Commit Graph

52 Commits

Author SHA1 Message Date
Serhat Şevki Dinçer
d15e423562
p2p/enode: store local port number as uint16 (#23926) 2021-11-23 15:14:08 +01:00
Martin Holst Swende
31870a59ff
eth/filters, p2p/simulations: fix benchmarks (#23806)
Some benchmarks in eth/filters were not good: they weren't reproducible, relying on geth chaindata to be present.

Another one was rejected because the receipt was lacking a backing transcation.

The p2p simulation benchmark had a lot of the warnings below, due to the framework calling both
Stop() and Close(). Apparently, the simulated adapter is the only implementation which has a Close(),
and there is no need to call both Stop and Close on it.
2021-10-29 14:37:00 +02:00
Evolution404
8f11d279d2
p2p/simulations: fix unlikely crash in probabilistic connect (#23200)
When the nodeCount is less than 10, it will panic with the out of bound error.
How about we just skip this round, when rand1 and rand2 are equal?
2021-07-29 16:03:50 +02:00
Guillaume Ballet
c7a6be163f
cmd/utils: don't enumerate USB unless --usb is set (#22130)
USB enumeration still occured. Make sure it will only occur if --usb is set.
This also deprecates the 'NoUSB' config file option in favor of a new option 'USB'.
2021-01-13 11:14:36 +01:00
Alex Prut
c92faee66e
all: simplify nested complexity and if blocks ending with a return statement (#21854)
Changes:

    Simplify nested complexity
    If an if blocks ends with a return statement then remove the else nesting.

Most of the changes has also been reported in golint https://goreportcard.com/report/github.com/ethereum/go-ethereum#golint
2020-11-25 09:24:50 +01:00
gary rong
c52dfd55fb
p2p/simulations/adapters/exec: fix some issues (#21801)
- Remove the ws:// prefix from the status endpoint since
  the ws:// is already included in the stack.WSEndpoint().
- Don't register the services again in the node start.
  Registration is already done in the initialization stage.
- Expose admin namespace via websocket.
  This namespace is necessary for connecting the peers via websocket.
- Offer logging relevant options for exec adapter.
  It's really painful to mix all log output in the single console. So
  this PR offers two additional options for exec adapter in this case
  testers can config the log output(e.g. file output) and log level
  for each p2p node.
2020-11-10 14:19:44 +01:00
gary rong
b63bffe820
les, p2p/simulations/adapters: fix issues found while simulating les (#21761)
This adds a few tiny fixes for les and the p2p simulation framework:

LES Parts

- Keep the LES-SERVER connection even it's non-synced

  We had this idea to reject the connections in LES protocol if the les-server itself is
  not synced. However, in LES protocol we will also receive the connection from another
  les-server. In this case even the local node is not synced yet, we should keep the tcp
  connection for other protocols(e.g. eth protocol).

- Don't count "invalid message" for non-existing GetBlockHeadersMsg request

  In the eth syncing mechanism (full sync, fast sync, light sync), it will try to fetch
  some non-existent blocks or headers(to ensure we indeed download all the missing chain).
  In this case, it's possible that the les-server will receive the request for
  non-existent headers. So don't count it as the "invalid message" for scheduling
  dropping.

- Copy the announce object in the closure

  Before the les-server pushes the latest headers to all connected clients, it will create
  a closure and queue it in the underlying request scheduler. In some scenarios it's
  problematic. E.g, in private networks, the block can be mined very fast. So before the
  first closure is executed, we may already update the latest_announce object. So actually
  the "announce" object we want to send is replaced.

  The downsize is the client will receive two announces with the same td and then drop the
  server.

P2P Simulation Framework

- Don't double register the protocol services in p2p-simulation "Start".

  The protocols upon the devp2p are registered in the "New node stage". So don't reigster
  them again when starting a node in the p2p simulation framework

- Add one more new config field "ExternalSigner", in order to use clef service in the
  framework.
2020-10-30 18:04:38 +01:00
rene
c0c01612e9
node: refactor package node (#21105)
This PR significantly changes the APIs for instantiating Ethereum nodes in
a Go program. The new APIs are not backwards-compatible, but we feel that
this is made up for by the much simpler way of registering services on
node.Node. You can find more information and rationale in the design
document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775.

There is also a new feature in Node's Go API: it is now possible to
register arbitrary handlers on the user-facing HTTP server. In geth, this
facility is used to enable GraphQL.

There is a single minor change relevant for geth users in this PR: The
GraphQL API is no longer available separately from the JSON-RPC HTTP
server. If you want GraphQL, you need to enable it using the
./geth --http --graphql flag combination.

The --graphql.port and --graphql.addr flags are no longer available.
2020-08-03 19:40:46 +02:00
Martin Michlmayr
4f2784b38f
all: fix typos in comments (#21118) 2020-05-25 10:21:28 +02:00
Felix Lange
6f54ae24cd
p2p: add 0 port check in dialer (#21008)
* p2p: add low port check in dialer

We already have a check like this for UDP ports, add a similar one in
the dialer. This prevents dials to port zero and it's also an extra
layer of protection against spamming HTTP servers.

* p2p/discover: use errLowPort in v4 code

* p2p: change port check

* p2p: add comment

* p2p/simulations/adapters: ensure assigned port is in all node records
2020-05-11 18:11:17 +03:00
Felix Lange
90caa2cabb
p2p: new dial scheduler (#20592)
* p2p: new dial scheduler

This change replaces the peer-to-peer dial scheduler with a new and
improved implementation. The new code is better than the previous
implementation in two key aspects:

- The time between discovery of a node and dialing that node is
  significantly lower in the new version. The old dialState kept
  a buffer of nodes and launched a task to refill it whenever the buffer
  became empty. This worked well with the discovery interface we used to
  have, but doesn't really work with the new iterator-based discovery
  API.

- Selection of static dial candidates (created by Server.AddPeer or
  through static-nodes.json) performs much better for large amounts of
  static peers. Connections to static nodes are now limited like dynanic
  dials and can no longer overstep MaxPeers or the dial ratio.

* p2p/simulations/adapters: adapt to new NodeDialer interface

* p2p: re-add check for self in checkDial

* p2p: remove peersetCh

* p2p: allow static dials when discovery is disabled

* p2p: add test for dialScheduler.removeStatic

* p2p: remove blank line

* p2p: fix documentation of maxDialPeers

* p2p: change "ok" to "added" in static node log

* p2p: improve dialTask docs

Also increase log level for "Can't resolve node"

* p2p: ensure dial resolver is truly nil without discovery

* p2p: add "looking for peers" log message

* p2p: clean up Server.run comments

* p2p: fix maxDialedConns for maxpeers < dialRatio

Always allocate at least one dial slot unless dialing is disabled using
NoDial or MaxPeers == 0. Most importantly, this fixes MaxPeers == 1 to
dedicate the sole slot to dialing instead of listening.

* p2p: fix RemovePeer to disconnect the peer again

Also make RemovePeer synchronous and add a test.

* p2p: remove "Connection set up" log message

* p2p: clean up connection logging

We previously logged outgoing connection failures up to three times.

- in SetupConn() as "Setting up connection failed addr=..."
- in setupConn() with an error-specific message and "id=... addr=..."
- in dial() as "Dial error task=..."

This commit ensures a single log message is emitted per failure and adds
"id=... addr=... conn=..." everywhere (id= omitted when the ID isn't
known yet).

Also avoid printing a log message when a static dial fails but can't be
resolved because discv4 is disabled. The light client hit this case all
the time, increasing the message count to four lines per failed
connection.

* p2p: document that RemovePeer blocks
2020-02-13 11:10:03 +01:00
Boqin Qin
a9614c3c91
event, p2p/simulations/adapters: fix rare goroutine leaks (#20657)
Co-authored-by: Felix Lange <fjl@twurst.com>
2020-02-12 15:19:47 +01:00
Felix Lange
df206d2513
p2p/simulations: fix staticcheck warnings (#20322) 2019-11-19 17:16:42 +01:00
Felix Lange
689486449d build: use golangci-lint (#20295)
* build: use golangci-lint

This changes build/ci.go to download and run golangci-lint instead
of gometalinter.

* core/state: fix unnecessary conversion

* p2p/simulations: fix lock copying (found by go vet)

* signer/core: fix unnecessary conversions

* crypto/ecies: remove unused function cmpPublic

* core/rawdb: remove unused function print

* core/state: remove unused function xTestFuzzCutter

* core/vm: disable TestWriteExpectedValues in a different way

* core/forkid: remove unused function checksum

* les: remove unused type proofsData

* cmd/utils: remove unused functions prefixedNames, prefixFor

* crypto/bn256: run goimports

* p2p/nat: fix goimports lint issue

* cmd/clef: avoid using unkeyed struct fields

* les: cancel context in testRequest

* rlp: delete unreachable code

* core: gofmt

* internal/build: simplify DownloadFile for Go 1.11 compatibility

* build: remove go test --short flag

* .travis.yml: disable build cache

* whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement

* .golangci.yml: enable goconst and ineffassign linters

* build: print message when there are no lint issues

* internal/build: refactor download a bit
2019-11-18 10:49:17 +02:00
Felix Lange
7c4a4eb58a rpc, p2p/simulations: use github.com/gorilla/websocket (#20289)
* rpc: improve codec abstraction

rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.

While here, remove codec options in tests because they are not
supported anymore.

* p2p/simulations: use github.com/gorilla/websocket

This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.

* vendor: delete golang.org/x/net/websocket

* rpc: fix godoc comments and run gofmt
2019-11-18 10:40:59 +02:00
Ross
d5b79e752e p2p/simulations: add node properties support and utility functions (#20060) 2019-10-17 10:07:09 +02:00
Felix Lange
39b0b1a1a6
all: make unit tests work with Go 1.13 (#20053)
Most of these changes are related to the Go 1.13 changes to test binary
flag handling. 

* cmd/geth: make attach tests more reliable

This makes the test wait for the endpoint to come up by polling
it instead of waiting for two seconds.

* tests: fix test binary flags for Go 1.13

Calling flag.Parse during package initialization is prohibited
as of Go 1.13 and causes test failures. Call it in TestMain instead.

* crypto/ecies: remove useless -dump flag in tests

* p2p/simulations: fix test binary flags for Go 1.13

Calling flag.Parse during package initialization is prohibited
as of Go 1.13 and causes test failures. Call it in TestMain instead.

* build: remove workaround for ./... vendor matching

This workaround was necessary for Go 1.8. The Go 1.9 release changed
the expansion rules to exclude vendored packages.

* Makefile: use relative path for GOBIN

This makes the "Run ./build/bin/..." line look nicer.

* les: fix test binary flags for Go 1.13

Calling flag.Parse during package initialization is prohibited
as of Go 1.13 and causes test failures. Call it in TestMain instead.
2019-09-11 14:41:22 +02:00
Christian Muehlhaeuser
a32a2b933a cmd, contracts, eth, p2p, signer, whisper: fixed ineffectual assignments (#19869)
Fixed assigning values to variables we don't end up using.
2019-07-22 13:34:41 +03:00
Péter Szilágyi
1a83114c74
all: update author list and licenses 2019-07-22 12:17:27 +03:00
lash
cdadf57bf9 p2p/simulations: Enable access to MsgEvents with execadapter (#19749) 2019-06-21 13:45:32 +02:00
lash
2f5b6cb442 swarm/network: Use different privatekey for bzz overlay in sim (#19313)
* cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter

* cmd/p2p/swarm: Remove comments + config.Enode nomarshal

* p2p/simulations: Remove superfluous error check

* p2p/simulation: Move init enode comment

* swarm, p2p/simulations, cmd/swarm: Use nodekey in binary record sign

* swarm/network, swarm/pss: Dervice bzzkey

* swarm/pss: Remove unused function

* swarm/network: Store swarm private key in simulation bucket

* swarm/pss: Shorten TextProxNetwork shortrunning test timeout

* swarm/pss: Increase prox test timeout

* swarm/pss: Increase timeout slightly on shortrunning proxtest

* swarm/network: Simplify bucket instantiation in servicectx func

* p2p/simulations: Tcpport -> udpport

* swarm/network, swarm/pss: Simplify + correct lock in servicefunc sim

* swarm/network: Cleanup after rebase on extract swarm enode new

* p2p/simulations, swarm/network: Make exec disc test pass

* swarm/network: Prune ye olde comment

* swarm/pss: Correct revised bzzkey method call

* swarm/network: Clarify comment about privatekey generation data

* swarm/pss: Fix syntax errors after rebase

* swarm/network: Rename misleadingly named method

(amend commit to trigger ci - attempt 5)
2019-03-22 21:37:25 +01:00
lash
09924cbcaa cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter (#19309)
* cmd/swarm, p2p, swarm: Enable ENR in binary/execadapter

* cmd/p2p/swarm: Remove comments + config.Enode nomarshal

* p2p/simulations: Remove superfluous error check

* p2p/simulation: Move init enode comment

* swarm/api: Check error in config test

* swarm, p2p/simulations, cmd/swarm: Use nodekey in binary record sign

* cmd/swarm: Make nodekey available for swarm api config
2019-03-22 05:55:47 +01:00
lash
4b4f03ca37 swarm, p2p: Prerequities for ENR replacing handshake (#19275)
* swarm/api, swarm/network, p2p/simulations: Prerequisites for handshake remove

* swarm, p2p: Add full sim node configs for protocoltester

* swarm/network: Make stream package pass tests

* swarm/network: Extract peer and addr types out of protocol file

* p2p, swarm: Make p2p/protocols tests pass + rename types.go

* swarm/network: Deactivate ExecAdapter test until binary ENR prep

* swarm/api: Remove comments

* swarm/network: Uncomment bootnode record load
2019-03-15 11:27:17 +01:00
holisticode
81ed700157 Enable longrunning tests to run (#19208)
* p2p/simulations: increased snapshot load timeout for debugging

* swarm/network/stream: less nodes for snapshot longrunning tests

* swarm/network: fixed longrunning tests

* swarm/network/stream: store kademlia in bucket

* swarm/network/stream: disabled healthy check in delivery tests

* swarm/network/stream: longer SyncUpdateDelay for longrunning tests

* swarm/network/stream: more debug output

* swarm/network/stream: reduced longrunning snapshot tests to 64 nodes

* swarm/network/stream: don't WaitTillHealthy in SyncerSimulation

* swarm/network/stream: cleanup for PR
2019-03-05 12:54:46 +01:00
Felföldi Zsolt
c2003ed63b les, les/flowcontrol: improved request serving and flow control (#18230)
This change

- implements concurrent LES request serving even for a single peer.
- replaces the request cost estimation method with a cost table based on
  benchmarks which gives much more consistent results. Until now the
  allowed number of light peers was just a guess which probably contributed
  a lot to the fluctuating quality of available service. Everything related
  to request cost is implemented in a single object, the 'cost tracker'. It
  uses a fixed cost table with a global 'correction factor'. Benchmark code
  is included and can be run at any time to adapt costs to low-level
  implementation changes.
- reimplements flowcontrol.ClientManager in a cleaner and more efficient
  way, with added capabilities: There is now control over bandwidth, which
  allows using the flow control parameters for client prioritization.
  Target utilization over 100 percent is now supported to model concurrent
  request processing. Total serving bandwidth is reduced during block
  processing to prevent database contention.
- implements an RPC API for the LES servers allowing server operators to
  assign priority bandwidth to certain clients and change prioritized
  status even while the client is connected. The new API is meant for
  cases where server operators charge for LES using an off-protocol mechanism.
- adds a unit test for the new client manager.
- adds an end-to-end test using the network simulator that tests bandwidth
  control functions through the new API.
2019-02-26 12:32:48 +01:00
Matthew Halpern
d3ccedc767 p2p/simulations: enforce camel case variable names (#19053) 2019-02-19 19:50:59 +02:00
Ferenc Szabo
50b872bf05 p2p, swarm: fix node up races by granular locking (#18976)
* swarm/network: DRY out repeated giga comment

I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.

* p2p/simulations: encapsulate Node.Up field so we avoid data races

The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the  field. Other times the locking was missed and we had
a data race.

For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.

resolves: ethersphere/go-ethereum#1146

* p2p/simulations: fix unmarshal of simulations.Node

Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.

Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177

* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON

* p2p/simulations: revert back to defer Unlock() pattern for Network

It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.

The patten was abandoned in 85a79b3ad3,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.

* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON

* p2p/simulations: remove JSON annotation from private fields of Node

As unexported fields are not serialized.

* p2p/simulations: fix deadlock in Network.GetRandomDownNode()

Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock

On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.

* p2p/simulations: ensure method conformity for Network

Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.

* p2p/simulations: fix deadlock during network shutdown

`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.

`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.

Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.

Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223

* swarm/state: simplify if statement in DBStore.Put()

* p2p/simulations: remove faulty godoc from private function

The comment started with the wrong method name.

The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
2019-02-18 07:38:14 +01:00
Janoš Guljaš
3fd6db2bf6 swarm: fix network/stream data races (#19051)
* swarm/network/stream: newStreamerTester cleanup only if err is nil

* swarm/network/stream: raise newStreamerTester waitForPeers timeout

* swarm/network/stream: fix data races in GetPeerSubscriptions

* swarm/storage: prevent data race on LDBStore.batchesC

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461775049

* swarm/network/stream: fix TestGetSubscriptionsRPC data race

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461768477

* swarm/network/stream: correctly use Simulation.Run callback

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-461783804

* swarm/network: protect addrCountC in Kademlia.AddrCountC function

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-462273444

* p2p/simulations: fix a deadlock calling getRandomNode with lock

https://github.com/ethersphere/go-ethereum/issues/1198#issuecomment-462317407

* swarm/network/stream: terminate disconnect goruotines in tests

* swarm/network/stream: reduce memory consumption when testing data races

* swarm/network/stream: add watchDisconnections helper function

* swarm/network/stream: add concurrent counter for tests

* swarm/network/stream: rename race/norace test files and use const

* swarm/network/stream: remove watchSim and its panic

* swarm/network/stream: pass context in watchDisconnections

* swarm/network/stream: add concurrent safe bool for watchDisconnections

* swarm/storage: fix LDBStore.batchesC data race by not closing it
2019-02-13 13:03:23 +01:00
Janoš Guljaš
26aea73673 cmd, node, p2p/simulations: fix node account manager leak (#19004)
* node: close AccountsManager in new Close method

* p2p/simulations, p2p/simulations/adapters: handle node close on shutdown

* node: move node ephemeralKeystore cleanup to stop method

* node: call Stop in Node.Close method

* cmd/geth: close node.Node created with makeFullNode in cli commands

* node: close Node instances in tests

* cmd/geth, node: minor code style fixes

* cmd, console, miner, mobile: proper node Close() termination
2019-02-07 12:40:36 +02:00
Elad
85a79b3ad3 p2p/simulations: fix data race on swarm/network/simulations (#18464) 2019-01-22 20:11:43 +01:00
Ferenc Szabo
2eb838ed97 p2p/simulations: eliminate concept of pivot (#18426) 2019-01-11 10:23:45 +01:00
Ferenc Szabo
fe03b76ffe A few minor code inspection fixes (#18393)
* swarm/network: fix code inspection problems

- typos
- redundant import alias

* p2p/simulations: fix code inspection problems

- typos
- unused function parameters
- redundant import alias
- code style issue: snake case

* swarm/network: fix unused method parameters inspections
2019-01-06 11:58:57 +01:00
lash
e1edfe0689 p2p/simulation: Test snapshot correctness and minimal benchmark (#18287)
* p2p/simulation: WIP minimal snapshot test

* p2p/simulation: Add snapshot create, load and verify to snapshot test

* build: add test tag for tests

* p2p/simulations, build: Revert travis change, build test sym always

* p2p/simulations: Add comments, timeout check on additional events

* p2p/simulation: Add benchmark template for minimal peer protocol init

* p2p/simulations: Remove unused code

* p2p/simulation: Correct timer reset

* p2p/simulations: Put snapshot check events in buffer and call blocking

* p2p/simulations: TestSnapshot fail if Load function returns early

* p2p/simulations: TestSnapshot wait for all connections before returning

* p2p/simulation: Revert to before wait for snap load (5e75594)

* p2p/simulations: add "conns after load" subtest to TestSnapshot

and nudge
2018-12-21 06:22:11 +01:00
Elad
472c23a801 p2p/simulation: move connection methods from swarm/network/simulation (#18323) 2018-12-17 12:19:01 +01:00
Janoš Guljaš
661809714e swarm: snapshot load improvement (#18220)
* swarm/network: Hive - do not notify peer if discovery is disabled

* p2p/simulations: validate all connections on loading a snapshot

* p2p/simulations: track all connections in on snapshot loading

* p2p/simulations: add snapshotLoadTimeout variable

* p2p/simulations: ignore control events in snapshot load

* p2p/simulations: simplify event loop synchronization

* p2p/simulations: return already connected error from Load function

* p2p/simulations: log warning on snapshot loading disconnection
2018-12-07 06:51:40 +01:00
lash
201a0bf181 p2p/simulations, swarm/network: Custom services in snapshot (#17991)
* p2p/simulations: Add custom services to simnodes + remove sim down conn objs

* p2p/simulation, swarm/network: Add selective services to discovery sim

* p2p/simulations, swarm/network: Remove useless comments

* p2p/simulations, swarm/network: Clean up mess from rebase

* p2p/simulation: Add sleep to prevent connect flakiness in http test

* p2p/simulations: added concurrent goroutines to prevent sleeps on simulation connect/disconnect

* p2p/simulations, swarm/network/simulations: address pr comments

* reinstated dummy service

* fixed http snapshot test
2018-11-12 14:57:17 +01:00
Felix Lange
dcae0d348b
p2p/simulations: fix a deadlock and clean up adapters (#17891)
This fixes a rare deadlock with the inproc adapter:

- A node is stopped, which acquires Network.lock.
- The protocol code being simulated (swarm/network in my case)
  waits for its goroutines to shut down.
- One of those goroutines calls into the simulation to add a peer,
  which waits for Network.lock.

The fix for the deadlock is really simple, just release the lock
before stopping the simulation node.

Other changes in this PR clean up the exec adapter so it reports
node startup errors better and remove the docker adapter because
it just adds overhead.

In the exec adapter, node information is now posted to a one-shot
server. This avoids log parsing and allows reporting startup
errors to the simulation host.

A small change in package node was needed because simulation
nodes use port zero. Node.{HTTP,WS}Endpoint now return the live
endpoints after startup by checking the TCP listener.
2018-10-11 20:32:14 +02:00
holisticode
11d0ff6578 Fix retrieval tests and simulation backends (#17723)
* swarm/network/stream: introduced visualized snapshot sync test

* swarm/network/stream: non-existing hash visualization sim

* swarm/network/stream: fixed retrieval tests; new backend for visualization

* swarm/network/stream: cleanup of visualized_snapshot_sync_sim_test.go

* swarm/network/stream: rebased PR on master

* swarm/network/stream: fixed loop logic in retrieval tests

* swarm/network/stream: fixed iterations for snapshot tests

* swarm/network/stream: address PR comments

* swarm/network/stream: addressed PR comments
2018-10-08 20:28:44 +02:00
Felix Lange
30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00
Oleg Kovalov
d42ce0f2c1 all: simplify switches (#17267)
* all: simplify switches

* silly mistake
2018-07-30 12:30:09 +03:00
Janoš Guljaš
dcaaa3c804 swarm: network simulation for swarm tests (#769)
* cmd/swarm: minor cli flag text adjustments

* cmd/swarm, swarm/storage, swarm: fix  mingw on windows test issues

* cmd/swarm: support for smoke tests on the production swarm cluster

* cmd/swarm/swarm-smoke: simplify cluster logic as per suggestion

* changed colour of landing page

* landing page reacts to enter keypress

* swarm/api/http: sticky footer for swarm landing page using flex

* swarm/api/http: sticky footer for error pages and fix for multiple choices

* swarm: propagate ctx to internal apis (#754)

* swarm/simnet: add basic node/service functions

* swarm/netsim: add buckets for global state and kademlia health check

* swarm/netsim: Use sync.Map as bucket and provide cleanup function for...

* swarm, swarm/netsim: adjust SwarmNetworkTest

* swarm/netsim: fix tests

* swarm: added visualization option to sim net redesign

* swarm/netsim: support multiple services per node

* swarm/netsim: remove redundant return statement

* swarm/netsim: add comments

* swarm: shutdown HTTP in Simulation.Close

* swarm: sim HTTP server timeout

* swarm/netsim: add more simulation methods and peer events examples

* swarm/netsim: add WaitKademlia example

* swarm/netsim: fix comments

* swarm/netsim: terminate peer events goroutines on simulation done

* swarm, swarm/netsim: naming updates

* swarm/netsim: return not healthy kademlias on WaitTillHealthy

* swarm: fix WaitTillHealthy call in testSwarmNetwork

* swarm/netsim: allow bucket to have any type for a key

* swarm: Added snapshots to new netsim

* swarm/netsim: add more tests for bucket

* swarm/netsim: move http related things into separate files

* swarm/netsim: add AddNodeWithService option

* swarm/netsim: add more tests and Start* methods

* swarm/netsim: add peer events and kademlia tests

* swarm/netsim: fix some tests flakiness

* swarm/netsim: improve random nodes selection, fix TestStartStop* tests

* swarm/netsim: remove time measurement from TestClose to avoid flakiness

* swarm/netsim: builder pattern for netsim HTTP server (#773)

* swarm/netsim: add connect related tests

* swarm/netsim: add comment for TestPeerEvents

* swarm: rename netsim package to network/simulation
2018-07-23 15:33:25 +02:00
ethersphere
e187711c65 swarm: network rewrite merge 2018-06-21 21:10:31 +02:00
Elad
1836366ac1 all: library changes for swarm-network-rewrite (#16898)
This commit adds all changes needed for the merge of swarm-network-rewrite.
The changes:

- build: increase linter timeout
- contracts/ens: export ensNode
- log: add Output method and enable fractional seconds in format
- metrics: relax test timeout
- p2p: reduced some log levels, updates to simulation packages
- rpc: increased maxClientSubscriptionBuffer to 20000
2018-06-14 11:21:17 +02:00
Ivan Daniluk
c4a4613d95 p2p/simulations/adapters: fix websocket log line parsing in exec adapter (#16667) 2018-05-08 17:05:27 +02:00
kiel barry
864e80a48f p2p: fix some golint warnings (#16577) 2018-05-08 13:08:43 +02:00
GagziW
f2447bd4c3 p2p: changed if-else blocks to conform with golint (#16660) 2018-05-03 11:33:39 +03:00
Felix Lange
a5c0bbb4f4
all: update license information (#16089) 2018-02-14 13:49:11 +01:00
Felix Lange
3654aeaa4f
p2p/simulations: fix gosimple nit (#15661) 2017-12-13 03:15:27 +01:00
holisticode
fd777bb210 p2p/simulations: add mocker functionality (#15207)
This commit adds mocker functionality to p2p/simulations. A
mocker allows to starting/stopping of nodes via the HTTP API.
2017-12-12 19:10:41 +01:00
Zach
3da1bf8ca1 all: use gometalinter.v2, fix new gosimple issues (#15650) 2017-12-12 19:05:47 +01:00