Commit Graph

84 Commits

Author SHA1 Message Date
Alejandro Criado-Pérez
b6a77dfafc
Fix/texts (#11298)
* documentation text corrections

* Text corrections in go files

* make docsgen-cli
2023-10-27 11:32:42 -07:00
Phi
8b5da86727 feat: introduce local nv21 skeleton
Introduce nv21 skeleton for local testing:

- Use local go-state-types with actor_version_checklist changes: https://github.com/filecoin-project/go-state-types/blob/master/actors_version_checklist.md
- Imports mock v12-actors bundle
- Define upgrade heights
- Generate adapters
- Add upgrade schedule and migration
- Add actorstype to the NewActorRegistry in /chain/consensus/computestate.go
- Add upgrade field to api/types.go/ForkUpgradeParams
- Add upgrade to node/impl/full/state.go
- Add network version to chain/state/statetree.go
- make jen
- make docsgen-cli
2023-08-16 20:01:48 +02:00
Aayush
3636af4cd9 feat: Introduce nv19 skeleton
Update to go-state-types v0.11.0-alpha-1

Introduce dummy v11 actor bundles

Make new actors adapters

Add upgrade to Upgrade Schedules

make jen

Update to go-state-types v0.11.0-alpha-2
2023-03-29 16:13:41 -04:00
vyzo
378c9d37d0 lint 2022-11-09 11:38:16 +02:00
vyzo
674d127701 state tree version 5 scaffolding 2022-11-09 10:44:51 +02:00
vyzo
1aadbf16ba define StateTreeVersion5 for NetworkVersion18 2022-11-09 08:30:42 +02:00
vyzo
6aee53fc8b make gen 2022-11-09 07:36:09 +02:00
Aayush
0efca4d266 introduce v9 actors and nv17 2022-09-09 21:40:15 -04:00
Łukasz Magiera
e65fae28de chore: fix imports 2022-06-14 17:00:51 +02:00
Aayush
3370847f3e Implement FIP-0031 2022-04-14 19:28:16 +03:00
Aayush Rajasekaran
1449644c34 Integrate v7 actors 2021-11-17 15:55:14 -05:00
Łukasz Magiera
463f55ba13 Use more inline-gen 2021-10-18 17:46:50 +02:00
Aayush Rajasekaran
7b4c657e90 Add v6 actors 2021-09-21 14:23:14 -04:00
frrist
256d12773b polish(errors): better state tree errors 2021-07-28 17:50:22 -07:00
frrist
d02a2a2cfa polish(statetree): accept a context in statetree diff for timeouts
- this operation can take a while, this changes gives users the option
to abort if it takes "too long".
2021-06-30 16:40:43 -07:00
Steven Allen
eb0a15faf0 fix(genesis): set initial balances to 0 2021-06-18 15:44:37 -07:00
Steven Allen
8a215df46b fix(statetree): make StateTree.ForEach take layers into account
This likely isn't used anywhere, but this _should_ take layers into
account (and I kind of just assumed it did).
2021-06-18 15:44:36 -07:00
Łukasz Magiera
ee21351aa0 statetree: Add missing version defs 2021-06-01 21:16:01 +02:00
Łukasz Magiera
1e4456138e Merge master into feat/nv13 2021-05-27 12:28:20 +02:00
Aayush Rajasekaran
7714537239 Allow starting networks from arbitrary actor versions 2021-05-26 12:48:14 -04:00
Łukasz Magiera
43c62f4406
Revert "Allow starting networks from arbitrary actor versions" 2021-05-26 12:33:08 +02:00
Aayush Rajasekaran
cf574ca9a1 Allow starting networks from arbitrary actor versions 2021-05-25 19:30:20 -04:00
Łukasz Magiera
2afe725933 Get PreCommitting to work 2021-05-17 22:02:23 +02:00
Aayush Rajasekaran
4193235b59 Allow creation of state tree v3s 2021-04-30 22:41:02 -04:00
Aayush Rajasekaran
f1ded63d60 v4 specs-actors integration, nv12 migration 2021-04-27 02:02:44 -04:00
Steven Allen
1f62c07789 add back logging 2021-01-21 15:21:19 -08:00
Steven Allen
1a790f5ee3 use actors state-tree abstraction
Well, not fully, but this is enough to ensure we use the correct bitwidth and such.
2021-01-21 15:21:19 -08:00
Steven Allen
9d2c430138 remove abstract map constructor/loader
Different maps have different parameters now so we just construct/load them manually where needed.
2021-01-21 15:21:19 -08:00
Aayush Rajasekaran
ba3b32cfe7 Pull in actors v3 2021-01-21 15:21:18 -08:00
Jakub Sztandera
cb0513f4c1
Add test
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
2020-10-20 01:30:40 +02:00
Jakub Sztandera
be42dd824b
state: optimize state snapshot address cache
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
2020-10-20 00:43:51 +02:00
Steven Allen
e803cf151f introduce separate state-tree versions
Instead of versioning the state tree along with the actors, version it
separately. This structure may not upgrade every time we update actors.
2020-10-07 12:04:32 -07:00
Steven Allen
2315db161b cleanup state-tree loading
And remove incorrect comment.
2020-09-28 16:46:29 -07:00
Steven Allen
ca9448bc11 rename actors v1 -> actors v2
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
2020-09-28 13:13:18 -07:00
Steven Allen
271ceb968a add v1 support to the state tree 2020-09-25 12:55:10 -07:00
Steven Allen
7d3bd146e6 rebase fixup 2020-09-25 12:51:02 -07:00
Steven Allen
87351fa35c move version to actors, from builtin
Otherwise, we're going to end up with an import cycle between the adt and this
version.
2020-09-25 12:49:39 -07:00
Raúl Kripalani
68663060dc add state.StateTree#Version() accessor. 2020-09-24 17:58:49 +01:00
Steven Allen
ab070f2ebe copy actor object when iterating over actors
This is a pretty big footgun.
2020-09-22 11:09:41 -07:00
Steven Allen
24ae9205fe cross-version state tree diff 2020-09-21 12:50:12 -07:00
Steven Allen
cc4d5306eb Progress 2020-09-14 15:43:12 -07:00
Łukasz Magiera
38f87981c1 Fix some build errors 2020-09-14 13:14:06 +02:00
Steven Allen
d3594835c4 [WIP] Network upgrade support
This patch starts adding support for network upgrades.

* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.

This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.

Notes:

* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.

TODO:

* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.
2020-09-11 20:16:29 -07:00
Steven Allen
5733c71c50 Lint everything
We were ignoring quite a few error cases, and had one case where we weren't
actually updating state where we wanted to. Unfortunately, if the linter doesn't
pass, nobody has any reason to actually check lint failures in CI.

There are three remaining XXXs marked in the code for lint.
2020-08-20 20:46:36 -07:00
whyrusleeping
b3a31d8823 add function to check entire state tree balance 2020-08-12 15:45:46 -07:00
Steven Allen
9248e5a572 Update specs-actors, cbor-gen, and go-address 2020-08-12 10:32:39 -07:00
Steven Allen
5fc83f4d05 Refactor to use actor adt types instead of directly using HAMTs and AMTs
This way there's a single source of truth. Preparation for fixing
https://github.com/filecoin-project/specs-actors/issues/517 (requires changing
HAMT parameters).
2020-07-23 09:34:57 -07:00
Jakub Sztandera
5605aae269
Fix even more lint warnings
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
2020-06-02 16:29:39 +02:00
Jeromy
bb6e8de056 cache address resolutions in state tree 2020-04-03 16:26:52 -07:00
Jeromy
7a475d5ca5 drop outdated comment 2020-04-02 18:52:18 -07:00