Commit Graph

66 Commits

Author SHA1 Message Date
Kurkó Mihály
a1f8549262 p2p: add ENR to PeerInfo (#19816) 2019-07-19 11:25:43 +02:00
Martin Holst Swende
7fd82a0e3e p2p: add address info to peer event reporting (#19716) 2019-07-05 20:27:13 +02:00
Felix Lange
c420dcb39c
p2p: enforce connection retry limit on server side (#19684)
The dialer limits itself to one attempt every 30s. Apply the same limit
in Server and reject peers which try to connect too eagerly. The check
against the limit happens right after accepting the connection.

Further changes in this commit ensure we pass the Server logger
down to Peer instances, discovery and dialState. Unit test logging now
works in all Server tests.
2019-06-11 12:45:33 +02:00
Felix Lange
1895059119 p2p: add enode URL to PeerInfo (#17838) 2018-10-04 18:13:21 +03:00
Felix Lange
30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00
Felföldi Zsolt
c4df67461f
Merge pull request #16333 from shazow/addremovetrustedpeer
rpc: Add admin_addTrustedPeer and admin_removeTrustedPeer.
2018-08-06 13:30:04 +02:00
jkcomment
65c91ad5e7 p2p: correct comments typo (#17184) 2018-07-18 10:41:18 +03:00
ethersphere
e187711c65 swarm: network rewrite merge 2018-06-21 21:10:31 +02:00
Andrey Petrov
6209545083 p2p: Wrap conn.flags ops with atomic.Load/Store 2018-06-21 12:22:47 -04:00
Andrey Petrov
dcca66bce8 p2p: Cache inbound flag on Peer.isInbound to avoid a race 2018-06-21 12:22:47 -04:00
Guilherme Salgado
c60f6f6214 p2p: don't discard reason set by Disconnect (#16559)
Peer.run was discarding the reason for disconnection sent to the disc
channel by Disconnect.
2018-05-09 01:20:20 +02:00
thomasmodeneis
ba1030b6b8 build: enable goimports and varcheck linters (#16446) 2018-04-18 00:53:50 +02:00
Felix Lange
9123eceb0f p2p, p2p/discover: misc connectivity improvements (#16069)
* p2p: add DialRatio for configuration of inbound vs. dialed connections

* p2p: add connection flags to PeerInfo

* p2p/netutil: add SameNet, DistinctNetSet

* p2p/discover: improve revalidation and seeding

This changes node revalidation to be periodic instead of on-demand. This
should prevent issues where dead nodes get stuck in closer buckets
because no other node will ever come along to replace them.

Every 5 seconds (on average), the last node in a random bucket is
checked and moved to the front of the bucket if it is still responding.
If revalidation fails, the last node is replaced by an entry of the
'replacement list' containing recently-seen nodes.

Most close buckets are removed because it's very unlikely we'll ever
encounter a node that would fall into any of those buckets.

Table seeding is also improved: we now require a few minutes of table
membership before considering a node as a potential seed node. This
should make it less likely to store short-lived nodes as potential
seeds.

* p2p/discover: fix nits in UDP transport

We would skip sending neighbors replies if there were fewer than
maxNeighbors results and CheckRelayIP returned an error for the last
one. While here, also resolve a TODO about pong reply tokens.
2018-02-12 14:36:09 +02:00
Lewis Marshall
54aeb8e4c0 p2p/simulations: various stability fixes (#15198)
p2p/simulations: introduce dialBan

- Refactor simulations/network connection getters to support
  avoiding simultaneous dials between two peers If two peers dial
  simultaneously, the connection will be dropped to help avoid
  that, we essentially lock the connection object with a
  timestamp which serves as a ban on dialing for a period of time
  (dialBanTimeout).

- The connection getter InitConn can be wrapped and passed to the
  nodes via adapters.NodeConfig#Reachable field and then used by
  the respective services when they initiate connections. This
  massively stablise the emerging connectivity when running with
  hundreds of nodes bootstrapping a network.

p2p: add Inbound public method to p2p.Peer

p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.

p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
2017-12-01 12:49:04 +01:00
Péter Szilágyi
2ee885958b p2p: snappy encoding for devp2p (version bump to 5) (#15106)
* p2p: snappy encoding for devp2p (version bump to 5)

* p2p: remove lazy decompression, enforce 16MB limit
2017-09-26 16:54:49 +03:00
Lewis Marshall
9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00
Martin Holst Swende
dc92779c0a p2p: change ping ticker to timer (#15071)
Using a Timer over Ticker seems to be a lot better, though I cannot fully
account for why that it behaves so (since Ticker should be more bursty, but not
necessarily more active over time, but that may depend on how long window it
uses to decide on when to tick next)
2017-09-04 09:24:52 +02:00
Felix Lange
96ae35e2ac p2p, p2p/discover, p2p/nat: rework logging using context keys 2017-02-28 10:20:29 +01:00
Péter Szilágyi
d4fd06c3dc
all: blidly swap out glog to our log15, logs need rework 2017-02-23 12:16:44 +02:00
Péter Szilágyi
189dee26c6
p2p: remove trailing newlines from log messages 2017-02-23 12:00:04 +02:00
Felix Lange
7d8155714b p2p: EIP-8 changes 2016-02-19 11:14:48 +01:00
Péter Szilágyi
e46ab3bdcd eth, p2p, rpc/api: polish protocol info gathering 2015-10-28 12:44:15 +02:00
Felix Lange
bfbcfbe4a9 all: fix license headers one more time
I forgot to update one instance of "go-ethereum" in commit 3f047be5a.
2015-07-23 18:35:11 +02:00
Felix Lange
3f047be5aa all: update license headers to distiguish GPL/LGPL
All code outside of cmd/ is licensed as LGPL. The headers
now reflect this by calling the whole work "the go-ethereum library".
2015-07-22 18:51:45 +02:00
Felix Lange
ea54283b30 all: update license information 2015-07-07 14:12:44 +02:00
Péter Szilágyi
d84638bd31 p2p: support protocol version negotiation 2015-06-26 15:48:50 +03:00
Felix Lange
70da79f04c p2p: improve disconnect logging 2015-06-15 15:03:46 +02:00
Felix Lange
8dcbdcad0a p2p: track write errors and prevent writes during shutdown
As of this commit, we no longer rely on the protocol handler to report
write errors in a timely fashion. When a write fails, shutdown is
initiated immediately and no new writes can start. This will also
prevent new writes from starting after Server.Stop has been called.
2015-06-15 15:03:46 +02:00
Felix Lange
1440f9a37a p2p: new dialer, peer management without locks
The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.

Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).

Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
2015-05-25 01:17:14 +02:00
Felix Lange
64564da20b p2p: decrease maximum message size for devp2p to 1kB
The previous limit was 10MB which is unacceptable for all kinds
of reasons, the most important one being that we don't want to
allow the remote side to make us allocate 10MB at handshake time.
2015-05-25 01:17:14 +02:00
Felix Lange
dbdc5fd4b3 p2p: delete Server.Broadcast 2015-05-25 01:17:14 +02:00
Felix Lange
691cb90284 p2p: log remote reason when disconnect is requested
The returned reason is currently not used except for the log
message. This change makes the log messages a bit more useful.
The handshake code also returns the remote reason.
2015-05-14 14:53:29 +02:00
Felix Lange
d4f0a67323 p2p: drop connections with no matching protocols 2015-05-08 16:09:55 +02:00
Felix Lange
6a2fec5309 p2p, whisper: use glog for peer-level logging 2015-05-06 23:19:14 +02:00
Felix Lange
b34a8ef624 p2p, p2p/discover: protocol version 4 2015-04-30 14:57:34 +02:00
obscuren
01e3d694a6 p2p: added received at to peer message
p2p.Msg.ReceivedAt can be used for determining block propagation from
begining to end.
2015-04-29 22:49:58 +02:00
Felix Lange
995fab2ebc p2p: fix yet another disconnect hang
Peer.readLoop will only terminate if the connection is closed. Fix the
hang by closing the connection before waiting for readLoop to terminate.

This also removes the british disconnect procedure where we're waiting
for the remote end to close the connection. I have confirmed with
@subtly that cpp-ethereum doesn't adhere to it either.
2015-04-13 17:34:08 +02:00
Felix Lange
99a1db2d40 p2p: don't mess with the socket deadline in Peer.readLoop
netWrapper already sets a read deadline in ReadMsg.
2015-04-10 13:26:28 +02:00
Felix Lange
f1d710af00 p2p: fix Peer shutdown deadlocks
There were multiple synchronization issues in the disconnect handling,
all caused by the odd special-casing of Peer.readLoop errors. Remove the
special handling of read errors and make readLoop part of the Peer
WaitGroup.

Thanks to @Gustav-Simonsson for pointing at arrows in a diagram
and playing rubber-duck.
2015-04-10 13:26:27 +02:00
Felix Lange
a7bced779a p2p: log disconnect requests
This helps a lot with debugging.
2015-03-19 15:15:07 +01:00
Felix Lange
5ba51594c7 p2p: use package rlp to encode messages
Message encoding functions have been renamed to catch any uses.
The switch to the new encoder can cause subtle incompatibilities.
If there are any users outside of our tree, they will at least be
alerted that there was a change.

NewMsg no longer exists. The replacements for EncodeMsg are called
Send and SendItems.
2015-03-19 15:11:02 +01:00
Felix Lange
22659a7fea p2p: restore read/write timeouts
They got lost in the transition to rlpxFrameRW.
2015-03-04 16:42:00 +01:00
Felix Lange
7964f30dcb p2p: msg.Payload contains list data
With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.

EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
2015-03-04 12:27:24 +01:00
Felix Lange
736e632215 p2p: use RLPx frames for messaging 2015-03-04 12:27:23 +01:00
Felix Lange
3dbd32093c p2p: enable devp2p ping
This should prevent connection drops.
2015-02-19 16:54:54 +01:00
Felix Lange
73f94f3755 p2p: disable encryption handshake
The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
2015-02-19 16:54:53 +01:00
Felix Lange
32a9c0ca80 p2p: bump devp2p protcol version to 3
For compatibility with cpp-ethereum
2015-02-13 15:08:40 +01:00
Felix Lange
fd3e1061e0 p2p: handle disconnect before protocol handshake 2015-02-13 15:06:47 +01:00
Felix Lange
5110f80bba p2p: improve read deadlines
There are now two deadlines, frameReadTimeout and payloadReadTimeout.

The frame timeout is longer and allows for connections that are idle.
The message timeout is still short and ensures that we don't get stuck
in the middle of a message.
2015-02-13 14:44:00 +01:00
Felix Lange
e34d134102 p2p: fixes for actual connections
The unit test hooks were turned on 'in production'.
2015-02-07 00:43:52 +01:00