eth: fix sync bloom panic (#19757)

* eth: fix sync bloom panic

* eth: delete useless test cases
This commit is contained in:
gary rong 2019-06-26 16:00:21 +08:00 committed by Péter Szilágyi
parent 54fd263b40
commit fd072c2fd1
3 changed files with 22 additions and 16 deletions

View File

@ -121,9 +121,28 @@ func NewProtocolManager(config *params.ChainConfig, mode downloader.SyncMode, ne
txsyncCh: make(chan *txsync),
quitSync: make(chan struct{}),
}
// If fast sync was requested and our database is empty, grant it
if mode == downloader.FastSync && blockchain.CurrentBlock().NumberU64() == 0 {
manager.fastSync = uint32(1)
if mode == downloader.FullSync {
// The database seems empty as the current block is the genesis. Yet the fast
// block is ahead, so fast sync was enabled for this node at a certain point.
// The scenarios where this can happen is
// * if the user manually (or via a bad block) rolled back a fast sync node
// below the sync point.
// * the last fast sync is not finished while user specifies a full sync this
// time. But we don't have any recent state for full sync.
// In these cases however it's safe to reenable fast sync.
fullBlock, fastBlock := blockchain.CurrentBlock(), blockchain.CurrentFastBlock()
if fullBlock.NumberU64() == 0 && fastBlock.NumberU64() > 0 {
manager.fastSync = uint32(1)
log.Warn("Switch sync mode from full sync to fast sync")
}
} else {
if blockchain.CurrentBlock().NumberU64() > 0 {
// Print warning log if database is not empty to run fast sync.
log.Warn("Switch sync mode from fast sync to full sync")
} else {
// If fast sync was requested and our database is empty, grant it
manager.fastSync = uint32(1)
}
}
// If we have trusted checkpoints, enforce them on the chain
if checkpoint, ok := params.TrustedCheckpoints[blockchain.Genesis().Hash()]; ok {

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@ -468,27 +468,22 @@ func TestCheckpointChallenge(t *testing.T) {
// If checkpointing is not enabled locally, don't challenge and don't drop
{downloader.FullSync, false, false, false, false, false},
{downloader.FastSync, false, false, false, false, false},
{downloader.LightSync, false, false, false, false, false},
// If checkpointing is enabled locally and remote response is empty, only drop during fast sync
{downloader.FullSync, true, false, true, false, false},
{downloader.FastSync, true, false, true, false, true}, // Special case, fast sync, unsynced peer
{downloader.LightSync, true, false, true, false, false},
// If checkpointing is enabled locally and remote response mismatches, always drop
{downloader.FullSync, true, false, false, false, true},
{downloader.FastSync, true, false, false, false, true},
{downloader.LightSync, true, false, false, false, true},
// If checkpointing is enabled locally and remote response matches, never drop
{downloader.FullSync, true, false, false, true, false},
{downloader.FastSync, true, false, false, true, false},
{downloader.LightSync, true, false, false, true, false},
// If checkpointing is enabled locally and remote times out, always drop
{downloader.FullSync, true, true, false, true, true},
{downloader.FastSync, true, true, false, true, true},
{downloader.LightSync, true, true, false, true, true},
}
for _, tt := range tests {
t.Run(fmt.Sprintf("sync %v checkpoint %v timeout %v empty %v match %v", tt.syncmode, tt.checkpoint, tt.timeout, tt.empty, tt.match), func(t *testing.T) {

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@ -179,14 +179,6 @@ func (pm *ProtocolManager) synchronise(peer *peer) {
if atomic.LoadUint32(&pm.fastSync) == 1 {
// Fast sync was explicitly requested, and explicitly granted
mode = downloader.FastSync
} else if currentBlock.NumberU64() == 0 && pm.blockchain.CurrentFastBlock().NumberU64() > 0 {
// The database seems empty as the current block is the genesis. Yet the fast
// block is ahead, so fast sync was enabled for this node at a certain point.
// The only scenario where this can happen is if the user manually (or via a
// bad block) rolled back a fast sync node below the sync point. In this case
// however it's safe to reenable fast sync.
atomic.StoreUint32(&pm.fastSync, 1)
mode = downloader.FastSync
}
if mode == downloader.FastSync {
// Make sure the peer's total difficulty we are synchronizing is higher.