solidity/ReleaseChecklist.md
2020-07-23 12:11:57 +02:00

4.8 KiB

Checklist for making a release:

Requirements

  • Lauchpad (Ubuntu One) account
  • gnupg key (has to be version 1, gpg2 won't work) for your-name@ethereum.org created and uploaded
  • Readthedocs account, access to the Solidity project
  • Write access to https://github.com/ethereum/homebrew-ethereum

Blog Post

Changelog

  • Sort the changelog entries alphabetically and correct any errors you notice.
  • Create a commit on a new branch that updates the Changelog to include a release date.
  • Run ./scripts/tests.sh to update the bug list.
  • Create a pull request and wait for the tests, merge it.

Create the Release

  • Create Github release page: https://github.com/ethereum/solidity/releases/new
  • On the release page, select the release branch as new target and set tag to the new version (e.g. v0.5.4) (make sure you only SAVE DRAFT instead of PUBLISH RELEASE before the actual release)
  • Thank voluntary contributors in the Github release page (use git shortlog -s -n -e origin/release..origin/develop).
  • Create a pull request from develop to release, wait for the tests, then merge it.
  • Make a final check that there are no platform-dependency issues in the solidity-test-bytecode repository.
  • Wait for the tests for the commit on release, create a release in Github, creating the tag (click the PUBLISH RELEASE button on the release page.)
  • Wait for the CI runs on the tag itself (travis and appveyor should push artifacts onto the Github release page).
  • Run scripts/create_source_tarball.sh while being on the tag to create the source tarball. Make sure to create prerelease.txt before: (echo -n > prerelease.txt). This will create the tarball in a directory called upload.
  • Take the tarball from the upload directory (its name should be solidity_x.x.x.tar.gz, otherwise prerelease.txt was missing in the step before) and upload the source tarball to the release page.

Homebrew and MacOS

Update solc-bin

  • Copy soljson.js from the release page to solc-bin/bin/soljson-v<version>+commit.<commit>.js
  • Copy solc-static-linux from the release page to solc-bin/linux-amd64/solc-linux-amd64-v<version>+commit.<commit>
  • Copy solc-macos from the release page to solc-bin/macos-amd64/solc-macos-amd64-v<version>+commit.<commit>
  • Copy solc-windows.zip from the release page to solc-bin/windows-amd64/solc-windows-amd64-v<version>+commit.<commit>.zip
  • Make the linux and the macos binaries executable.
  • Run ./update in solc-bin and verify that the script has updated list.js, list.txt and list.json files correctly and that symlinks to the new release have been added in solc-bin/wasm/ and solc-bin/emscripten-wasm32/.
  • Create a pull request and merge.

PPA

  • Change scripts/release_ppa.sh to match your key's email and key id.
  • Run scripts/release_ppa.sh release to create the PPA release (you need the relevant openssl key).
  • Wait for the ~ethereum/ubuntu/ethereum-static PPA build to be finished and published for all platforms. SERIOUSLY: DO NOT PROCEED EARLIER!!! After the static builds are published, copy the static package to the ~ethereum/ubuntu/ethereum PPA for the destination series Trusty and Xenial while selecting Copy existing binaries.

Docker

  • Check that the Docker release was pushed to Docker Hub (this still seems to have problems, run ./scripts/docker_deploy_manual.sh v0.x.x).

Documentation

  • Build the new version on https://readthedocs.org/projects/solidity/ (select latest on the bottom of the page and click BUILD)
  • In the admin panel, select Versions in the menu and set the default version to the released one.

Release solc-js

  • Increment the version number, create a pull request for that, merge it after tests succeeded.
  • Run npm publish in the updated solc-js repository.
  • Make sure to push the tag npm publish created with git push --tags.

Post-release

  • Publish the blog post.
  • Create a commit to increase the version number on develop in CMakeLists.txt and add a new skeleton changelog entry.
  • Merge release back into develop.
  • Announce on Twitter and Reddit.
  • Lean back, wait for bug reports and repeat from step 1 :)