diff --git a/CODING_STYLE.md b/CODING_STYLE.md index 2cc9ac709..3244466b4 100644 --- a/CODING_STYLE.md +++ b/CODING_STYLE.md @@ -1,35 +1,24 @@ -0. Formatting +## 0. Formatting -GOLDEN RULE: Follow the style of the existing code when you make changes. +**GOLDEN RULE**: Follow the style of the existing code when you make changes. -a. Use tabs for leading indentation -- tab stops are every 4 characters (only relevant for line length). -- One indentation level -> exactly one byte (i.e. a tab character) in the source file. -b. Line widths: -- Lines should be at most 99 characters wide to make diff views readable and reduce merge conflicts. -- Lines of comments should be formatted according to ease of viewing, but simplicity is to be preferred over beauty. -c. Single-statement blocks should not have braces, unless required for clarity. -d. Never place condition bodies on same line as condition. -e. Space between keyword and opening parenthesis, but not following opening parenthesis or before final parenthesis. -f. No spaces for unary operators, `->` or `.`. -g. No space before ':' but one after it, except in the ternary operator: one on both sides. -h. Add spaces around all other operators. -i. Braces, when used, always have their own lines and are at same indentation level as "parent" scope. -j. If lines are broken, a list of elements enclosed with parentheses (of any kind) and separated by a - separator (of any kind) are formatted such that there is exactly one element per line, followed by - the separator, the opening parenthesis is on the first line, followed by a line break and the closing - parenthesis is on a line of its own (unindented). See example below. +1. Use tabs for leading indentation: + - tab stops are every 4 characters (only relevant for line length). + - one indentation level -> exactly one byte (i.e. a tab character) in the source file. +2. Line widths: + - Lines should be at most 99 characters wide to make diff views readable and reduce merge conflicts. + - Lines of comments should be formatted according to ease of viewing, but simplicity is to be preferred over beauty. +3. Single-statement blocks should not have braces, unless required for clarity. +4. Never place condition bodies on same line as condition. +5. Space between keyword and opening parenthesis, but not following opening parenthesis or before final parenthesis. +6. No spaces for unary operators, `->` or `.`. +7. No space before `:` but one after it, except in the ternary operator: one on both sides. +8. Add spaces around all other operators. +9. Braces, when used, always have their own lines and are at same indentation level as "parent" scope. +10. If lines are broken, a list of elements enclosed with parentheses (of any kind) and separated by a separator (of any kind) are formatted such that there is exactly one element per line, followed by the separator, the opening parenthesis is on the first line, followed by a line break and the closing parenthesis is on a line of its own unindented). See example below. -(WRONG) -if( a==b[ i ] ) { printf ("Hello\n"); } -foo->bar(someLongVariableName, - anotherLongVariableName, - anotherLongVariableName, - anotherLongVariableName, - anotherLongVariableName); -cout << "some very long string that contains completely irrelevant text that talks about this and that and contains the words \"lorem\" and \"ipsum\"" << endl; - -(RIGHT) +Yes: +```cpp if (a == b[i]) printf("Hello\n"); // NOTE spaces used instead of tab here for clarity - first byte should be '\t'. foo->bar( @@ -44,99 +33,92 @@ cout << "text that talks about this and that and contains the words " << "\"lorem\" and \"ipsum\"" << endl; +``` +No: +```cpp +if( a==b[ i ] ) { printf ("Hello\n"); } +foo->bar(someLongVariableName, + anotherLongVariableName, + anotherLongVariableName, + anotherLongVariableName, + anotherLongVariableName); +cout << "some very long string that contains completely irrelevant text that talks about this and that and contains the words \"lorem\" and \"ipsum\"" << endl; +``` +## 1. Namespaces -1. Namespaces; +1. No `using namespace` declarations in header files. +2. All symbols should be declared in a namespace except for final applications. +3. Use anonymous namespaces for helpers whose scope is a cpp file only. +4. Preprocessor symbols should be prefixed with the namespace in all-caps and an underscore. -a. No "using namespace" declarations in header files. -b. All symbols should be declared in a namespace except for final applications. -c. Use anonymous namespaces for helpers whose scope is a cpp file only. -d. Preprocessor symbols should be prefixed with the namespace in all-caps and an underscore. +Yes: +```cpp +#include +std::tuple meanAndSigma(std::vector const& _v); +``` -(WRONG) +No: +```cpp #include using namespace std; tuple meanAndSigma(vector const& _v); +``` -(CORRECT) -#include -std::tuple meanAndSigma(std::vector const& _v); +## 2. Preprocessor +1. File comment is always at top, and includes: + - Copyright + - License (e.g. see COPYING) +2. Never use `#ifdef`/`#define`/`#endif` file guards. Prefer `#pragma` once as first line below file comment. +3. Prefer static const variable to value macros. +4. Prefer inline constexpr functions to function macros. +5. Split complex macro on multiple lines with `\`. +## 3. Capitalization -2. Preprocessor; - -a. File comment is always at top, and includes: -- Copyright. -- License (e.g. see COPYING). -b. Never use #ifdef/#define/#endif file guards. Prefer #pragma once as first line below file comment. -c. Prefer static const variable to value macros. -d. Prefer inline constexpr functions to function macros. -e. Split complex macro on multiple lines with '\'. - - - -3. Capitalization; - -GOLDEN RULE: Preprocessor: ALL_CAPS; C++: camelCase. - -a. Use camelCase for splitting words in names, except where obviously extending STL/boost functionality in which case follow those naming conventions. -b. The following entities' first alpha is upper case: -- Type names. -- Template parameters. -- Enum members. -- static const variables that form an external API. -c. All preprocessor symbols (macros, macro arguments) in full uppercase with underscore word separation. +**GOLDEN RULE**: Preprocessor: `ALL_CAPS`; C++: `camelCase`. +1. Use camelCase for splitting words in names, except where obviously extending STL/boost functionality in which case follow those naming conventions. +2. The following entities' first alpha is upper case: + - Type names + - Template parameters + - Enum members + - static const variables that form an external API. +3. All preprocessor symbols (macros, macro arguments) in full uppercase with underscore word separation. All other entities' first alpha is lower case. +## 4. Variable prefixes +1. Leading underscore "_" to parameter names: + - Exception: "o_parameterName" when it is used exclusively for output. See 6(f). + - Exception: "io_parameterName" when it is used for both input and output. See 6(f). +2. Leading "g_" to global (non-const) variables. +3. Leading "s_" to static (non-const, non-global) variables. -4. Variable prefixes: +## 5. Assertions -a. Leading underscore "_" to parameter names. -- Exception: "o_parameterName" when it is used exclusively for output. See 6(f). -- Exception: "io_parameterName" when it is used for both input and output. See 6(f). -b. Leading "g_" to global (non-const) variables. -c. Leading "s_" to static (non-const, non-global) variables. +Use `solAssert` and `solUnimplementedAssert` generously to check assumptions that span across different parts of the code base, for example before dereferencing a pointer. +## 6. Declarations +1. {Typename} + {qualifiers} + {name}. +2. Only one per line. +3. Associate */& with type, not variable (at ends with parser, but more readable, and safe if in conjunction with (b)). +4. Favour declarations close to use; don't habitually declare at top of scope ala C. +5. Pass non-trivial parameters as const reference, unless the data is to be copied into the function, then either pass by const reference or by value and use std::move. +6. If a function returns multiple values, use std::tuple (std::pair acceptable) or better introduce a struct type. Do not use */& arguments. +7. Use parameters of pointer type only if ``nullptr`` is a valid argument, use references otherwise. Often, ``boost::optional`` is better suited than a raw pointer. +8. Never use a macro where adequate non-preprocessor C++ can be written. +9. Only use ``auto`` if the type is very long and rather irrelevant. +10. Do not pass bools: prefer enumerations instead. +11. Prefer enum class to straight enum. +12. Always initialize POD variables, even if their value is overwritten later. -5. Assertions: - -- use `solAssert` and `solUnimplementedAssert` generously to check assumptions - that span across different parts of the code base, for example before dereferencing - a pointer. - - -6. Declarations: - -a. {Typename} + {qualifiers} + {name}. -b. Only one per line. -c. Associate */& with type, not variable (at ends with parser, but more readable, and safe if in conjunction with (b)). -d. Favour declarations close to use; don't habitually declare at top of scope ala C. -e. Pass non-trivial parameters as const reference, unless the data is to be copied into the function, then either pass by const reference or by value and use std::move. -f. If a function returns multiple values, use std::tuple (std::pair acceptable) or better introduce a struct type. Do not use */& arguments. -g. Use parameters of pointer type only if ``nullptr`` is a valid argument, use references otherwise. Often, ``boost::optional`` is better suited than a raw pointer. -h. Never use a macro where adequate non-preprocessor C++ can be written. -i. Only use ``auto`` if the type is very long and rather irrelevant. -j. Do not pass bools: prefer enumerations instead. -k. Prefer enum class to straight enum. -l. Always initialize POD variables, even if their value is overwritten later. - - -(WRONG) -const double d = 0; -int i, j; -char *s; -float meanAndSigma(std::vector _v, float* _sigma, bool _approximate); -Derived* x(dynamic_cast(base)); -for (map::iterator i = l.begin(); i != l.end(); ++l) {} - - -(CORRECT) +Yes: +```cpp enum class Accuracy { Approximate, @@ -154,78 +136,78 @@ char* s; MeanAndSigma ms meanAndSigma(std::vector const& _v, Accuracy _a); Derived* x = dynamic_cast(base); for (auto i = x->begin(); i != x->end(); ++i) {} +``` +No: +```cp +const double d = 0; +int i, j; +char *s; +float meanAndSigma(std::vector _v, float* _sigma, bool _approximate); +Derived* x(dynamic_cast(base)); +for (map::iterator i = l.begin(); i != l.end(); ++l) {} +``` -7. Structs & classes +## 7. Structs & classes -a. Structs to be used when all members public and no virtual functions. -- In this case, members should be named naturally and not prefixed with 'm_' -b. Classes to be used in all other circumstances. +1. Structs to be used when all members public and no virtual functions: + - In this case, members should be named naturally and not prefixed with `m_`. +2. Classes to be used in all other circumstances. +## 8. Members +1. One member per line only. +2. Private, non-static, non-const fields prefixed with `m_`. +3. Avoid public fields, except in structs. +4. Use override, final and const as much as possible. +5. No implementations with the class declaration, except: + - template or force-inline method (though prefer implementation at bottom of header file). + - one-line implementation (in which case include it in same line as declaration). +6. For a property `foo` + - Member: `m_foo` + - Getter: `foo()` [ also: for booleans, `isFoo()` ] + - Setter: `setFoo()` -8. Members: +## 9. Naming -a. One member per line only. -b. Private, non-static, non-const fields prefixed with m_. -c. Avoid public fields, except in structs. -d. Use override, final and const as much as possible. -e. No implementations with the class declaration, except: -- template or force-inline method (though prefer implementation at bottom of header file). -- one-line implementation (in which case include it in same line as declaration). -f. For a property 'foo' -- Member: m_foo; -- Getter: foo() [ also: for booleans, isFoo() ]; -- Setter: setFoo(); +1. Avoid unpronouncable names. +2. Names should be shortened only if they are extremely common, but shortening should be generally avoided +3. Avoid prefixes of initials (e.g. do not use `IMyInterface`, `CMyImplementation`) +4. Find short, memorable & (at least semi-) descriptive names for commonly used classes or name-fragments: + - A dictionary and thesaurus are your friends; + - Spell correctly; + - Think carefully about the class's purpose; + - Imagine it as an isolated component to try to decontextualise it when considering its name; + - Don't be trapped into naming it (purely) in terms of its implementation. +## 10. Type definitions +1. Prefer `using` to `typedef`. e.g. `using ints = std::vector;` rather than typedef `std::vector ints;` +2. Generally avoid shortening a standard form that already includes all important information: + - e.g. stick to `shared_ptr` rather than shortening to `ptr`. +3. Where there are exceptions to this (due to excessive use and clear meaning), note the change prominently and use it consistently: + - e.g. `using Guard = std::lock_guard;` ///< Guard is used throughout the codebase since it is clear in meaning and used commonly. +4. In general expressions should be roughly as important/semantically meaningful as the space they occupy. +5. Avoid introducing aliases for types unless they are very complicated. Consider the number of items a brain can keep track of at the same time. -9. Naming +## 11. Commenting -a. Avoid unpronouncable names -b. Names should be shortened only if they are extremely common, but shortening should be generally avoided -c. Avoid prefixes of initials (e.g. do not use IMyInterface, CMyImplementation) -c. Find short, memorable & (at least semi-) descriptive names for commonly used classes or name-fragments. -- A dictionary and thesaurus are your friends. -- Spell correctly. -- Think carefully about the class's purpose. -- Imagine it as an isolated component to try to decontextualise it when considering its name. -- Don't be trapped into naming it (purely) in terms of its implementation. +1. Comments should be doxygen-compilable, using @notation rather than \notation. +2. Document the interface, not the implementation: + - Documentation should be able to remain completely unchanged, even if the method is reimplemented; + - Comment in terms of the method properties and intended alteration to class state (or what aspects of the state it reports); + - Be careful to scrutinise documentation that extends only to intended purpose and usage; + - Reject documentation that is simply an English transaction of the implementation. +3. Avoid in-code comments. Instead, try to extract blocks of functionality into functions. This often already eliminates the need for an in-code comment. +## 12. Include Headers - -10. Type-definitions - -a. Prefer 'using' to 'typedef'. e.g. using ints = std::vector; rather than typedef std::vector ints; -b. Generally avoid shortening a standard form that already includes all important information: -- e.g. stick to shared_ptr rather than shortening to ptr. -c. Where there are exceptions to this (due to excessive use and clear meaning), note the change prominently and use it consistently. -- e.g. using Guard = std::lock_guard; ///< Guard is used throughout the codebase since it is clear in meaning and used commonly. -d. In general expressions should be roughly as important/semantically meaningful as the space they occupy. -e. Avoid introducing aliases for types unless they are very complicated. Consider the number of items a brain can keep track of at the same time. - - - -11. Commenting - -a. Comments should be doxygen-compilable, using @notation rather than \notation. -b. Document the interface, not the implementation. -- Documentation should be able to remain completely unchanged, even if the method is reimplemented. -- Comment in terms of the method properties and intended alteration to class state (or what aspects of the state it reports). -- Be careful to scrutinise documentation that extends only to intended purpose and usage. -- Reject documentation that is simply an English transaction of the implementation. -c. Avoid in-code comments. Instead, try to extract blocks of functionality into functions. This often already eliminates the need for an in-code comment. - - -12. Include Headers - -Includes should go in increasing order of generality (libsolidity -> libevmasm -> libdevcore -> boost -> STL). -The corresponding .h file should be the first include in the respective .cpp file. -Insert empty lines between blocks of include files. +1. Includes should go in increasing order of generality (`libsolidity` -> `libevmasm` -> `libdevcore` -> `boost` -> `STL`). +2. The corresponding `.h` file should be the first include in the respective `.cpp` file. +3. Insert empty lines between blocks of include files. Example: - -``` +```cpp #include #include @@ -245,18 +227,17 @@ Example: #include ``` -See http://stackoverflow.com/questions/614302/c-header-order/614333#614333 for the reason: this makes it easier to find missing includes in header files. +See [this issue](http://stackoverflow.com/questions/614302/c-header-order/614333#614333 "C header order") for the reason: this makes it easier to find missing includes in header files. +## 13. Recommended reading -13. Recommended reading +- Herb Sutter and Bjarne Stroustrup: + - [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md) -Herb Sutter and Bjarne Stroustrup -- "C++ Core Guidelines" (https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md) +- Herb Sutter and Andrei Alexandrescu: + - "C++ Coding Standards: 101 Rules, Guidelines, and Best Practices" -Herb Sutter and Andrei Alexandrescu -- "C++ Coding Standards: 101 Rules, Guidelines, and Best Practices" - -Scott Meyers -- "Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)" -- "More Effective C++: 35 New Ways to Improve Your Programs and Designs" -- "Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14" +- Scott Meyers: + - "Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)" + - "More Effective C++: 35 New Ways to Improve Your Programs and Designs" + - "Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14"