plugeth/cmd/mist/flags.go

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/*
This file is part of go-ethereum
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go-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
go-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with go-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @authors
* Jeffrey Wilcke <i@jev.io>
*/
package main
import (
"crypto/ecdsa"
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"flag"
"fmt"
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"log"
"os"
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"os/user"
"path"
"path/filepath"
"runtime"
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"bitbucket.org/kardianos/osext"
"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/p2p/nat"
"github.com/ethereum/go-ethereum/vm"
)
var (
Identifier string
KeyRing string
KeyStore string
StartRpc bool
StartWebSockets bool
RpcPort int
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WsPort int
OutboundPort string
ShowGenesis bool
AddPeer string
MaxPeer int
GenAddr bool
BootNodes string
NodeKey *ecdsa.PrivateKey
NAT nat.Interface
SecretFile string
ExportDir string
NonInteractive bool
Datadir string
LogFile string
ConfigFile string
DebugFile string
LogLevel int
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VmType int
)
// flags specific to gui client
var AssetPath string
//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
func defaultAssetPath() string {
var assetPath string
// If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as
// asset directory.
pwd, _ := os.Getwd()
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
assetPath = path.Join(pwd, "assets")
} else {
switch runtime.GOOS {
case "darwin":
// Get Binary Directory
exedir, _ := osext.ExecutableFolder()
assetPath = filepath.Join(exedir, "../Resources")
case "linux":
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assetPath = "/usr/share/mist"
case "windows":
assetPath = "./assets"
default:
assetPath = "."
}
}
return assetPath
}
func defaultDataDir() string {
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usr, _ := user.Current()
return path.Join(usr.HomeDir, ".ethereum")
}
var defaultConfigFile = path.Join(defaultDataDir(), "conf.ini")
func Init() {
// TODO: move common flag processing to cmd/utils
flag.Usage = func() {
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fmt.Fprintf(os.Stderr, "%s [options] [filename]:\noptions precedence: default < config file < environment variables < command line\n", os.Args[0])
flag.PrintDefaults()
}
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flag.IntVar(&VmType, "vm", 0, "Virtual Machine type: 0-1: standard, debug")
flag.StringVar(&Identifier, "id", "", "Custom client identifier")
flag.StringVar(&KeyRing, "keyring", "", "identifier for keyring to use")
flag.StringVar(&KeyStore, "keystore", "db", "system to store keyrings: db|file (db)")
flag.IntVar(&RpcPort, "rpcport", 8545, "port to start json-rpc server on")
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flag.IntVar(&WsPort, "wsport", 40404, "port to start websocket rpc server on")
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flag.BoolVar(&StartRpc, "rpc", true, "start rpc server")
flag.BoolVar(&StartWebSockets, "ws", false, "start websocket server")
flag.BoolVar(&NonInteractive, "y", false, "non-interactive mode (say yes to confirmations)")
flag.BoolVar(&GenAddr, "genaddr", false, "create a new priv/pub key")
flag.StringVar(&SecretFile, "import", "", "imports the file given (hex or mnemonic formats)")
flag.StringVar(&ExportDir, "export", "", "exports the session keyring to files in the directory given")
flag.StringVar(&LogFile, "logfile", "", "log file (defaults to standard output)")
flag.StringVar(&Datadir, "datadir", defaultDataDir(), "specifies the datadir to use")
flag.StringVar(&ConfigFile, "conf", defaultConfigFile, "config file")
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
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flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
// Network stuff
var (
nodeKeyFile = flag.String("nodekey", "", "network private key file")
nodeKeyHex = flag.String("nodekeyhex", "", "network private key (for testing)")
natstr = flag.String("nat", "any", "port mapping mechanism (any|none|upnp|pmp|extip:<IP>)")
)
flag.StringVar(&OutboundPort, "port", "30303", "listening port")
flag.StringVar(&BootNodes, "bootnodes", "", "space-separated node URLs for discovery bootstrap")
flag.IntVar(&MaxPeer, "maxpeer", 30, "maximum desired peers")
flag.Parse()
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var err error
if NAT, err = nat.Parse(*natstr); err != nil {
log.Fatalf("-nat: %v", err)
}
switch {
case *nodeKeyFile != "" && *nodeKeyHex != "":
log.Fatal("Options -nodekey and -nodekeyhex are mutually exclusive")
case *nodeKeyFile != "":
if NodeKey, err = crypto.LoadECDSA(*nodeKeyFile); err != nil {
log.Fatalf("-nodekey: %v", err)
}
case *nodeKeyHex != "":
if NodeKey, err = crypto.HexToECDSA(*nodeKeyHex); err != nil {
log.Fatalf("-nodekeyhex: %v", err)
}
}
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if VmType >= int(vm.MaxVmTy) {
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log.Fatal("Invalid VM type ", VmType)
}
}