2017-09-25 08:08:07 +00:00
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// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"context"
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2018-12-21 05:22:11 +00:00
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"encoding/json"
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2017-09-25 08:08:07 +00:00
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"fmt"
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2018-12-21 05:22:11 +00:00
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"strconv"
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"strings"
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2017-09-25 08:08:07 +00:00
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"testing"
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"time"
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2018-12-21 05:22:11 +00:00
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/node"
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all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-24 22:59:00 +00:00
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"github.com/ethereum/go-ethereum/p2p/enode"
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2017-09-25 08:08:07 +00:00
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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2018-12-21 05:22:11 +00:00
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// Tests that a created snapshot with a minimal service only contains the expected connections
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// and that a network when loaded with this snapshot only contains those same connections
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func TestSnapshot(t *testing.T) {
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// PART I
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// create snapshot from ring network
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// this is a minimal service, whose protocol will take exactly one message OR close of connection before quitting
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adapter := adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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return NewNoopService(nil), nil
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},
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})
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// create network
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network := NewNetwork(adapter, &NetworkConfig{
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DefaultService: "noopwoop",
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})
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// \todo consider making a member of network, set to true threadsafe when shutdown
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runningOne := true
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defer func() {
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if runningOne {
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network.Shutdown()
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}
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}()
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// create and start nodes
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nodeCount := 20
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ids := make([]enode.ID, nodeCount)
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for i := 0; i < nodeCount; i++ {
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conf := adapters.RandomNodeConfig()
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node, err := network.NewNodeWithConfig(conf)
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if err != nil {
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t.Fatalf("error creating node: %s", err)
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}
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if err := network.Start(node.ID()); err != nil {
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t.Fatalf("error starting node: %s", err)
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}
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ids[i] = node.ID()
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}
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// subscribe to peer events
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evC := make(chan *Event)
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sub := network.Events().Subscribe(evC)
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defer sub.Unsubscribe()
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// connect nodes in a ring
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// spawn separate thread to avoid deadlock in the event listeners
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go func() {
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for i, id := range ids {
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peerID := ids[(i+1)%len(ids)]
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if err := network.Connect(id, peerID); err != nil {
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t.Fatal(err)
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}
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}
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}()
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// collect connection events up to expected number
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ctx, cancel := context.WithTimeout(context.TODO(), time.Second)
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defer cancel()
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checkIds := make(map[enode.ID][]enode.ID)
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connEventCount := nodeCount
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OUTER:
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for {
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select {
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case <-ctx.Done():
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t.Fatal(ctx.Err())
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case ev := <-evC:
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if ev.Type == EventTypeConn && !ev.Control {
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// fail on any disconnect
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if !ev.Conn.Up {
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t.Fatalf("unexpected disconnect: %v -> %v", ev.Conn.One, ev.Conn.Other)
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}
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checkIds[ev.Conn.One] = append(checkIds[ev.Conn.One], ev.Conn.Other)
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checkIds[ev.Conn.Other] = append(checkIds[ev.Conn.Other], ev.Conn.One)
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connEventCount--
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log.Debug("ev", "count", connEventCount)
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if connEventCount == 0 {
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break OUTER
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}
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}
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}
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}
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// create snapshot of current network
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snap, err := network.Snapshot()
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if err != nil {
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t.Fatal(err)
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}
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j, err := json.Marshal(snap)
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if err != nil {
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t.Fatal(err)
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}
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log.Debug("snapshot taken", "nodes", len(snap.Nodes), "conns", len(snap.Conns), "json", string(j))
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// verify that the snap element numbers check out
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if len(checkIds) != len(snap.Conns) || len(checkIds) != len(snap.Nodes) {
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t.Fatalf("snapshot wrong node,conn counts %d,%d != %d", len(snap.Nodes), len(snap.Conns), len(checkIds))
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}
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// shut down sim network
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runningOne = false
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sub.Unsubscribe()
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network.Shutdown()
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// check that we have all the expected connections in the snapshot
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for nodid, nodConns := range checkIds {
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for _, nodConn := range nodConns {
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var match bool
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for _, snapConn := range snap.Conns {
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if snapConn.One == nodid && snapConn.Other == nodConn {
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match = true
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break
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} else if snapConn.Other == nodid && snapConn.One == nodConn {
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match = true
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break
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}
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}
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if !match {
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t.Fatalf("snapshot missing conn %v -> %v", nodid, nodConn)
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}
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}
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}
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log.Info("snapshot checked")
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// PART II
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// load snapshot and verify that exactly same connections are formed
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adapter = adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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return NewNoopService(nil), nil
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},
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})
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network = NewNetwork(adapter, &NetworkConfig{
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DefaultService: "noopwoop",
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})
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defer func() {
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network.Shutdown()
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}()
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// subscribe to peer events
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// every node up and conn up event will generate one additional control event
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// therefore multiply the count by two
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evC = make(chan *Event, (len(snap.Conns)*2)+(len(snap.Nodes)*2))
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sub = network.Events().Subscribe(evC)
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defer sub.Unsubscribe()
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// load the snapshot
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// spawn separate thread to avoid deadlock in the event listeners
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err = network.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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// collect connection events up to expected number
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ctx, cancel = context.WithTimeout(context.TODO(), time.Second*3)
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defer cancel()
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connEventCount = nodeCount
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OUTER_TWO:
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for {
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select {
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case <-ctx.Done():
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t.Fatal(ctx.Err())
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case ev := <-evC:
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if ev.Type == EventTypeConn && !ev.Control {
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// fail on any disconnect
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if !ev.Conn.Up {
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t.Fatalf("unexpected disconnect: %v -> %v", ev.Conn.One, ev.Conn.Other)
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}
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log.Debug("conn", "on", ev.Conn.One, "other", ev.Conn.Other)
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checkIds[ev.Conn.One] = append(checkIds[ev.Conn.One], ev.Conn.Other)
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checkIds[ev.Conn.Other] = append(checkIds[ev.Conn.Other], ev.Conn.One)
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connEventCount--
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log.Debug("ev", "count", connEventCount)
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if connEventCount == 0 {
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break OUTER_TWO
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}
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}
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}
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}
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// check that we have all expected connections in the network
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for _, snapConn := range snap.Conns {
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var match bool
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for nodid, nodConns := range checkIds {
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for _, nodConn := range nodConns {
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if snapConn.One == nodid && snapConn.Other == nodConn {
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match = true
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break
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} else if snapConn.Other == nodid && snapConn.One == nodConn {
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match = true
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break
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}
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}
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}
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if !match {
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t.Fatalf("network missing conn %v -> %v", snapConn.One, snapConn.Other)
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}
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}
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// verify that network didn't generate any other additional connection events after the ones we have collected within a reasonable period of time
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ctx, cancel = context.WithTimeout(context.TODO(), time.Second)
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defer cancel()
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select {
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case <-ctx.Done():
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case ev := <-evC:
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if ev.Type == EventTypeConn {
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t.Fatalf("Superfluous conn found %v -> %v", ev.Conn.One, ev.Conn.Other)
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}
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}
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// This test validates if all connections from the snapshot
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// are created in the network.
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t.Run("conns after load", func(t *testing.T) {
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// Create new network.
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n := NewNetwork(
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adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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return NewNoopService(nil), nil
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},
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}),
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&NetworkConfig{
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DefaultService: "noopwoop",
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},
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)
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defer n.Shutdown()
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// Load the same snapshot.
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err := n.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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// Check every connection from the snapshot
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// if it is in the network, too.
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for _, c := range snap.Conns {
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if n.GetConn(c.One, c.Other) == nil {
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t.Errorf("missing connection: %s -> %s", c.One, c.Other)
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}
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}
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})
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}
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2017-09-25 08:08:07 +00:00
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// TestNetworkSimulation creates a multi-node simulation network with each node
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// connected in a ring topology, checks that all nodes successfully handshake
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// with each other and that a snapshot fully represents the desired topology
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func TestNetworkSimulation(t *testing.T) {
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// create simulation network with 20 testService nodes
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adapter := adapters.NewSimAdapter(adapters.Services{
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"test": newTestService,
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})
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network := NewNetwork(adapter, &NetworkConfig{
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DefaultService: "test",
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})
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defer network.Shutdown()
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nodeCount := 20
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all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-24 22:59:00 +00:00
|
|
|
ids := make([]enode.ID, nodeCount)
|
2017-09-25 08:08:07 +00:00
|
|
|
for i := 0; i < nodeCount; i++ {
|
2018-06-14 09:21:17 +00:00
|
|
|
conf := adapters.RandomNodeConfig()
|
|
|
|
node, err := network.NewNodeWithConfig(conf)
|
2017-09-25 08:08:07 +00:00
|
|
|
if err != nil {
|
|
|
|
t.Fatalf("error creating node: %s", err)
|
|
|
|
}
|
|
|
|
if err := network.Start(node.ID()); err != nil {
|
|
|
|
t.Fatalf("error starting node: %s", err)
|
|
|
|
}
|
|
|
|
ids[i] = node.ID()
|
|
|
|
}
|
|
|
|
|
|
|
|
// perform a check which connects the nodes in a ring (so each node is
|
|
|
|
// connected to exactly two peers) and then checks that all nodes
|
|
|
|
// performed two handshakes by checking their peerCount
|
|
|
|
action := func(_ context.Context) error {
|
|
|
|
for i, id := range ids {
|
|
|
|
peerID := ids[(i+1)%len(ids)]
|
|
|
|
if err := network.Connect(id, peerID); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-24 22:59:00 +00:00
|
|
|
check := func(ctx context.Context, id enode.ID) (bool, error) {
|
2017-09-25 08:08:07 +00:00
|
|
|
// check we haven't run out of time
|
|
|
|
select {
|
|
|
|
case <-ctx.Done():
|
|
|
|
return false, ctx.Err()
|
|
|
|
default:
|
|
|
|
}
|
|
|
|
|
|
|
|
// get the node
|
|
|
|
node := network.GetNode(id)
|
|
|
|
if node == nil {
|
|
|
|
return false, fmt.Errorf("unknown node: %s", id)
|
|
|
|
}
|
|
|
|
|
|
|
|
// check it has exactly two peers
|
|
|
|
client, err := node.Client()
|
|
|
|
if err != nil {
|
|
|
|
return false, err
|
|
|
|
}
|
|
|
|
var peerCount int64
|
|
|
|
if err := client.CallContext(ctx, &peerCount, "test_peerCount"); err != nil {
|
|
|
|
return false, err
|
|
|
|
}
|
|
|
|
switch {
|
|
|
|
case peerCount < 2:
|
|
|
|
return false, nil
|
|
|
|
case peerCount == 2:
|
|
|
|
return true, nil
|
|
|
|
default:
|
|
|
|
return false, fmt.Errorf("unexpected peerCount: %d", peerCount)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
timeout := 30 * time.Second
|
|
|
|
ctx, cancel := context.WithTimeout(context.Background(), timeout)
|
|
|
|
defer cancel()
|
|
|
|
|
|
|
|
// trigger a check every 100ms
|
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-24 22:59:00 +00:00
|
|
|
trigger := make(chan enode.ID)
|
2017-09-25 08:08:07 +00:00
|
|
|
go triggerChecks(ctx, ids, trigger, 100*time.Millisecond)
|
|
|
|
|
|
|
|
result := NewSimulation(network).Run(ctx, &Step{
|
|
|
|
Action: action,
|
|
|
|
Trigger: trigger,
|
|
|
|
Expect: &Expectation{
|
|
|
|
Nodes: ids,
|
|
|
|
Check: check,
|
|
|
|
},
|
|
|
|
})
|
|
|
|
if result.Error != nil {
|
|
|
|
t.Fatalf("simulation failed: %s", result.Error)
|
|
|
|
}
|
|
|
|
|
|
|
|
// take a network snapshot and check it contains the correct topology
|
|
|
|
snap, err := network.Snapshot()
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
if len(snap.Nodes) != nodeCount {
|
|
|
|
t.Fatalf("expected snapshot to contain %d nodes, got %d", nodeCount, len(snap.Nodes))
|
|
|
|
}
|
|
|
|
if len(snap.Conns) != nodeCount {
|
|
|
|
t.Fatalf("expected snapshot to contain %d connections, got %d", nodeCount, len(snap.Conns))
|
|
|
|
}
|
|
|
|
for i, id := range ids {
|
|
|
|
conn := snap.Conns[i]
|
|
|
|
if conn.One != id {
|
|
|
|
t.Fatalf("expected conn[%d].One to be %s, got %s", i, id, conn.One)
|
|
|
|
}
|
|
|
|
peerID := ids[(i+1)%len(ids)]
|
|
|
|
if conn.Other != peerID {
|
|
|
|
t.Fatalf("expected conn[%d].Other to be %s, got %s", i, peerID, conn.Other)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.
Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.
The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.
* p2p/discover: port to p2p/enode
This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:
- Table.Lookup is not available anymore. It used to take a public key
as argument because v4 protocol requires one. Its replacement is
LookupRandom.
- Table.Resolve takes *enode.Node instead of NodeID. This is also for
v4 protocol compatibility because nodes cannot be looked up by ID
alone.
- Types Node and NodeID are gone. Further commits in the series will be
fixes all over the the codebase to deal with those removals.
* p2p: port to p2p/enode and discovery changes
This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.
New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.
* p2p/simulations, p2p/testing: port to p2p/enode
No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:
- testing.ProtocolSession tracks complete nodes, not just their IDs.
- adapters.NodeConfig has a new method to create a complete node.
These changes were needed to make swarm tests work.
Note that the NodeID change makes the code incompatible with old
simulation snapshots.
* whisper/whisperv5, whisper/whisperv6: port to p2p/enode
This port was easy because whisper uses []byte for node IDs and
URL strings in the API.
* eth: port to p2p/enode
Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.
* les: port to p2p/enode
Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.
* node: port to p2p/enode
This change simply replaces discover.Node and discover.NodeID with their
new equivalents.
* swarm/network: port to p2p/enode
Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).
There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.
Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-24 22:59:00 +00:00
|
|
|
func triggerChecks(ctx context.Context, ids []enode.ID, trigger chan enode.ID, interval time.Duration) {
|
2017-09-25 08:08:07 +00:00
|
|
|
tick := time.NewTicker(interval)
|
|
|
|
defer tick.Stop()
|
|
|
|
for {
|
|
|
|
select {
|
|
|
|
case <-tick.C:
|
|
|
|
for _, id := range ids {
|
|
|
|
select {
|
|
|
|
case trigger <- id:
|
|
|
|
case <-ctx.Done():
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
case <-ctx.Done():
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-12-21 05:22:11 +00:00
|
|
|
|
|
|
|
// \todo: refactor to implement shapshots
|
|
|
|
// and connect configuration methods once these are moved from
|
|
|
|
// swarm/network/simulations/connect.go
|
|
|
|
func BenchmarkMinimalService(b *testing.B) {
|
|
|
|
b.Run("ring/32", benchmarkMinimalServiceTmp)
|
|
|
|
}
|
|
|
|
|
|
|
|
func benchmarkMinimalServiceTmp(b *testing.B) {
|
|
|
|
|
|
|
|
// stop timer to discard setup time pollution
|
|
|
|
args := strings.Split(b.Name(), "/")
|
|
|
|
nodeCount, err := strconv.ParseInt(args[2], 10, 16)
|
|
|
|
if err != nil {
|
|
|
|
b.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
for i := 0; i < b.N; i++ {
|
|
|
|
// this is a minimal service, whose protocol will close a channel upon run of protocol
|
|
|
|
// making it possible to bench the time it takes for the service to start and protocol actually to be run
|
|
|
|
protoCMap := make(map[enode.ID]map[enode.ID]chan struct{})
|
|
|
|
adapter := adapters.NewSimAdapter(adapters.Services{
|
|
|
|
"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
|
|
|
|
protoCMap[ctx.Config.ID] = make(map[enode.ID]chan struct{})
|
|
|
|
svc := NewNoopService(protoCMap[ctx.Config.ID])
|
|
|
|
return svc, nil
|
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
// create network
|
|
|
|
network := NewNetwork(adapter, &NetworkConfig{
|
|
|
|
DefaultService: "noopwoop",
|
|
|
|
})
|
|
|
|
defer network.Shutdown()
|
|
|
|
|
|
|
|
// create and start nodes
|
|
|
|
ids := make([]enode.ID, nodeCount)
|
|
|
|
for i := 0; i < int(nodeCount); i++ {
|
|
|
|
conf := adapters.RandomNodeConfig()
|
|
|
|
node, err := network.NewNodeWithConfig(conf)
|
|
|
|
if err != nil {
|
|
|
|
b.Fatalf("error creating node: %s", err)
|
|
|
|
}
|
|
|
|
if err := network.Start(node.ID()); err != nil {
|
|
|
|
b.Fatalf("error starting node: %s", err)
|
|
|
|
}
|
|
|
|
ids[i] = node.ID()
|
|
|
|
}
|
|
|
|
|
|
|
|
// ready, set, go
|
|
|
|
b.ResetTimer()
|
|
|
|
|
|
|
|
// connect nodes in a ring
|
|
|
|
for i, id := range ids {
|
|
|
|
peerID := ids[(i+1)%len(ids)]
|
|
|
|
if err := network.Connect(id, peerID); err != nil {
|
|
|
|
b.Fatal(err)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// wait for all protocols to signal to close down
|
|
|
|
ctx, cancel := context.WithTimeout(context.TODO(), time.Second)
|
|
|
|
defer cancel()
|
|
|
|
for nodid, peers := range protoCMap {
|
|
|
|
for peerid, peerC := range peers {
|
|
|
|
log.Debug("getting ", "node", nodid, "peer", peerid)
|
|
|
|
select {
|
|
|
|
case <-ctx.Done():
|
|
|
|
b.Fatal(ctx.Err())
|
|
|
|
case <-peerC:
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|