plugeth/swarm/pss/writeup.md
Felix Lange 30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00

4.6 KiB

PSS tests failures explanation

This document aims to explain the changes in https://github.com/ethersphere/go-ethereum/pull/126 and how those changes affect the pss_test.go TestNetwork tests.

Problem

When running the TestNetwork test, execution sometimes:

  • deadlocks
  • panics
  • failures with wrong result, such as:
$ go test -v ./swarm/pss -cpu 4 -run TestNetwork
--- FAIL: TestNetwork (68.13s)
    --- FAIL: TestNetwork/3/10/4/sim (68.13s)
        pss_test.go:697: 7 of 10 messages received
        pss_test.go:700: 3 messages were not received
FAIL

Moreover execution almost always deadlocks with sim adapter, and sock adapter (when buffer is low), but is mostly stable with exec and tcp adapters.

Findings and Fixes

1. Addressing panics

Panics were caused due to concurrent map read/writes and unsynchronised access to shared memory by multiple goroutines. This is visible when running the test with the -race flag.

go test -race -v ./swarm/pss -cpu 4 -run TestNetwork

  1 ==================
  2 WARNING: DATA RACE
  3 Read at 0x00c424d456a0 by goroutine 1089:
  4   github.com/ethereum/go-ethereum/swarm/pss.(*Pss).forward.func1()
  5       /Users/nonsense/code/src/github.com/ethereum/go-ethereum/swarm/pss/pss.go:654 +0x44f
  6   github.com/ethereum/go-ethereum/swarm/network.(*Kademlia).eachConn.func1()
  7       /Users/nonsense/code/src/github.com/ethereum/go-ethereum/swarm/network/kademlia.go:350 +0xc9
  8   github.com/ethereum/go-ethereum/pot.(*Pot).eachNeighbour.func1()
  9       /Users/nonsense/code/src/github.com/ethereum/go-ethereum/pot/pot.go:599 +0x59
  ...

 28
 29 Previous write at 0x00c424d456a0 by goroutine 829:
 30   github.com/ethereum/go-ethereum/swarm/pss.(*Pss).Run()
 31       /Users/nonsense/code/src/github.com/ethereum/go-ethereum/swarm/pss/pss.go:192 +0x16a
 32   github.com/ethereum/go-ethereum/swarm/pss.(*Pss).Run-fm()
 33       /Users/nonsense/code/src/github.com/ethereum/go-ethereum/swarm/pss/pss.go:185 +0x63
 34   github.com/ethereum/go-ethereum/p2p.(*Peer).startProtocols.func1()
 35       /Users/nonsense/code/src/github.com/ethereum/go-ethereum/p2p/peer.go:347 +0x8b
 ...
Current solution

Adding a mutex around all shared data.

2. Failures with wrong result

The validation phase of the TestNetwork test is done using an RPC subscription:

    ...
	triggerChecks := func(trigger chan enode.ID, id enode.ID, rpcclient *rpc.Client) error {
		msgC := make(chan APIMsg)
		ctx, cancel := context.WithTimeout(context.Background(), time.Second)
		defer cancel()
		sub, err := rpcclient.Subscribe(ctx, "pss", msgC, "receive", hextopic)
		...

By design the RPC uses a subscription buffer with a max length. When this length is reached, the subscription is dropped. The current config value is not suitable for stress tests.

Current solution

Increase the max length of the RPC subscription buffer.

const (
	// Subscriptions are removed when the subscriber cannot keep up.
	//
	// This can be worked around by supplying a channel with sufficiently sized buffer,
	// but this can be inconvenient and hard to explain in the docs. Another issue with
	// buffered channels is that the buffer is static even though it might not be needed
	// most of the time.
	//
	// The approach taken here is to maintain a per-subscription linked list buffer
	// shrinks on demand. If the buffer reaches the size below, the subscription is
	// dropped.
	maxClientSubscriptionBuffer = 20000
)

3. Deadlocks

Deadlocks are triggered when using:

  • sim adapter - synchronous, unbuffered channel
  • sock adapter - asynchronous, buffered channel (when using a 1K buffer)

No deadlocks were triggered when using:

  • tcp adapter - asynchronous, buffered channel
  • exec adapter - asynchronous, buffered channel

Ultimately the deadlocks happen due to blocking pp.Send() call at:

	 // attempt to send the message
	err := pp.Send(msg)
	if err != nil {
		log.Debug(fmt.Sprintf("%v: failed forwarding: %v", sendMsg, err))
		return true
	}

p2p request handling is synchronous (as discussed at https://github.com/ethersphere/go-ethereum/issues/130), pss is also synchronous, therefore if two nodes happen to be processing a request, while at the same time waiting for response on pp.Send(msg), deadlock occurs.

pp.Send(msg) is only blocking when the underlying adapter is blocking (read sim or sock) or the buffer of the connection is full.

Current solution

Make no assumption on the undelying connection, and call pp.Send asynchronously in a go-routine.

Alternatively, get rid of the sim and sock adapters, and use tcp adapter for testing.