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Correct the style of coding style
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CODING_STYLE.md
317
CODING_STYLE.md
@ -1,35 +1,24 @@
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0. Formatting
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## 0. Formatting
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GOLDEN RULE: Follow the style of the existing code when you make changes.
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**GOLDEN RULE**: Follow the style of the existing code when you make changes.
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a. Use tabs for leading indentation
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- tab stops are every 4 characters (only relevant for line length).
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- One indentation level -> exactly one byte (i.e. a tab character) in the source file.
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b. Line widths:
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- Lines should be at most 99 characters wide to make diff views readable and reduce merge conflicts.
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- Lines of comments should be formatted according to ease of viewing, but simplicity is to be preferred over beauty.
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c. Single-statement blocks should not have braces, unless required for clarity.
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d. Never place condition bodies on same line as condition.
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e. Space between keyword and opening parenthesis, but not following opening parenthesis or before final parenthesis.
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f. No spaces for unary operators, `->` or `.`.
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g. No space before ':' but one after it, except in the ternary operator: one on both sides.
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h. Add spaces around all other operators.
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i. Braces, when used, always have their own lines and are at same indentation level as "parent" scope.
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j. If lines are broken, a list of elements enclosed with parentheses (of any kind) and separated by a
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separator (of any kind) are formatted such that there is exactly one element per line, followed by
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the separator, the opening parenthesis is on the first line, followed by a line break and the closing
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parenthesis is on a line of its own (unindented). See example below.
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1. Use tabs for leading indentation:
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- tab stops are every 4 characters (only relevant for line length).
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- one indentation level -> exactly one byte (i.e. a tab character) in the source file.
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2. Line widths:
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- Lines should be at most 99 characters wide to make diff views readable and reduce merge conflicts.
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- Lines of comments should be formatted according to ease of viewing, but simplicity is to be preferred over beauty.
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3. Single-statement blocks should not have braces, unless required for clarity.
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4. Never place condition bodies on same line as condition.
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5. Space between keyword and opening parenthesis, but not following opening parenthesis or before final parenthesis.
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6. No spaces for unary operators, `->` or `.`.
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7. No space before `:` but one after it, except in the ternary operator: one on both sides.
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8. Add spaces around all other operators.
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9. Braces, when used, always have their own lines and are at same indentation level as "parent" scope.
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10. If lines are broken, a list of elements enclosed with parentheses (of any kind) and separated by a separator (of any kind) are formatted such that there is exactly one element per line, followed by the separator, the opening parenthesis is on the first line, followed by a line break and the closing parenthesis is on a line of its own unindented). See example below.
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(WRONG)
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if( a==b[ i ] ) { printf ("Hello\n"); }
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foo->bar(someLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName);
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cout << "some very long string that contains completely irrelevant text that talks about this and that and contains the words \"lorem\" and \"ipsum\"" << endl;
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(RIGHT)
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Yes:
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```cpp
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if (a == b[i])
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printf("Hello\n"); // NOTE spaces used instead of tab here for clarity - first byte should be '\t'.
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foo->bar(
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@ -44,99 +33,92 @@ cout <<
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"text that talks about this and that and contains the words " <<
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"\"lorem\" and \"ipsum\"" <<
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endl;
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```
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No:
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```cpp
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if( a==b[ i ] ) { printf ("Hello\n"); }
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foo->bar(someLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName,
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anotherLongVariableName);
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cout << "some very long string that contains completely irrelevant text that talks about this and that and contains the words \"lorem\" and \"ipsum\"" << endl;
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```
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## 1. Namespaces
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1. Namespaces;
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1. No `using namespace` declarations in header files.
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2. All symbols should be declared in a namespace except for final applications.
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3. Use anonymous namespaces for helpers whose scope is a cpp file only.
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4. Preprocessor symbols should be prefixed with the namespace in all-caps and an underscore.
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a. No "using namespace" declarations in header files.
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b. All symbols should be declared in a namespace except for final applications.
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c. Use anonymous namespaces for helpers whose scope is a cpp file only.
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d. Preprocessor symbols should be prefixed with the namespace in all-caps and an underscore.
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Yes:
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```cpp
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#include <cassert>
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std::tuple<float, float> meanAndSigma(std::vector<float> const& _v);
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```
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(WRONG)
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No:
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```cpp
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#include <cassert>
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using namespace std;
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tuple<float, float> meanAndSigma(vector<float> const& _v);
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```
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(CORRECT)
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#include <cassert>
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std::tuple<float, float> meanAndSigma(std::vector<float> const& _v);
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## 2. Preprocessor
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1. File comment is always at top, and includes:
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- Copyright
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- License (e.g. see COPYING)
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2. Never use `#ifdef`/`#define`/`#endif` file guards. Prefer `#pragma` once as first line below file comment.
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3. Prefer static const variable to value macros.
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4. Prefer inline constexpr functions to function macros.
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5. Split complex macro on multiple lines with `\`.
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## 3. Capitalization
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2. Preprocessor;
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a. File comment is always at top, and includes:
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- Copyright.
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- License (e.g. see COPYING).
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b. Never use #ifdef/#define/#endif file guards. Prefer #pragma once as first line below file comment.
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c. Prefer static const variable to value macros.
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d. Prefer inline constexpr functions to function macros.
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e. Split complex macro on multiple lines with '\'.
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3. Capitalization;
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GOLDEN RULE: Preprocessor: ALL_CAPS; C++: camelCase.
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a. Use camelCase for splitting words in names, except where obviously extending STL/boost functionality in which case follow those naming conventions.
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b. The following entities' first alpha is upper case:
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- Type names.
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- Template parameters.
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- Enum members.
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- static const variables that form an external API.
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c. All preprocessor symbols (macros, macro arguments) in full uppercase with underscore word separation.
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**GOLDEN RULE**: Preprocessor: `ALL_CAPS`; C++: `camelCase`.
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1. Use camelCase for splitting words in names, except where obviously extending STL/boost functionality in which case follow those naming conventions.
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2. The following entities' first alpha is upper case:
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- Type names
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- Template parameters
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- Enum members
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- static const variables that form an external API.
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3. All preprocessor symbols (macros, macro arguments) in full uppercase with underscore word separation.
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All other entities' first alpha is lower case.
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## 4. Variable prefixes
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1. Leading underscore "_" to parameter names:
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- Exception: "o_parameterName" when it is used exclusively for output. See 6(f).
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- Exception: "io_parameterName" when it is used for both input and output. See 6(f).
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2. Leading "g_" to global (non-const) variables.
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3. Leading "s_" to static (non-const, non-global) variables.
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4. Variable prefixes:
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## 5. Assertions
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a. Leading underscore "_" to parameter names.
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- Exception: "o_parameterName" when it is used exclusively for output. See 6(f).
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- Exception: "io_parameterName" when it is used for both input and output. See 6(f).
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b. Leading "g_" to global (non-const) variables.
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c. Leading "s_" to static (non-const, non-global) variables.
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Use `solAssert` and `solUnimplementedAssert` generously to check assumptions that span across different parts of the code base, for example before dereferencing a pointer.
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## 6. Declarations
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1. {Typename} + {qualifiers} + {name}.
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2. Only one per line.
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3. Associate */& with type, not variable (at ends with parser, but more readable, and safe if in conjunction with (b)).
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4. Favour declarations close to use; don't habitually declare at top of scope ala C.
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5. Pass non-trivial parameters as const reference, unless the data is to be copied into the function, then either pass by const reference or by value and use std::move.
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6. If a function returns multiple values, use std::tuple (std::pair acceptable) or better introduce a struct type. Do not use */& arguments.
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7. Use parameters of pointer type only if ``nullptr`` is a valid argument, use references otherwise. Often, ``boost::optional`` is better suited than a raw pointer.
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8. Never use a macro where adequate non-preprocessor C++ can be written.
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9. Only use ``auto`` if the type is very long and rather irrelevant.
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10. Do not pass bools: prefer enumerations instead.
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11. Prefer enum class to straight enum.
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12. Always initialize POD variables, even if their value is overwritten later.
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5. Assertions:
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- use `solAssert` and `solUnimplementedAssert` generously to check assumptions
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that span across different parts of the code base, for example before dereferencing
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a pointer.
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6. Declarations:
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a. {Typename} + {qualifiers} + {name}.
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b. Only one per line.
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c. Associate */& with type, not variable (at ends with parser, but more readable, and safe if in conjunction with (b)).
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d. Favour declarations close to use; don't habitually declare at top of scope ala C.
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e. Pass non-trivial parameters as const reference, unless the data is to be copied into the function, then either pass by const reference or by value and use std::move.
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f. If a function returns multiple values, use std::tuple (std::pair acceptable) or better introduce a struct type. Do not use */& arguments.
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g. Use parameters of pointer type only if ``nullptr`` is a valid argument, use references otherwise. Often, ``boost::optional`` is better suited than a raw pointer.
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h. Never use a macro where adequate non-preprocessor C++ can be written.
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i. Only use ``auto`` if the type is very long and rather irrelevant.
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j. Do not pass bools: prefer enumerations instead.
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k. Prefer enum class to straight enum.
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l. Always initialize POD variables, even if their value is overwritten later.
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(WRONG)
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const double d = 0;
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int i, j;
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char *s;
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float meanAndSigma(std::vector<float> _v, float* _sigma, bool _approximate);
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Derived* x(dynamic_cast<Derived*>(base));
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for (map<ComplexTypeOne, ComplexTypeTwo>::iterator i = l.begin(); i != l.end(); ++l) {}
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(CORRECT)
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Yes:
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```cpp
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enum class Accuracy
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{
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Approximate,
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@ -154,78 +136,78 @@ char* s;
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MeanAndSigma ms meanAndSigma(std::vector<float> const& _v, Accuracy _a);
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Derived* x = dynamic_cast<Derived*>(base);
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for (auto i = x->begin(); i != x->end(); ++i) {}
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```
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No:
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```cp
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const double d = 0;
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int i, j;
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char *s;
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float meanAndSigma(std::vector<float> _v, float* _sigma, bool _approximate);
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Derived* x(dynamic_cast<Derived*>(base));
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for (map<ComplexTypeOne, ComplexTypeTwo>::iterator i = l.begin(); i != l.end(); ++l) {}
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```
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7. Structs & classes
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## 7. Structs & classes
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a. Structs to be used when all members public and no virtual functions.
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- In this case, members should be named naturally and not prefixed with 'm_'
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b. Classes to be used in all other circumstances.
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1. Structs to be used when all members public and no virtual functions:
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- In this case, members should be named naturally and not prefixed with `m_`.
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2. Classes to be used in all other circumstances.
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## 8. Members
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1. One member per line only.
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2. Private, non-static, non-const fields prefixed with `m_`.
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3. Avoid public fields, except in structs.
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4. Use override, final and const as much as possible.
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5. No implementations with the class declaration, except:
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- template or force-inline method (though prefer implementation at bottom of header file).
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- one-line implementation (in which case include it in same line as declaration).
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6. For a property `foo`
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- Member: `m_foo`
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- Getter: `foo()` [ also: for booleans, `isFoo()` ]
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- Setter: `setFoo()`
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8. Members:
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## 9. Naming
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a. One member per line only.
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b. Private, non-static, non-const fields prefixed with m_.
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c. Avoid public fields, except in structs.
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d. Use override, final and const as much as possible.
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e. No implementations with the class declaration, except:
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- template or force-inline method (though prefer implementation at bottom of header file).
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- one-line implementation (in which case include it in same line as declaration).
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f. For a property 'foo'
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- Member: m_foo;
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- Getter: foo() [ also: for booleans, isFoo() ];
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- Setter: setFoo();
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1. Avoid unpronouncable names.
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2. Names should be shortened only if they are extremely common, but shortening should be generally avoided
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3. Avoid prefixes of initials (e.g. do not use `IMyInterface`, `CMyImplementation`)
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4. Find short, memorable & (at least semi-) descriptive names for commonly used classes or name-fragments:
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- A dictionary and thesaurus are your friends;
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- Spell correctly;
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- Think carefully about the class's purpose;
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- Imagine it as an isolated component to try to decontextualise it when considering its name;
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- Don't be trapped into naming it (purely) in terms of its implementation.
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## 10. Type definitions
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1. Prefer `using` to `typedef`. e.g. `using ints = std::vector<int>;` rather than typedef `std::vector<int> ints;`
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2. Generally avoid shortening a standard form that already includes all important information:
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- e.g. stick to `shared_ptr<X>` rather than shortening to `ptr<X>`.
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3. Where there are exceptions to this (due to excessive use and clear meaning), note the change prominently and use it consistently:
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- e.g. `using Guard = std::lock_guard<std::mutex>;` ///< Guard is used throughout the codebase since it is clear in meaning and used commonly.
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4. In general expressions should be roughly as important/semantically meaningful as the space they occupy.
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5. Avoid introducing aliases for types unless they are very complicated. Consider the number of items a brain can keep track of at the same time.
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9. Naming
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## 11. Commenting
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a. Avoid unpronouncable names
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b. Names should be shortened only if they are extremely common, but shortening should be generally avoided
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c. Avoid prefixes of initials (e.g. do not use IMyInterface, CMyImplementation)
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c. Find short, memorable & (at least semi-) descriptive names for commonly used classes or name-fragments.
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- A dictionary and thesaurus are your friends.
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- Spell correctly.
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- Think carefully about the class's purpose.
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- Imagine it as an isolated component to try to decontextualise it when considering its name.
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- Don't be trapped into naming it (purely) in terms of its implementation.
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1. Comments should be doxygen-compilable, using @notation rather than \notation.
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2. Document the interface, not the implementation:
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- Documentation should be able to remain completely unchanged, even if the method is reimplemented;
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- Comment in terms of the method properties and intended alteration to class state (or what aspects of the state it reports);
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- Be careful to scrutinise documentation that extends only to intended purpose and usage;
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- Reject documentation that is simply an English transaction of the implementation.
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3. Avoid in-code comments. Instead, try to extract blocks of functionality into functions. This often already eliminates the need for an in-code comment.
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## 12. Include Headers
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10. Type-definitions
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a. Prefer 'using' to 'typedef'. e.g. using ints = std::vector<int>; rather than typedef std::vector<int> ints;
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b. Generally avoid shortening a standard form that already includes all important information:
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- e.g. stick to shared_ptr<X> rather than shortening to ptr<X>.
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c. Where there are exceptions to this (due to excessive use and clear meaning), note the change prominently and use it consistently.
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- e.g. using Guard = std::lock_guard<std::mutex>; ///< Guard is used throughout the codebase since it is clear in meaning and used commonly.
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d. In general expressions should be roughly as important/semantically meaningful as the space they occupy.
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e. Avoid introducing aliases for types unless they are very complicated. Consider the number of items a brain can keep track of at the same time.
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11. Commenting
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a. Comments should be doxygen-compilable, using @notation rather than \notation.
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b. Document the interface, not the implementation.
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- Documentation should be able to remain completely unchanged, even if the method is reimplemented.
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- Comment in terms of the method properties and intended alteration to class state (or what aspects of the state it reports).
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- Be careful to scrutinise documentation that extends only to intended purpose and usage.
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- Reject documentation that is simply an English transaction of the implementation.
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c. Avoid in-code comments. Instead, try to extract blocks of functionality into functions. This often already eliminates the need for an in-code comment.
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12. Include Headers
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Includes should go in increasing order of generality (libsolidity -> libevmasm -> libdevcore -> boost -> STL).
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The corresponding .h file should be the first include in the respective .cpp file.
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Insert empty lines between blocks of include files.
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1. Includes should go in increasing order of generality (`libsolidity` -> `libevmasm` -> `libdevcore` -> `boost` -> `STL`).
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2. The corresponding `.h` file should be the first include in the respective `.cpp` file.
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3. Insert empty lines between blocks of include files.
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Example:
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```
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```cpp
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#include <libsolidity/codegen/ExpressionCompiler.h>
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#include <libsolidity/ast/AST.h>
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@ -245,18 +227,17 @@ Example:
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#include <numeric>
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```
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See http://stackoverflow.com/questions/614302/c-header-order/614333#614333 for the reason: this makes it easier to find missing includes in header files.
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See [this issue](http://stackoverflow.com/questions/614302/c-header-order/614333#614333 "C header order") for the reason: this makes it easier to find missing includes in header files.
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## 13. Recommended reading
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13. Recommended reading
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- Herb Sutter and Bjarne Stroustrup:
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- [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md)
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Herb Sutter and Bjarne Stroustrup
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- "C++ Core Guidelines" (https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md)
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- Herb Sutter and Andrei Alexandrescu:
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- "C++ Coding Standards: 101 Rules, Guidelines, and Best Practices"
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Herb Sutter and Andrei Alexandrescu
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- "C++ Coding Standards: 101 Rules, Guidelines, and Best Practices"
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Scott Meyers
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- "Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)"
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- "More Effective C++: 35 New Ways to Improve Your Programs and Designs"
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- "Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14"
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- Scott Meyers:
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- "Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)"
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- "More Effective C++: 35 New Ways to Improve Your Programs and Designs"
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- "Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14"
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