This is better because protocols might not actually read the payload for
some errors (msg too big, etc.) which can be a pain to test with the old
behaviour.
Message encoding functions have been renamed to catch any uses.
The switch to the new encoder can cause subtle incompatibilities.
If there are any users outside of our tree, they will at least be
alerted that there was a change.
NewMsg no longer exists. The replacements for EncodeMsg are called
Send and SendItems.
With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.
EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
This mostly changes how information is passed around.
Instead of using many function parameters and return values,
put the entire state in a struct and pass that.
This also adds back derivation of ecdhe-shared-secret. I deleted
it by accident in a previous refactoring.
The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
Range expressions capture the length of the slice once before the first
iteration. A range expression cannot be used here since the loop
modifies the slice variable (including length changes).
There are now two deadlines, frameReadTimeout and payloadReadTimeout.
The frame timeout is longer and allows for connections that are idle.
The message timeout is still short and ensures that we don't get stuck
in the middle of a message.
I have verified that UPnP and NAT-PMP work against an older version of
the MiniUPnP daemon running on pfSense. This code is kind of hard to
test automatically.
Overview of changes:
- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
- add const length params for handshake messages
- add length check to fail early
- add debug logs to help interop testing (!ABSOLUTELY SHOULD BE DELETED LATER)
- wrap connection read/writes in error check
- add cryptoReady channel in peer to signal when secure session setup is finished
- wait for cryptoReady or timeout in TestPeersHandshake
- set proper public key serialisation length in pubLen = 64
- reset all sizes and offsets
- rename from DER to S (we are not using DER encoding)
- add remoteInitRandomPubKey as return value to respondToHandshake
- add ImportPublicKey with error return to read both EC golang.elliptic style 65 byte encoding and 64 byte one
- add ExportPublicKey falling back to go-ethereum/crypto.FromECDSAPub() chopping off the first byte
- add Import - Export tests
- all tests pass
- abstract the entire handshake logic in cryptoId.Run() taking session-relevant parameters
- changes in peer to accomodate how the encryption layer would be switched on
- modify arguments of handshake components
- fixed test getting the wrong pubkey but it till crashes on DH in newSession()
- add session token check and fallback to shared secret in responder call too
- use explicit length for the types of new messages
- fix typo resp[resLen-1] = tokenFlag
- correct sizes for the blocks : sec signature 65, ecies sklen 16, keylength 32
- added allocation to Xor (should be optimized later)
- no pubkey reader needed, just do with copy
- restructuring now into INITIATE, RESPOND, COMPLETE -> newSession initialises the encryption/authentication layer
- crypto identity can be part of client identity, some initialisation when server created
...and make it a top-level function instead.
The original idea behind having EncodeMsg in the interface was that
implementations might be able to encode RLP data to their underlying
writer directly instead of buffering the encoded data. The encoder
will buffer anyway, so that doesn't matter anymore.
Given the recent problems with EncodeMsg (copy-pasted implementation
bug) I'd rather implement once, correctly.