5ba51594c7
Message encoding functions have been renamed to catch any uses. The switch to the new encoder can cause subtle incompatibilities. If there are any users outside of our tree, they will at least be alerted that there was a change. NewMsg no longer exists. The replacements for EncodeMsg are called Send and SendItems.
313 lines
7.2 KiB
Go
313 lines
7.2 KiB
Go
package p2p
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import (
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"net"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/p2p/discover"
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"github.com/ethereum/go-ethereum/rlp"
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)
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const (
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baseProtocolVersion = 3
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baseProtocolLength = uint64(16)
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baseProtocolMaxMsgSize = 10 * 1024 * 1024
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pingInterval = 15 * time.Second
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disconnectGracePeriod = 2 * time.Second
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)
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const (
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// devp2p message codes
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handshakeMsg = 0x00
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discMsg = 0x01
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pingMsg = 0x02
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pongMsg = 0x03
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getPeersMsg = 0x04
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peersMsg = 0x05
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)
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// Peer represents a connected remote node.
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type Peer struct {
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// Peers have all the log methods.
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// Use them to display messages related to the peer.
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*logger.Logger
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conn net.Conn
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rw *conn
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running map[string]*protoRW
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protoWG sync.WaitGroup
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protoErr chan error
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closed chan struct{}
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disc chan DiscReason
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}
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// NewPeer returns a peer for testing purposes.
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func NewPeer(id discover.NodeID, name string, caps []Cap) *Peer {
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pipe, _ := net.Pipe()
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msgpipe, _ := MsgPipe()
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conn := &conn{msgpipe, &protoHandshake{ID: id, Name: name, Caps: caps}}
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peer := newPeer(pipe, conn, nil)
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close(peer.closed) // ensures Disconnect doesn't block
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return peer
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}
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// ID returns the node's public key.
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func (p *Peer) ID() discover.NodeID {
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return p.rw.ID
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}
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// Name returns the node name that the remote node advertised.
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func (p *Peer) Name() string {
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return p.rw.Name
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}
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// Caps returns the capabilities (supported subprotocols) of the remote peer.
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func (p *Peer) Caps() []Cap {
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// TODO: maybe return copy
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return p.rw.Caps
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}
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// RemoteAddr returns the remote address of the network connection.
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func (p *Peer) RemoteAddr() net.Addr {
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return p.conn.RemoteAddr()
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}
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// LocalAddr returns the local address of the network connection.
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func (p *Peer) LocalAddr() net.Addr {
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return p.conn.LocalAddr()
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}
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// Disconnect terminates the peer connection with the given reason.
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// It returns immediately and does not wait until the connection is closed.
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func (p *Peer) Disconnect(reason DiscReason) {
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select {
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case p.disc <- reason:
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case <-p.closed:
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}
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}
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// String implements fmt.Stringer.
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func (p *Peer) String() string {
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return fmt.Sprintf("Peer %.8x %v", p.rw.ID[:], p.RemoteAddr())
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}
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func newPeer(fd net.Conn, conn *conn, protocols []Protocol) *Peer {
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logtag := fmt.Sprintf("Peer %.8x %v", conn.ID[:], fd.RemoteAddr())
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p := &Peer{
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Logger: logger.NewLogger(logtag),
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conn: fd,
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rw: conn,
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running: matchProtocols(protocols, conn.Caps, conn),
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disc: make(chan DiscReason),
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protoErr: make(chan error),
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closed: make(chan struct{}),
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}
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return p
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}
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func (p *Peer) run() DiscReason {
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var readErr = make(chan error, 1)
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defer p.closeProtocols()
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defer close(p.closed)
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p.startProtocols()
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go func() { readErr <- p.readLoop() }()
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ping := time.NewTicker(pingInterval)
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defer ping.Stop()
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// Wait for an error or disconnect.
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var reason DiscReason
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loop:
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for {
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select {
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case <-ping.C:
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go func() {
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if err := SendItems(p.rw, pingMsg); err != nil {
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p.protoErr <- err
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return
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}
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}()
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case err := <-readErr:
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// We rely on protocols to abort if there is a write error. It
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// might be more robust to handle them here as well.
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p.DebugDetailf("Read error: %v\n", err)
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p.conn.Close()
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return DiscNetworkError
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case err := <-p.protoErr:
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reason = discReasonForError(err)
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break loop
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case reason = <-p.disc:
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break loop
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}
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}
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p.politeDisconnect(reason)
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// Wait for readLoop. It will end because conn is now closed.
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<-readErr
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p.Debugf("Disconnected: %v\n", reason)
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return reason
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}
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func (p *Peer) politeDisconnect(reason DiscReason) {
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done := make(chan struct{})
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go func() {
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SendItems(p.rw, discMsg, uint(reason))
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// Wait for the other side to close the connection.
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// Discard any data that they send until then.
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io.Copy(ioutil.Discard, p.conn)
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close(done)
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}()
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select {
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case <-done:
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case <-time.After(disconnectGracePeriod):
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}
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p.conn.Close()
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}
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func (p *Peer) readLoop() error {
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for {
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p.conn.SetDeadline(time.Now().Add(frameReadTimeout))
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msg, err := p.rw.ReadMsg()
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if err != nil {
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return err
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}
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if err = p.handle(msg); err != nil {
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return err
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}
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}
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return nil
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}
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func (p *Peer) handle(msg Msg) error {
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switch {
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case msg.Code == pingMsg:
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msg.Discard()
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go SendItems(p.rw, pongMsg)
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case msg.Code == discMsg:
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var reason [1]DiscReason
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// no need to discard or for error checking, we'll close the
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// connection after this.
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rlp.Decode(msg.Payload, &reason)
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p.Disconnect(DiscRequested)
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return discRequestedError(reason[0])
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case msg.Code < baseProtocolLength:
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// ignore other base protocol messages
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return msg.Discard()
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default:
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// it's a subprotocol message
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proto, err := p.getProto(msg.Code)
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if err != nil {
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return fmt.Errorf("msg code out of range: %v", msg.Code)
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}
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proto.in <- msg
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}
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return nil
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}
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// matchProtocols creates structures for matching named subprotocols.
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func matchProtocols(protocols []Protocol, caps []Cap, rw MsgReadWriter) map[string]*protoRW {
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sort.Sort(capsByName(caps))
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offset := baseProtocolLength
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result := make(map[string]*protoRW)
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outer:
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for _, cap := range caps {
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for _, proto := range protocols {
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if proto.Name == cap.Name && proto.Version == cap.Version && result[cap.Name] == nil {
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result[cap.Name] = &protoRW{Protocol: proto, offset: offset, in: make(chan Msg), w: rw}
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offset += proto.Length
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continue outer
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}
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}
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}
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return result
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}
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func (p *Peer) startProtocols() {
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for _, proto := range p.running {
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proto := proto
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p.DebugDetailf("Starting protocol %s/%d\n", proto.Name, proto.Version)
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p.protoWG.Add(1)
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go func() {
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err := proto.Run(p, proto)
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if err == nil {
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p.DebugDetailf("Protocol %s/%d returned\n", proto.Name, proto.Version)
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err = errors.New("protocol returned")
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} else {
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p.DebugDetailf("Protocol %s/%d error: %v\n", proto.Name, proto.Version, err)
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}
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select {
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case p.protoErr <- err:
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case <-p.closed:
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}
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p.protoWG.Done()
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}()
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}
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}
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// getProto finds the protocol responsible for handling
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// the given message code.
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func (p *Peer) getProto(code uint64) (*protoRW, error) {
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for _, proto := range p.running {
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if code >= proto.offset && code < proto.offset+proto.Length {
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return proto, nil
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}
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}
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return nil, newPeerError(errInvalidMsgCode, "%d", code)
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}
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func (p *Peer) closeProtocols() {
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for _, p := range p.running {
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close(p.in)
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}
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p.protoWG.Wait()
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}
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// writeProtoMsg sends the given message on behalf of the given named protocol.
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// this exists because of Server.Broadcast.
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func (p *Peer) writeProtoMsg(protoName string, msg Msg) error {
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proto, ok := p.running[protoName]
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if !ok {
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return fmt.Errorf("protocol %s not handled by peer", protoName)
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}
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if msg.Code >= proto.Length {
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return newPeerError(errInvalidMsgCode, "code %x is out of range for protocol %q", msg.Code, protoName)
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}
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msg.Code += proto.offset
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return p.rw.WriteMsg(msg)
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}
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type protoRW struct {
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Protocol
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in chan Msg
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offset uint64
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w MsgWriter
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}
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func (rw *protoRW) WriteMsg(msg Msg) error {
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if msg.Code >= rw.Length {
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return newPeerError(errInvalidMsgCode, "not handled")
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}
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msg.Code += rw.offset
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return rw.w.WriteMsg(msg)
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}
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func (rw *protoRW) ReadMsg() (Msg, error) {
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msg, ok := <-rw.in
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if !ok {
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return msg, io.EOF
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}
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msg.Code -= rw.offset
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return msg, nil
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}
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