This finally adds the error check that the documentation of StateDB.dbErr
promises to do. dbErr was added in 9e5f03b6c (June 2017), and the check was
already missing in that commit. We somehow survived without it for three years.
* core/state/snapshot: implement storage iterator
* core/state/snapshot, tests: implement helper function
* core/state/snapshot: fix storage issue
If an account is deleted in the tx_1 but recreated in the tx_2,
the it can happen that in this diff layer, both destructedSet
and storageData records this account. In this case, the storage
iterator should be able to iterate the slots belong to new account
but disable further iteration in deeper layers(belong to old account)
* core/state/snapshot: address peter and martin's comment
* core/state: address comments
* core/state/snapshot: fix test
* all: seperate consensus error and evm internal error
There are actually two types of error will be returned when
a tranaction/message call is executed: (a) consensus error
(b) evm internal error. The former should be converted to
a consensus issue, e.g. The sender doesn't enough asset to
purchase the gas it specifies. The latter is allowed since
evm itself is a blackbox and internal error is allowed to happen.
This PR emphasizes the difference by introducing a executionResult
structure. The evm error is embedded inside. So if any error
returned, it indicates consensus issue happens.
And also this PR improve the `EstimateGas` API to return the concrete
revert reason if the transaction always fails
* all: polish
* accounts/abi/bind/backends: add tests
* accounts/abi/bind/backends, internal: cleanup error message
* all: address comments
* core: fix lint
* accounts, core, eth, internal: address comments
* accounts, internal: resolve revert reason if possible
* accounts, internal: address comments
This new API allows reading accounts and their content by address range.
Co-authored-by: Martin Holst Swende <martin@swende.se>
Co-authored-by: Felix Lange <fjl@twurst.com>
* build: use golangci-lint
This changes build/ci.go to download and run golangci-lint instead
of gometalinter.
* core/state: fix unnecessary conversion
* p2p/simulations: fix lock copying (found by go vet)
* signer/core: fix unnecessary conversions
* crypto/ecies: remove unused function cmpPublic
* core/rawdb: remove unused function print
* core/state: remove unused function xTestFuzzCutter
* core/vm: disable TestWriteExpectedValues in a different way
* core/forkid: remove unused function checksum
* les: remove unused type proofsData
* cmd/utils: remove unused functions prefixedNames, prefixFor
* crypto/bn256: run goimports
* p2p/nat: fix goimports lint issue
* cmd/clef: avoid using unkeyed struct fields
* les: cancel context in testRequest
* rlp: delete unreachable code
* core: gofmt
* internal/build: simplify DownloadFile for Go 1.11 compatibility
* build: remove go test --short flag
* .travis.yml: disable build cache
* whisper/whisperv6: fix ineffectual assignment in TestWhisperIdentityManagement
* .golangci.yml: enable goconst and ineffassign linters
* build: print message when there are no lint issues
* internal/build: refactor download a bit
When we flush a batch of trie nodes into database during the state
sync, we should guarantee that all children should be flushed before
parent.
Actually the trie nodes commit order is strict by: children -> parent.
But when we flush all ready nodes into db, we don't need the order
anymore since
(1) they are all ready nodes (no more dependency)
(2) underlying database provides write atomicity
* graphql, internal/ethapi: extend eth_call
This PR offers the third option parameter for eth_call API.
Caller can specify a batch of contracts for overriding the
original account metadata(nonce, balance, code, state).
It has a few advantages:
* It's friendly for debugging
* It's can make on-chain contract lighter for getting rid of
state access functions
* core, internal: address comments
* core/state, cmd/geth: streaming json output dump cmd + optional code+storage
* dump: add option to continue even if preimages are missing
* core, evm: lint nits
* cmd: use local flags for dump, omit empty code/storage
* core/state: fix state dump test
* all: freezer style syncing
core, eth, les, light: clean up freezer relative APIs
core, eth, les, trie, ethdb, light: clean a bit
core, eth, les, light: add unit tests
core, light: rewrite setHead function
core, eth: fix downloader unit tests
core: add receipt chain insertion test
core: use constant instead of hardcoding table name
core: fix rollback
core: fix setHead
core/rawdb: remove canonical block first and then iterate side chain
core/rawdb, ethdb: add hasAncient interface
eth/downloader: calculate ancient limit via cht first
core, eth, ethdb: lots of fixes
* eth/downloader: print ancient disable log only for fast sync
* core, eth, trie: bloom filter for trie node dedup during fast sync
* eth/downloader, trie: address review comments
* core, ethdb, trie: restart fast-sync bloom construction now and again
* eth/downloader: initialize fast sync bloom on startup
* eth: reenable eth/62 until we properly remove it
This PR is a more advanced form of the dirty-to-clean cacher (#18995),
where we reuse previous database write batches as datasets to uncache,
saving a dirty-trie-iteration and a dirty-trie-rlp-reencoding per block.
* first impl of eth_getProof
* fixed docu
* added comments and refactored based on comments from holiman
* created structs
* handle errors correctly
* change Value to *hexutil.Big in order to have the same output as parity
* use ProofList as return type
The current trie memory database/cache that we do pruning on stores
trie nodes as binary rlp encoded blobs, and also stores the node
relationships/references for GC purposes. However, most of the trie
nodes (everything apart from a value node) is in essence just a
collection of references.
This PR switches out the RLP encoded trie blobs with the
collapsed-but-not-serialized trie nodes. This permits most of the
references to be recovered from within the node data structure,
avoiding the need to track them a second time (expensive memory wise).
This removes a golint warning: type name will be used as trie.TrieSync by
other packages, and that stutters; consider calling this Sync.
In hexToKeybytes len(hex) is even and (even+1)/2 == even/2, remove the +1.
* ethdb: add Putter interface and Has method
* ethdb: improve docs and add IdealBatchSize
* ethdb: remove memory batch lock
Batches are not safe for concurrent use.
* core: use ethdb.Putter for Write* functions
This covers the easy cases.
* core/state: simplify StateSync
* trie: optimize local node check
* ethdb: add ValueSize to Batch
* core: optimize HasHeader check
This avoids one random database read get the block number. For many uses
of HasHeader, the expectation is that it's actually there. Using Has
avoids a load + decode of the value.
* core: write fast sync block data in batches
Collect writes into batches up to the ideal size instead of issuing many
small, concurrent writes.
* eth/downloader: commit larger state batches
Collect nodes into a batch up to the ideal size instead of committing
whenever a node is received.
* core: optimize HasBlock check
This avoids a random database read to get the number.
* core: use numberCache in HasHeader
numberCache has higher capacity, increasing the odds of finding the
header without a database lookup.
* core: write imported block data using a batch
Restore batch writes of state and add blocks, tx entries, receipts to
the same batch. The change also simplifies the miner.
This commit also removes posting of logs when a forked block is imported.
* core: fix DB write error handling
* ethdb: use RLock for Has
* core: fix HasBlock comment
With this commit, core/state's access to the underlying key/value database is
mediated through an interface. Database errors are tracked in StateDB and
returned by CommitTo or the new Error method.
Motivation for this change: We can remove the light client's duplicated copy of
core/state. The light client now supports node iteration, so tracing and storage
enumeration can work with the light client (not implemented in this commit).
* eth/downloader: separate state sync from queue
Scheduling of state node downloads hogged the downloader queue lock when
new requests were scheduled. This caused timeouts for other requests.
With this change, state sync is fully independent of all other downloads
and doesn't involve the queue at all.
State sync is started and checked on in processContent. This is slightly
awkward because processContent doesn't have a select loop. Instead, the
queue is closed by an auxiliary goroutine when state sync fails. We
tried several alternatives to this but settled on the current approach
because it's the least amount of change overall.
Handling of the pivot block has changed slightly: the queue previously
prevented import of pivot block receipts before the state of the pivot
block was available. In this commit, the receipt will be imported before
the state. This causes an annoyance where the pivot block is committed
as fast block head even when state downloads fail. Stay tuned for more
updates in this area ;)
* eth/downloader: remove cancelTimeout channel
* eth/downloader: retry state requests on timeout
* eth/downloader: improve comment
* eth/downloader: mark peers idle when state sync is done
* eth/downloader: move pivot block splitting to processContent
This change also ensures that pivot block receipts aren't imported
before the pivot block itself.
* eth/downloader: limit state node retries
* eth/downloader: improve state node error handling and retry check
* eth/downloader: remove maxStateNodeRetries
It fails the sync too much.
* eth/downloader: remove last use of cancelCh in statesync.go
Fixes TestDeliverHeadersHang*Fast and (hopefully)
the weird cancellation behaviour at the end of fast sync.
* eth/downloader: fix leak in runStateSync
* eth/downloader: don't run processFullSyncContent in LightSync mode
* eth/downloader: improve comments
* eth/downloader: fix vet, megacheck
* eth/downloader: remove unrequested tasks anyway
* eth/downloader, trie: various polishes around duplicate items
This commit explicitly tracks duplicate and unexpected state
delieveries done against a trie Sync structure, also adding
there to import info logs.
The commit moves the db batch used to commit trie changes one
level deeper so its flushed after every node insertion. This
is needed to avoid a lot of duplicate retrievals caused by
inconsistencies between Sync internals and database. A better
approach is to track not-yet-written states in trie.Sync and
flush on commit, but I'm focuing on correctness first now.
The commit fixes a regression around pivot block fail count.
The counter previously was reset to 1 if and only if a sync
cycle progressed (inserted at least 1 entry to the database).
The current code reset it already if a node was delivered,
which is not stong enough, because unless it ends up written
to disk, an attacker can just loop and attack ad infinitum.
The commit also fixes a regression around state deliveries
and timeouts. The old downloader tracked if a delivery is
stale (none of the deliveries were requestedt), in which
case it didn't mark the node idle and did not send further
requests, since it signals a past timeout. The current code
did mark it idle even on stale deliveries, which eventually
caused two requests to be in flight at the same time, making
the deliveries always stale and mass duplicating retrievals
between multiple peers.
* eth/downloader: fix state request leak
This commit fixes the hang seen sometimes while doing the state
sync. The cause of the hang was a rare combination of events:
request state data from peer, peer drops and reconnects almost
immediately. This caused a new download task to be assigned to
the peer, overwriting the old one still waiting for a timeout,
which in turned leaked the requests out, never to be retried.
The fix is to ensure that a task assignment moves any pending
one back into the retry queue.
The commit also fixes a regression with peer dropping due to
stalls. The current code considered a peer stalling if they
timed out delivering 1 item. However, the downloader never
requests only one, the minimum is 2 (attempt to fine tune
estimated latency/bandwidth). The fix is simply to drop if
a timeout is detected at 2 items.
Apart from the above bugfixes, the commit contains some code
polishes I made while debugging the hang.
* core, eth, trie: support batched trie sync db writes
* trie: rename SyncMemCache to syncMemBatch
This commit is a preparation for the upcoming metropolis hardfork. It
prepares the state, core and vm packages such that integration with
metropolis becomes less of a hassle.
* Difficulty calculation requires header instead of individual
parameters
* statedb.StartRecord renamed to statedb.Prepare and added Finalise
method required by metropolis, which removes unwanted accounts from
the state (i.e. selfdestruct)
* State keeps record of destructed objects (in addition to dirty
objects)
* core/vm pre-compiles may now return errors
* core/vm pre-compiles gas check now take the full byte slice as argument
instead of just the size
* core/vm now keeps several hard-fork instruction tables instead of a
single instruction table and removes the need for hard-fork checks in
the instructions
* core/vm contains a empty restruction function which is added in
preparation of metropolis write-only mode operations
* Adds the bn256 curve
* Adds and sets the metropolis chain config block parameters (2^64-1)
The 'step' method is split into two parts, 'peek' and 'push'. peek
returns the next state but doesn't make it current.
The end of iteration was previously tracked by setting 'trie' to nil.
End of iteration is now tracked using the 'iteratorEnd' error, which is
slightly cleaner and requires less code.
Make it so each iterator has exactly one public constructor:
- NodeIterators can be created through a method.
- Iterators can be created through NewIterator on any NodeIterator.
In `touch` operation, only `touched` filed has been changed. Therefore
in the related undo function, only `touched` field should be reverted.
In addition, whether remove this obj from dirty map should depend on
prevDirty flag.
* common/math: optimize PaddedBigBytes, use it more
name old time/op new time/op delta
PaddedBigBytes-8 71.1ns ± 5% 46.1ns ± 1% -35.15% (p=0.000 n=20+19)
name old alloc/op new alloc/op delta
PaddedBigBytes-8 48.0B ± 0% 32.0B ± 0% -33.33% (p=0.000 n=20+20)
* all: unify big.Int zero checks
Various checks were in use. This commit replaces them all with Int.Sign,
which is cheaper and less code.
eg templates:
func before(x *big.Int) bool { return x.BitLen() == 0 }
func after(x *big.Int) bool { return x.Sign() == 0 }
func before(x *big.Int) bool { return x.BitLen() > 0 }
func after(x *big.Int) bool { return x.Sign() != 0 }
func before(x *big.Int) int { return x.Cmp(common.Big0) }
func after(x *big.Int) int { return x.Sign() }
* common/math, crypto/secp256k1: make ReadBits public in package math
This PR implements a differenceIterator, which allows iterating over trie nodes
that exist in one trie but not in another. This is a prerequisite for most GC
strategies, in order to find obsolete nodes.
This significantly reduces the dependency closure of ethclient, which no
longer depends on core/vm as of this change.
All uses of vm.Logs are replaced by []*types.Log. NewLog is gone too,
the constructor simply returned a literal.
Environment is now a struct (not an interface). This
reduces a lot of tech-debt throughout the codebase where a virtual
machine environment had to be implemented in order to test or run it.
The new environment is suitable to be used en the json tests, core
consensus and light client.
This commit implements EIP158 part 1, 2, 3 & 4
1. If an account is empty it's no longer written to the trie. An empty
account is defined as (balance=0, nonce=0, storage=0, code=0).
2. Delete an empty account if it's touched
3. An empty account is redefined as either non-existent or empty.
4. Zero value calls and zero value suicides no longer consume the 25k
reation costs.
params: moved core/config to params
Signed-off-by: Jeffrey Wilcke <jeffrey@ethereum.org>
* trie: store nodes as pointers
This avoids memory copies when unwrapping node interface values.
name old time/op new time/op delta
Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15)
GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15)
UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15)
UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14)
HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15)
HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13)
* trie: close temporary databases in GetDB benchmark
* trie: don't keep []byte from DB load around
Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.
* trie: unload old cached nodes
* trie, core/state: use cache unloading for account trie
* trie: use explicit private flags (fixes Go 1.5 reflection issue).
* trie: fixup cachegen overflow at request of nick
* core/state: rename journal size constant
This commit replaces the deep-copy based state revert mechanism with a
linear complexity journal. This commit also hides several internal
StateDB methods to limit the number of ways in which calling code can
use the journal incorrectly.
As usual consultation and bug fixes to the initial implementation were
provided by @karalabe, @obscuren and @Arachnid. Thank you!
This implements a generic approach to enabling soft forks by allowing
anyone to put in hashes of contracts that should not be interacted from.
This will help "The DAO" in their endevour to stop any whithdrawals from
any DAO contract by convincing the mining community to accept their code
hash.
Consensus rules dictate that objects can only be removed during the
finalisation of the transaction (i.e. after all calls have finished).
Thus calling a suicided contract twice from the same transaction:
A->B(S)->ret(A)->B(S) results in 2 suicides. Calling the suicided
object twice from two transactions: A->B(S), A->B, results in only one
suicide and a call to an empty object.
Our current debug tracing functionality replays all transaction that
were executed prior to the targetted transaction in order to provide
the user with an accurate trace.
As a side effect to calling StateDB.IntermediateRoot it also deletes any
suicides objects. Our tracing code never calls this function because it
isn't interested in the intermediate root. Becasue of this it caused a
bug in the tracing code where transactions that were send to priviously
deleted objects resulted in two suicides rather than one suicide and a
call to an empty object.
Fixes#2542
* Removed some strange code that didn't apply state reverting properly
* Refactored code setting from vm & state transition to the executioner
* Updated tests
* change gas cost for contract creating txs
* invalidate signature with s value greater than secp256k1 N / 2
* OOG contract creation if not enough gas to store code
* new difficulty adjustment algorithm
* new DELEGATECALL op code
The amount of gas available for tx execution was tracked in the
StateObject representing the coinbase account. This commit makes the gas
counter a separate type in package core, which avoids unintended
consequences of intertwining the counter with state logic.
* Moved `vm.Transfer` to `core` package and changed execution to call
`env.Transfer` instead of `core.Transfer` directly.
* core/vm: byte code VM moved to jump table instead of switch
* Moved `vm.Transfer` to `core` package and changed execution to call
`env.Transfer` instead of `core.Transfer` directly.
* Byte code VM now shares the same code as the JITVM
* Renamed Context to Contract
* Changed initialiser of state transition & unexported methods
* Removed the Execution object and refactor `Call`, `CallCode` &
`Create` in to their own functions instead of being methods.
* Removed the hard dep on the state for the VM. The VM now
depends on a Database interface returned by the environment. In the
process the core now depends less on the statedb by usage of the env
* Moved `Log` from package `core/state` to package `core/vm`.
* Update => SyncIntermediate
* Added SyncObjects
SyncIntermediate only updates whatever has changed, but, as a side
effect, requires much more disk space.
SyncObjects will only sync whatever is required for a block and will not
save intermediate state to disk. As drawback this requires more time
when more txs come in.