As of this commit, we no longer rely on the protocol handler to report
write errors in a timely fashion. When a write fails, shutdown is
initiated immediately and no new writes can start. This will also
prevent new writes from starting after Server.Stop has been called.
Nodes that are out of sync will queue many transactions, which causes
the initial transactions message to grow very large. Larger transactions
messages can make communication impossible if the message is too big to
send. Big transactions messages also exhaust egress bandwidth, which
degrades other peer connections.
The new approach to combat these issues is to send transactions in
smaller batches. This commit introduces a new goroutine that handles
delivery of all initial transaction transfers. Size-limited packs of
transactions are sent to one peer at a time, conserving precious egress
bandwidth.
* JUMPDEST analysis is faster because less type conversions are performed.
* The map of JUMPDEST locations is now created lazily at the first JUMP.
* The result of the analysis is kept around for recursive invocations
through CALL/CALLCODE.
Fixes#1147
Interrupting import with Ctrl-C could cause database corruption
because the signal wasn't handled. utils.ImportChain now checks
for a queued interrupt on every batch.
This fix applies mostly to unsupported terminals that do not trigger the
special interrupt handling in liner. Supported terminals were covered
because liner.Prompt returns an error if Ctrl-C is pressed.
Some JSRE methods (PrettyPrint, ToVal) bypassed the event loop. All
calls to the JS VM are now wrapped. In order to make this somewhat more
foolproof, the otto VM is now a local variable inside the event loop.
The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.
Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).
Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
The previous limit was 10MB which is unacceptable for all kinds
of reasons, the most important one being that we don't want to
allow the remote side to make us allocate 10MB at handshake time.
The returned reason is currently not used except for the log
message. This change makes the log messages a bit more useful.
The handshake code also returns the remote reason.
People stil get confused about the messages. This commit changes
the levels so that the only thing printed at the default level (info)
is a successful mapping.
The test listens for multicast UDP packets on the default interface
because I couldn't get it to work reliably on loopback without massive
changes to goupnp. This means that the test might fail when there is a
UPnP-enabled router attached on that interface. I checked that locally
by looping the test and it passes reliably because the local SSDP server
always responds faster.
Concurrent calls to Interface methods on autodisc could return a "not
discovered" error if the discovery did not finish before the call.
autodisc.wait expected the done channel to carry the found Interface
but it was closed instead.
The fix is to use sync.Once for now, which is easier to get right.
And there is a test. Finally.
This will have to change again when we introduce re-discovery.
With the introduction of static/trusted nodes, the peer count
can go above MaxPeers. Update the capacity check to handle this.
While here, decouple the trusted nodes check from the handshake
by passing a function instead.
The previous metric was pubkey1^pubkey2, as specified in the Kademlia
paper. We missed that EC public keys are not uniformly distributed.
Using the hash of the public keys addresses that. It also makes it
a bit harder to generate node IDs that are close to a particular node.
This commit changes the discovery protocol to use the new "v4" endpoint
format, which allows for separate UDP and TCP ports and makes it
possible to discover the UDP address after NAT.
The list size checking overflowed if the size information
for a value was bigger than the list. This is resolved by
always performing the check before reading.
Many people need or want to build go-ethereum from the git repository,
mostly to stay up to date with recent changes. We cannot expect that
people without Go experience grok the Go workspace concept.
With the Makefile, building from github requires only
three steps (provided that a Go toolchain is installed):
- git clone https://github.com/ethereum/go-ethereum
- ... install C libraries (libgmp, etc.) ...
- make