that
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// goes into transaction receipts.
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func (s *StateDB) IntermediateRoot() common.Hash {
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s.refund = new(big.Int)
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for addr, _ := range s.stateObjectsDirty {
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stateObject := s.stateObjects[addr]
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if stateObject.remove {
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s.DeleteStateObject(stateObject)
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} else {
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stateObject.UpdateRoot(s.db)
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s.UpdateStateObject(stateObject)
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}
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}
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return s.trie.Hash()
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}
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// DeleteSuicides flags the suicided objects for deletion so that it
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// won't be referenced again when called / queried up on.
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//
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// DeleteSuicides should not be used for consensus related updates
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// under any circumstances.
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func (s *StateDB) DeleteSuicides() {
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// Reset refund so that any used-gas calculations can use
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// this method.
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s.refund = new(big.Int)
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for addr, _ := range s.stateObjectsDirty {
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stateObject := s.stateObjects[addr]
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// If the object has been removed by a suicide
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// flag the object as deleted.
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if stateObject.remove {
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stateObject.deleted = true
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}
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delete(s.stateObjectsDirty, addr)
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}
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}
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// Commit commits all state changes to the database.
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func (s *StateDB) Commit() (root common.Hash, err error) {
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root, batch := s.CommitBatch()
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return root, batch.Write()
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}
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// CommitBatch commits all state changes to a write batch but does not
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// execute the batch. It is used to validate state changes against
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// the root hash stored in a block.
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func (s *StateDB) CommitBatch() (root common.Hash, batch ethdb.Batch) {
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batch = s.db.NewBatch()
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root, _ = s.commit(batch)
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return root, batch
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}
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func (s *StateDB) commit(dbw trie.DatabaseWriter) (root common.Hash, err error) {
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s.refund = new(big.Int)
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defer func() {
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if err != nil {
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// Committing failed, any updates to the canon state are invalid.
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s.all = make(map[common.Address]Account)
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}
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}()
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// Commit objects to the trie.
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for addr, stateObject := range s.stateObjects {
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if stateObject.remove {
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// If the object has been removed, don't bother syncing it
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// and just mark it for deletion in the trie.
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s.DeleteStateObject(stateObject)
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delete(s.all, addr)
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} else if _, ok := s.stateObjectsDirty[addr]; ok {
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// Write any contract code associated with the state object
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if stateObject.code != nil && stateObject.dirtyCode {
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if err := dbw.Put(stateObject.CodeHash(), stateObject.code); err != nil {
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return common.Hash{}, err
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}
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stateObject.dirtyCode = false
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}
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// Write any storage changes in the state object to its storage trie.
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if err := stateObject.CommitTrie(s.db, dbw); err != nil {
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return common.Hash{}, err
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}
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// Update the object in the main account trie.
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s.UpdateStateObject(stateObject)
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s.all[addr] = stateObject.data
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}
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delete(s.stateObjectsDirty, addr)
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}
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// Write trie changes.
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return s.trie.CommitTo(dbw)
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}
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func (self *StateDB) Refunds() *big.Int {
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return self.refund
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}
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