386 lines
17 KiB
Markdown
386 lines
17 KiB
Markdown
# PluGeth
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PluGeth is a fork of the [Go Ethereum Client](https://github.com/ethereum/go-ethereum)
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(Geth) that implements a plugin architecture, allowing developers to extend
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Geth's capabilities in a number of different ways using plugins, rather than
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having to create additional, new forks of Geth.
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## WARNING: UNSTABLE API
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Right now PluGeth is in early development. We are still settling on some of the
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plugin APIs, and are not yet making official releases. From an operational
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perspective, PluGeth should be as stable as upstream Geth less whatever
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instability is added by plugins you might run. But if you plan to run PluGeth
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today, be aware that future updates will likely break your plugins.
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## System Requirements
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System requirements will vary depending on which network you are connecting to.
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On the Ethereum mainnet, you should have at least 8 GB RAM, 2 CPUs, and 350 GB
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of SSD disks.
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PluGeth relies on Golang's Plugin implementation, which is only supported on
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Linux, FreeBSD, and macOS. Windows support is unlikely to be added in the
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foreseeable future.
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## Design Goals
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The upstream Geth client exists primarily to serve as a client for the Ethereum
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mainnet, though it also supports a number of popular testnets. Supporting the
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Ethereum mainnet is a big enough challenge in its own right that the Geth team
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generally avoids changes to support other networks, or to provide features only
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a small handful of users would be interested in.
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The result is that many projects have forked Geth. Some implement their own
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consensus protocols or alter the behavior of the EVM to support other networks.
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Others are designed to extract information from the Ethereum mainnet in ways
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the standard Geth client does not support.
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Creating numerous different forks to fill a variety of different needs comes
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with a number of drawbacks. Forks tend to drift apart from each other. Many
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networks that forked from Geth long ago have stopped merging updates from Geth;
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this makes some sense, given that those networks have moved in different
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directions than Geth and merging upstream changes while properly maintaining
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consensus rules of an existing network could prove quite challenging. But not
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merging changes from upstream can mean that security updates are easily missed,
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especially when the upstream team [obscures security updates as optimizations](https://blog.openrelay.xyz/vulnerability-lifecycle-framework-geth/)
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as a matter of process.
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PluGeth aims to provide a single Geth fork that developers can choose to extend
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rather than forking the Geth project. Out of the box, PluGeth behaves exactly
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like upstream Geth, but by installing plugins written in Golang, developers can
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extend its functionality in a wide variety of way.
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## Anatomy of a Plugin
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Plugins for Plugeth use Golang's [Native Plugin System](https://golang.org/pkg/plugin/).
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Plugin modules must export variables using specific names and types. These will
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be processed by the plugin loader, and invoked at certain points during Geth's
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operations.
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### API
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#### Flags
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* **Name**: Flags
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* **Type**: [flag.FlagSet](https://golang.org/pkg/flag/#FlagSet)
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* **Behavior**: This FlagSet will be parsed and your plugin will be able to
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access the resulting flags. Note that if any flags are provided, certain
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checks are disabled within Geth to avoid failing due to unexpected flags.
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#### Subcommands
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* **Name**: Subcommands
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* **Type**: map[string]func(ctx [*cli.Context](https://pkg.go.dev/github.com/urfave/cli#Context), args []string) error
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* **Behavior**: If Geth is invoked with `geth YOUR_COMMAND`, the plugin loader
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will look for `YOUR_COMMAND` within this map, and invoke the corresponding
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function. This can be useful for certain behaviors like manipulating Geth's
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database without having to build a separate binary.
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#### Initialize
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* **Name**: Initialize
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* **Type**: func(*cli.Context, *PluginLoader)
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* **Behavior**: Called as soon as the plugin is loaded, with the cli context
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and a reference to the plugin loader. This is your plugin's opportunity to
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initialize required variables as needed. Note that using the context object
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you can check arguments, and optionally can manipulate arguments if needed
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for your plugin.
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#### InitializeNode
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* **Name**: InitializeNode
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* **Type**: func(*node.Node, interfaces.Backend)
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* **Behavior**: This is called as soon as the Geth node is initialized. The
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`*node.Node` object represents the running node with p2p and RPC capabilities,
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while the Backend gives you access to a wide array of data you may need to
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access.
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#### Tracers
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* **Name**: Tracer
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* **Type**: map[string]TracerResult
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* **Behavior**: When calling debug.traceX functions (such as debug_traceCall
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and debug_traceTransaction) the tracer can be specified as a key to this map
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and the tracer used will be the TracerResult specified here. TracerResult
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objects must match the interface:
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```
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// CaptureStart is called at the start of each transaction
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CaptureStart(env *vm.EVM, from common.Address, to common.Address, create bool, input []byte, gas uint64, value *big.Int) {}
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// CaptureState is called for each opcode
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CaptureState(env *vm.EVM, pc uint64, op vm.OpCode, gas, cost uint64, scope *vm.ScopeContext, rData []byte, depth int, err error) {}
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// CaptureFault is called when an error occurs in the EVM
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CaptureFault(env *vm.EVM, pc uint64, op vm.OpCode, gas, cost uint64, scope *vm.ScopeContext, depth int, err error) {}
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// CaptureEnd is called at the end of each transaction
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CaptureEnd(output []byte, gasUsed uint64, t time.Duration, err error) {}
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// GetResult should return a JSON serializable result object to respond to the trace call
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GetResult() (interface{}, error) {}
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```
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* **Caution**: Modifying of the values passed into tracer functions can alter
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the results of the EVM execution in unpredictable ways. Additionally, some
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objects may be reused across calls, so data you wish to capture should be
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copied rather than retained by reference.
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#### LiveTracer
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* **Name**: LiveTracer
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* **Type**: vm.Tracer
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* **Behavior**: This tracer is used for tracing transactions as they are
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processed within blocks. Note that if a block does not validate, some
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transactions may be processed that don't end up in blocks, so be sure to
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check transactions against finalized blocks.
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The interface for a vm.Tracer is similar to a TracerResult (above), but does
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not require a `GetResult()` function.
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#### GetAPIs
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* **Name**: GetAPIs
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* **Type**: func(*node.Node, interfaces.Backend) []rpc.API
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* **Behavior**: This allows you to register new RPC methods to run within Geth.
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* **Example**:
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The GetAPIs function itself will generally be fairly brief, and will looks
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something like this:
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```
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func GetAPIs(stack *node.Node, backend plugins.Backend) []rpc.API {
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return []rpc.API{
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{
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Namespace: "mynamespace",
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Version: "1.0",
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Service: &MyService{backend},
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Public: true,
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},
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}
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}
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```
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The bulk of the implementation will be in the `MyService` struct. MyService
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should be a struct with public functions. These functions can have two
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different types of signatures:
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* RPC Calls: For straight RPC calls, a function should have a `context.Context`
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object as the first argument, followed by an arbitrary number of JSON
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marshallable arguments, and return either a single JSON marshal object, or a
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JSON marshallable object and an error. The RPC framework will take care of
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decoding inputs to this function and encoding outputs, and if the error is
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non-nil it will serve an error response.
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* Subscriptions: For subscriptions (supported on IPC and websockets), a
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function should have a `context.Context` object as the first argument
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followed by an arbitrary number of JSON marshallable arguments, and should
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return an `*rpc.Subscription` object. The subscription object can be created
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with `rpcSub := notifier.CreateSubscription()`, and JSON marshallable data
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can be sent to the subscriber with `notifier.Notify(rpcSub.ID, b)`.
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A very simple MyService might look like:
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```
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type MyService struct{}
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func (h *MyService) HelloWorld(ctx context.Context) string {
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return "Hello World"
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}
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```
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And the client could then access this with an rpc call to `mynaespace_helloWorld`.
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#### PreProcessBlock
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* **Name**: PreProcessBlock
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* **Type**: func(*types.Block)
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* **Behavior**: Invoked before the transactions of a block are processed.
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#### PreProcessTransaction
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* **Name**: PreProcessTransaction
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* **Type**: func(*types.Transaction, *types.Block, int)
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* **Behavior**: Invoked before each individual transaction of a block is
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processed.
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#### BlockProcessingError
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* **Name**: BlockProcessingError
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* **Type**: func(*types.Transaction, *types.Block, error)
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* **Behavior**: Invoked if an error occurs while processing a transaction. This
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only applies to errors that would invalidate the block were this transaction
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included, not errors such as reverts or opcode errors.
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#### PostProcessTransaction
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* **Name**: PostProcessTransaction
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* **Type**: func(*types.Transaction, *types.Block, int, *types.Receipt)
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* **Behavior**: Invoked after each individual transaction of a block is processed.
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#### PostProcessBlock
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* **Name**: PostProcessBlock
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* **Type**: func(*types.Block)
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* **Behavior**: Invoked after all transactions of a block are processed. Note
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that this does not mean that the block can be considered canonical - it may
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end up being uncled or side-chained. You should rely on `NewHead` to
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determine which blocks are canonical.
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#### NewHead
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* **Name**: NewHead
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* **Type**: func(*types.Block, common.Hash, []*types.Log)
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* **Behavior**: Invoked when a new block becomes the canonical latest block.
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Note that if several blocks are processed in a group (such as during a reorg)
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this may not be called for each block. You should track the prior latest head
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if you need to process intermediate blocks.
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#### NewSideBlock
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* **Name**: NewSideBlock
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* **Type**: func(*types.Block, common.Hash, []*types.Log)
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* **Behavior**: Invoked when a block is side-chained. Blocks passed to this
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method are non-canonical blocks
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#### Reorg
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* **Name**: Reorg
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* **Type**: func(common *types.Block, oldChain, newChain types.Blocks)
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* **Behavior**: Invoked when a chain reorg occurs (at least one block is
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removed and one block is added). `oldChain` is a list of removed blocks,
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`newChain` is a list of newly added blocks, and `common` is the latest block
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that is an ancestor to both oldChain and newChain.
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#### StateUpdate
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* **Name**: StateUpdate
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* **Type**: func(root common.Hash, parentRoot common.Hash, destructs map[common.Hash]struct{}, accounts map[common.Hash][]byte, storage map[common.Hash]map[common.Hash][]byte)
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* **Behavior**: Invoked for each new block, StateUpdate provides the changes to
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the blockchain state. `root` corresponds to the state root of the new block.
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`parentRoot` corresponds to the state root of the parent block. `destructs`
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serves as a set of accounts that self-destructed in this block. `accounts`
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maps the hash of each account address to the SlimRLP encoding of the account
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data. `storage` maps the hash of each account to a map of that account's
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stored data.
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* **Warning**: StateUpdate is only called if Geth is running with
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`--snapshot=true`. This is the default behavior for Geth, but if you are
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explicitly running with `--snapshot=false` this function will not be invoked.
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#### AppendAncient
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* **Name**: AppendAncient
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* **Type**: func(number uint64, hash, header, body, receipts, td []byte)
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* **Behavior**: Invoked when the freezer moves a block from LevelDB to the
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ancients database. `number` is the number of the block. `hash` is the 32 byte
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hash of the block as a raw `[]byte`. `header`, `body`, and `receipts` are the
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RLP encoded versions of their respective block elements. `td` is the byte
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encoded total difficulty of the block.
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## Extending The Plugin API
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When extending the plugin API, a primary concern is leaving a minimal footprint
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in the core Geth codebase to avoid future merge conflicts. To achieve this,
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when we want to add a hook within some existing Geth code, we create a
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`plugin_hooks.go` in the same package. For example, in the core/rawdb package
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we have:
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```
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// This file is part of the package we are adding hooks to
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package rawdb
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// Import whatever is necessary
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import (
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"github.com/ethereum/go-ethereum/plugins"
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"github.com/ethereum/go-ethereum/log"
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)
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// PluginAppendAncient is the public plugin hook function, available for testing
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func PluginAppendAncient(pl *plugins.PluginLoader, number uint64, hash, header, body, receipts, td []byte) {
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fnList := pl.Lookup("AppendAncient", func(item interface{}) bool {
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_, ok := item.(func(number uint64, hash, header, body, receipts, td []byte))
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return ok
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})
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for _, fni := range fnList {
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if fn, ok := fni.(func(number uint64, hash, header, body, receipts, td []byte)); ok {
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fn(number, hash, header, body, receipts, td)
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}
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}
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}
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// pluginAppendAncient is the private plugin hook function
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func pluginAppendAncient(number uint64, hash, header, body, receipts, td []byte) {
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if plugins.DefaultPluginLoader == nil {
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log.Warn("Attempting AppendAncient, but default PluginLoader has not been initialized")
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return
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}
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PluginAppendAncient(plugins.DefaultPluginLoader, number, hash, header, body, receipts, td)
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}
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```
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### The Public Plugin Hook Function
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The public plugin hook function should follow the naming convention
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`Plugin$HookName`. The first argument should be a *plugins.PluginLoader,
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followed by any arguments required by the functions to be provided by nay
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plugins implementing this hook.
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The plugin hook function should use `PluginLoader.Lookup("$HookName", func(item interface{}) bool`
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to get a list of the plugin-provided functions to be invoked. The provided
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function should verify that the provided function implements the expected
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interface. After the first time a given hook is looked up through the plugin
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loader, the PluginLoader will cache references to those hooks.
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Given the function list provided by the plugin loader, the public plugin hook
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function should iterate over the list, cast the elements to the appropriate
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type, and call the function with the provided arguments.
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Unless there is a clear justification to the contrary, the function should be
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called in the current goroutine. Plugins may choose to spawn off a separate
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goroutine as appropriate, but for the sake of thread safety we should generally
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not assume that plugins will be implemented in a threadsafe manner. If a plugin
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degrades the performance of Geth significantly, that will generally be obvious,
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and plugin authors can take appropriate measures to improve performance. If a
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plugin introduces thread safety issues, those can go unnoticed during testing.
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### The Private Plugin Hook Function
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The private plugin hook function should bear the same name as the public plugin
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hook function, but with a lower case first letter. The signature should match
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the public plugin hook function, except that the first argument referencing the
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PluginLoader should be removed. It should invoke the public plugin hook
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function on `plugins.DefaultPluginLoader`. It should always verify that the
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DefaultPluginLoader is non-nil, log warning and return if the
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DefaultPluginLoader has not been initialized.
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### In-Line Invocation
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Within the Geth codebase, the private plugin hook function should be invoked
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with the appropriate arguments in a single line, to minimize unexpected
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conflicts merging the upstream geth codebase into plugeth.
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### Contact Us
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While we can imagine lots of ways plugins might like to extract or change
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information in Geth, we're trying not to go too crazy with the plugin API based
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purely on hypotheticals. The Plugin API in its current form reflects the needs
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of projects currently building on PluGeth, and we're happy to extend it for
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people who are building something. If you're trying to do something that isn't
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supported by the current plugin system, we're happy to help. Reach out to us on
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[Discord](https://discord.gg/Epf7b7Gr) and we'll help you figure out how to
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make it work.
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# Licensing Considerations
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The Geth codebase is licensed under the LGPL. By linking with Geth, you have an
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obligation to enable anyone you provide your plugin binaries to run against
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their own modified versions of Geth. Because of how Golang plugins work
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running against updated versions of Geth may require recompiling the plugin.
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If you plan to license your plugin under the LGPL or a more permissive license,
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you should be able to meet these requirements. If you plan to use your plugin
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privately without distributing it, you should be fine. If you plan to release
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your plugin without making the source available, you may find yourself in
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violation of Geth's license unless you can provide a way to relink it against
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more recent versions of Geth.
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# Existing Plugins
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We currently provide the following plugins:
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* [BlockUpdates](./plugins/packages/blockupdates/main.go): A good reference
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plugin, which leverages several hooks to provide a new BlockUpdates hook,
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which plugins can use to get more cohesive updates about new blocks than can
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easily be achieved with the standard PluGeth hooks.
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