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.. index :: contract, state variable, function, event, struct, enum, function;modifier
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.. _contract_structure:
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***** ***** ***** ***** ***
Structure of a Contract
***** ***** ***** ***** ***
Contracts in Solidity are similar to classes in object-oriented languages.
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Each contract can contain declarations of :ref: `structure-state-variables` , :ref: `structure-functions` ,
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:ref: `structure-function-modifiers` , :ref: `structure-events` , :ref: `structure-errors` , :ref: `structure-struct-types` and :ref: `structure-enum-types` .
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Furthermore, contracts can inherit from other contracts.
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There are also special kinds of contracts called :ref: `libraries<libraries>` and :ref: `interfaces<interfaces>` .
The section about :ref: `contracts<contracts>` contains more details than this section,
which serves to provide a quick overview.
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.. _structure-state-variables:
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State Variables
===============
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State variables are variables whose values are permanently stored in contract
storage.
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.0 <0.9.0;
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contract SimpleStorage {
uint storedData; // State variable
// ...
}
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See the :ref: `types` section for valid state variable types and
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:ref: `visibility-and-getters` for possible choices for
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visibility.
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.. _structure-functions:
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Functions
=========
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Functions are the executable units of code. Functions are usually
defined inside a contract, but they can also be defined outside of
contracts.
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.7.1 <0.9.0;
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contract SimpleAuction {
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function bid() public payable { // Function
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// ...
}
}
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// Helper function defined outside of a contract
function helper(uint x) pure returns (uint) {
return x * 2;
}
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:ref: `function-calls` can happen internally or externally
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and have different levels of :ref: `visibility<visibility-and-getters>`
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towards other contracts. :ref: `Functions<functions>` accept :ref: `parameters and return variables<function-parameters-return-variables>` to pass parameters
and values between them.
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.. _structure-function-modifiers:
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Function Modifiers
==================
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Function modifiers can be used to amend the semantics of functions in a declarative way
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(see :ref: `modifiers` in the contracts section).
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Overloading, that is, having the same modifier name with different parameters,
is not possible.
Like functions, modifiers can be :ref: `overridden <modifier-overriding>` .
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.22 <0.9.0;
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contract Purchase {
address public seller;
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modifier onlySeller() { // Modifier
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require(
msg.sender == seller,
"Only seller can call this."
);
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_;
}
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function abort() public view onlySeller { // Modifier usage
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// ...
}
}
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.. _structure-events:
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Events
======
Events are convenience interfaces with the EVM logging facilities.
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.21 <0.9.0;
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contract SimpleAuction {
event HighestBidIncreased(address bidder, uint amount); // Event
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function bid() public payable {
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// ...
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emit HighestBidIncreased(msg.sender, msg.value); // Triggering event
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}
}
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See :ref: `events` in contracts section for information on how events are declared
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and can be used from within a dapp.
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.. _structure-errors:
Errors
======
Errors allow you to define descriptive names and data for failure situations.
Errors can be used in :ref: `revert statements <revert-statement>` .
In comparison to string descriptions, errors are much cheaper and allow you
to encode additional data. You can use NatSpec to describe the error to
the user.
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.4;
/// Not enough funds for transfer. Requested `requested` ,
/// but only `available` available.
error NotEnoughFunds(uint requested, uint available);
contract Token {
mapping(address => uint) balances;
function transfer(address to, uint amount) public {
uint balance = balances[msg.sender];
if (balance < amount)
revert NotEnoughFunds(amount, balance);
balances[msg.sender] -= amount;
balances[to] += amount;
// ...
}
}
See :ref: `errors` in the contracts section for more information.
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.. _structure-struct-types:
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Struct Types
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=============
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Structs are custom defined types that can group several variables (see
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:ref: `structs` in types section).
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.0 <0.9.0;
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contract Ballot {
struct Voter { // Struct
uint weight;
bool voted;
address delegate;
uint vote;
}
}
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.. _structure-enum-types:
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Enum Types
==========
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Enums can be used to create custom types with a finite set of 'constant values' (see
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:ref: `enums` in types section).
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.. code-block :: solidity
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// SPDX-License-Identifier: GPL-3.0
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pragma solidity >=0.4.0 <0.9.0;
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contract Purchase {
enum State { Created, Locked, Inactive } // Enum
}