* swarm/network: DRY out repeated giga comment
I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.
* p2p/simulations: encapsulate Node.Up field so we avoid data races
The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the field. Other times the locking was missed and we had
a data race.
For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.
resolves: ethersphere/go-ethereum#1146
* p2p/simulations: fix unmarshal of simulations.Node
Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.
Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177
* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON
* p2p/simulations: revert back to defer Unlock() pattern for Network
It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.
The patten was abandoned in 85a79b3ad3,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.
* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON
* p2p/simulations: remove JSON annotation from private fields of Node
As unexported fields are not serialized.
* p2p/simulations: fix deadlock in Network.GetRandomDownNode()
Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock
On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.
* p2p/simulations: ensure method conformity for Network
Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.
* p2p/simulations: fix deadlock during network shutdown
`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.
`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.
Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.
Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223
* swarm/state: simplify if statement in DBStore.Put()
* p2p/simulations: remove faulty godoc from private function
The comment started with the wrong method name.
The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
* swarm/network: new saturation for implementation
* swarm/network: re-added saturation func in Kademlia as it is used elsewhere
* swarm/network: saturation with higher MinBinSize
* swarm/network: PeersPerBin with depth check
* swarm/network: edited tests to pass new saturated check
* swarm/network: minor fix saturated check
* swarm/network/simulations/discovery: fixed renamed RPC call
* swarm/network: renamed to isSaturated and returns bool
* swarm/network: early depth check
* swarm/network: fix data race in stream.(*Peer).handleOfferedHashesMsg()
handleOfferedHashesMsg() contained a data race:
- read => in a goroutine, call to c.batchDone()
- write => in the main thread, write to c.sessionAt
c.batchDone() contained a call to c.AddInterval(). Client was a value
receiver for AddInterval. So on c.AddInterval() call the whole client
struct got copied (read) while one of its field was modified in
handleOfferedHashesMsg() (write).
fixesethersphere/go-ethereum#1086
* swarm/network: simplify some trivial statements
* swarm/network: Revised depth calculation with tests
* swarm/network: WIP remove redundant "full" function
* swarm/network: WIP peerpot refactor
* swarm/network: Make test methods submethod of peerpot and embed kad
* swarm/network: Remove commented out code
* swarm/network: Rename health test functions
* swarm/network: Too many n's
* swarm/network: Change hive Healthy func to accept addresses
* swarm/network: Add Healthy proxy method for api in hive
* swarm/network: Skip failing test out of scope for PR
* swarm/network: Skip all tests dependent on SuggestPeers
* swarm/network: Remove commented code and useless kad Pof member
* swarm/network: Remove more unused code, add counter on depth test errors
* swarm/network: WIP Create Healthy assertion tests
* swarm/network: Roll back health related methods receiver change
* swarm/network: Hardwire network minproxbinsize in swarm sim
* swarm/network: Rework Health test to strict
Pending add test for saturation
And add test for as many as possible up to saturation
* swarm/network: Skip discovery tests (dependent on SuggestPeer)
* swarm/network: Remove useless minProxBinSize in stream
* swarm/network: Remove unnecessary testing.T param to assert health
* swarm/network: Implement t.Helper() in checkHealth
* swarm/network: Rename check back to assert now that we have helper magic
* swarm/network: Revert WaitTillHealthy change (deferred to nxt PR)
* swarm/network: Kademlia tests GotNN => ConnectNN
* swarm/network: Renames and comments
* swarm/network: Add comments
* p2p/simulation: WIP minimal snapshot test
* p2p/simulation: Add snapshot create, load and verify to snapshot test
* build: add test tag for tests
* p2p/simulations, build: Revert travis change, build test sym always
* p2p/simulations: Add comments, timeout check on additional events
* p2p/simulation: Add benchmark template for minimal peer protocol init
* p2p/simulations: Remove unused code
* p2p/simulation: Correct timer reset
* p2p/simulations: Put snapshot check events in buffer and call blocking
* p2p/simulations: TestSnapshot fail if Load function returns early
* p2p/simulations: TestSnapshot wait for all connections before returning
* p2p/simulation: Revert to before wait for snap load (5e75594)
* p2p/simulations: add "conns after load" subtest to TestSnapshot
and nudge
* swarm/network: Hive - do not notify peer if discovery is disabled
* p2p/simulations: validate all connections on loading a snapshot
* p2p/simulations: track all connections in on snapshot loading
* p2p/simulations: add snapshotLoadTimeout variable
* p2p/simulations: ignore control events in snapshot load
* p2p/simulations: simplify event loop synchronization
* p2p/simulations: return already connected error from Load function
* p2p/simulations: log warning on snapshot loading disconnection
* swarm/network/stream/: added stream protocol version match tests
* Increase BZZ version due to streamer version change; version tests
* swarm/network: increased hive and test protocol version
- Replace "crypto/rand" to "math/rand" for files content generation
- Remove swarm/network_test.go.Shuffle and swarm/btm/btm_test.go.Shuffle - because go1.9 support dropped (see https://github.com/ethereum/go-ethereum/pull/17807 and comments to swarm/network_test.go.Shuffle)