Assuming the following scenario where a miner has 15% of all hashing
power and the ability to exert a moderate control over the network to
the point where if the attacker sees a message A, it can't stop A from
propagating, but what it **can** do is send a message B and ensure that
most nodes see B before A. The attacker can then selfish mine and
augment selfish mining strategy by giving his own blocks an advantage.
This change makes the time at which a block is received less relevant
and so the level of control an attacker has over the network no longer
makes a difference.
This change changes the current td algorithm `B_td > C_td` to the new
algorithm `B_td > C_td || B_td == C_td && rnd < 0.5`.
* Removed some strange code that didn't apply state reverting properly
* Refactored code setting from vm & state transition to the executioner
* Updated tests
* change gas cost for contract creating txs
* invalidate signature with s value greater than secp256k1 N / 2
* OOG contract creation if not enough gas to store code
* new difficulty adjustment algorithm
* new DELEGATECALL op code
Pending logs are now filterable through the Go API. Filter API changed
such that each filter type has it's own bucket and adding filter
explicitly requires you specify the bucket to put it in.
Implemented `runtime.Call` which uses - unlike Execute - the given state
for the execution and the address of the contract you wish to execute.
Unlike `Execute`, `Call` requires a config.
The test chain generated by makeChainFork included invalid uncle
headers, crashing the generator during the state commit.
The headers were invalid because they used the iteration counter as the
block number, even though makeChainFork uses a block with number > 0 as
the parent. Fix this by introducing BlockGen.Number, which allows
accessing the actual number of the block being generated.
When a chain reorganisation occurs we collect the logs that were deleted
during the chain reorganisation. The removed logs are posted to the
event mux indicating that those were deleted during the reorg.
The runtime environment can be used for simple basic execution of
contract code without the requirement of setting up a full stack and
operates fully in memory.
This removes the burden on a single object to take care of all
validation and state processing. Now instead the validation is done by
the `core.BlockValidator` (`types.Validator`) that takes care of both
header and uncle validation through the `ValidateBlock` method and state
validation through the `ValidateState` method. The state processing is
done by a new object `core.StateProcessor` (`types.Processor`) and
accepts a new state as input and uses that to process the given block's
transactions (and uncles for rewords) to calculate the state root for
the next block (P_n + 1).