This pull request improves the condition to check if path state scheme is in use.
Originally, root node presence was used as the indicator if path scheme is used or not. However due to fact that root node will be deleted during the initial snap sync, this condition is no longer useful.
If PersistentStateID is present, it shows that we've already configured for path scheme.
Original problem was caused by #28595, where we made it so that as soon as we start to sync, the root of the disk layer is deleted. That is not wrong per se, but another part of the code uses the "presence of the root" as an init-check for the pathdb. And, since the init-check now failed, the code tried to re-initialize it which failed since a sync was already ongoing.
The total impact being: after a state-sync has begun, if the node for some reason is is shut down, it will refuse to start up again, with the error message: `Fatal: Failed to register the Ethereum service: waiting for sync.`.
This change also modifies how `geth removedb` works, so that the user is prompted for two things: `state data` and `ancient chain`. The former includes both the chaindb aswell as any state history stored in ancients.
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Co-authored-by: Martin HS <martin@swende.se>
Here we update the eth and snap protocol test suites with a new test chain,
created by the hivechain tool. The new test chain uses proof-of-stake. As such,
tests using PoW block propagation in the eth protocol are removed. The test suite
now connects to the node under test using the engine API in order to make it
accept transactions.
The snap protocol test suite has been rewritten to output test descriptions and
log requests more verbosely.
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Co-authored-by: Felix Lange <fjl@twurst.com>
This is primarily to make lint work again on macOS 14. The older version of golangci-lint kept crashing.
Also included is a fix for a goroutine leak in the recently-introduced function MustRunCommandWithOutput.
This is the fix to issue #27483. A new hiddenBytes() is introduced to calculate the byte size of hidden items in the freezer table. When reporting the size of the freezer table, size of the hidden items will be subtracted from the total size.
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Co-authored-by: Yifan <Yifan Wang>
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
This change fixes a problem with our non-core binaries: evm, clef, bootnode.
First of all, they failed to convert from legacy loglevels 1 to 5, to the new slog loglevels -4 to 4.
Secondly, the logging was actually setup in the init phase, and then overridden in the main. This is not needed for evm, since it used the same flag name as the main geth verbosity. Better to let the flags/internal handle the logging init.
Certain flags, such as `--rpc.txfeecap` currently do not have an env-var auto-generated for them. This change adds three missing cli flag types to the auto env-var helper function to fix this.
* p2p/discover: add liveness check in collectTableNodes
* p2p/discover: fix test
* p2p/discover: rename to appendLiveNodes
* p2p/discover: add dedup logic back
* p2p/discover: simplify
* p2p/discover: fix issue found by test
This fixes a database corruption issue that could occur during state healing.
When sync is aborted while certain modifications were already committed, and a
reorg occurs, the database would contain incorrect trie nodes stored by path.
These nodes need to detected/deleted in order to obtain a complete and fully correct state
after state healing.
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Co-authored-by: Felix Lange <fjl@twurst.com>
This change implements CommitteeChain which is a key component of the beacon light client. It is a passive data structure that can validate, hold and update a chain of beacon light sync committees and updates, starting from a checkpoint that proves the starting committee through a beacon block hash, header and corresponding state. Once synced to the current sync period, CommitteeChain can also validate signed beacon headers.
The dump after state-test didn't work, the problem was an error, "Already committed", which was silently ignored.
This change re-initialises the state, so the dumping works again.
This change
- Removes interface `log.Format`,
- Removes method `log.FormatFunc`,
- unexports `TerminalHandler.TerminalFormat` formatting methods (renamed to `TerminalHandler.format`)
- removes the notion of `log.Lazy` values
The lazy handler was useful in the old log package, since it
could defer the evaluation of costly attributes until later in the
log pipeline: thus, if the logging was done at 'Trace', we could
skip evaluation if logging only was set to 'Info'.
With the move to slog, this way of deferring evaluation is no longer
needed, since slog introduced 'Enabled': the caller can thus do
the evaluate-or-not decision at the callsite, which is much more
straight-forward than dealing with lazy reflect-based evaluation.
Also, lazy evaluation would not work with 'native' slog, as in, these
two statements would be evaluated differently:
```golang
log.Info("foo", "my lazy", lazyObj)
slog.Info("foo", "my lazy", lazyObj)
```
These changes improves the performance of the non-coloured terminal formatting, _quite a lot_.
```
name old time/op new time/op delta
TerminalHandler-8 10.2µs ±15% 5.4µs ± 9% -47.02% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
TerminalHandler-8 2.17kB ± 0% 0.40kB ± 0% -81.46% (p=0.008 n=5+5)
name old allocs/op new allocs/op delta
TerminalHandler-8 33.0 ± 0% 5.0 ± 0% -84.85% (p=0.008 n=5+5)
```
I tried to _somewhat_ organize the commits, but the it might still be a bit chaotic. Some core insights:
- The function `terminalHandler.Handl` uses a mutex, and writes all output immediately to 'upstream'. Thus, it can reuse a scratch-buffer every time.
- This buffer can be propagated internally, making all the internal formatters either write directly to it,
- OR, make use of the `tmp := buf.AvailableBuffer()` in some cases, where a byte buffer "extra capacity" can be temporarily used.
- The `slog` package uses `Attr` by value. It makes sense to minimize operating on them, since iterating / collecting into a new slice, iterating again etc causes copy-on-heap. Better to operate on them only once.
- If we want to do padding, it's better to copy from a constant `space`-buffer than to invoke `bytes.Repeat` every single time.