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https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
[yul-phaser] Add RangeSelection, MosaicSelection and RandomSelection classes
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@@ -16,3 +16,45 @@
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*/
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#include <tools/yulPhaser/Selections.h>
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#include <tools/yulPhaser/SimulationRNG.h>
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#include <cmath>
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using namespace std;
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using namespace solidity::phaser;
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vector<size_t> RangeSelection::materialise(size_t _poolSize) const
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{
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size_t beginIndex = static_cast<size_t>(round(_poolSize * m_startPercent));
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size_t endIndex = static_cast<size_t>(round(_poolSize * m_endPercent));
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vector<size_t> selection;
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for (size_t i = beginIndex; i < endIndex; ++i)
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selection.push_back(i);
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return selection;
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}
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vector<size_t> MosaicSelection::materialise(size_t _poolSize) const
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{
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size_t count = static_cast<size_t>(round(_poolSize * m_selectionSize));
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vector<size_t> selection;
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for (size_t i = 0; i < count; ++i)
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selection.push_back(min(m_pattern[i % m_pattern.size()], _poolSize - 1));
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return selection;
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}
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vector<size_t> RandomSelection::materialise(size_t _poolSize) const
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{
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size_t count = static_cast<size_t>(round(_poolSize * m_selectionSize));
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vector<size_t> selection;
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for (size_t i = 0; i < count; ++i)
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selection.push_back(SimulationRNG::uniformInt(0, _poolSize - 1));
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return selection;
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}
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@@ -21,6 +21,7 @@
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#pragma once
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#include <cassert>
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#include <vector>
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namespace solidity::phaser
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@@ -49,4 +50,72 @@ public:
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virtual std::vector<size_t> materialise(size_t _poolSize) const = 0;
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};
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/**
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* A selection that selects a contiguous slice of the container. Start and end of this part are
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* specified as percentages of its size.
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*/
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class RangeSelection: public Selection
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{
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public:
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explicit RangeSelection(double _startPercent = 0.0, double _endPercent = 1.0):
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m_startPercent(_startPercent),
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m_endPercent(_endPercent)
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{
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assert(0 <= m_startPercent && m_startPercent <= m_endPercent && m_endPercent <= 1.0);
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}
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std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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double m_startPercent;
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double m_endPercent;
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};
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/**
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* A selection that selects elements at specific, fixed positions indicated by a repeating "pattern".
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* If the positions in the pattern exceed the size of the container, they are capped at the maximum
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* available position. Always selects as many elements as the size of the container multiplied by
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* @a _selectionSize (unless the container is empty).
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*
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* E.g. if the pattern is {0, 9} and collection size is 5, the selection will materialise into
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* {0, 4, 0, 4, 0}. If the size is 3, it will be {0, 2, 0}.
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*/
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class MosaicSelection: public Selection
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{
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public:
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explicit MosaicSelection(std::vector<size_t> _pattern, double _selectionSize = 1.0):
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m_pattern(move(_pattern)),
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m_selectionSize(_selectionSize)
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{
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assert(m_pattern.size() > 0 || _selectionSize == 0.0);
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}
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std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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std::vector<size_t> m_pattern;
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double m_selectionSize;
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};
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/**
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* A selection that randomly selects elements from a container. The resulting set of indices may
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* contain duplicates and is different on each call to @a materialise(). Always selects as many
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* elements as the size of the container multiplied by @a _selectionSize (unless the container is
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* empty).
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*/
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class RandomSelection: public Selection
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{
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public:
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explicit RandomSelection(double _selectionSize):
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m_selectionSize(_selectionSize)
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{
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assert(_selectionSize >= 0);
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}
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std::vector<size_t> materialise(size_t _poolSize) const override;
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private:
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double m_selectionSize;
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};
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}
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