core/state, light: remove unused StateObject.initCode
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@ -71,8 +71,6 @@ type StateObject struct {
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codeHash []byte
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// The code for this account
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code Code
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// Temporarily initialisation code
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initCode Code
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// Cached storage (flushed when updated)
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storage Storage
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@ -188,7 +186,6 @@ func (self *StateObject) Copy() *StateObject {
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stateObject.nonce = self.nonce
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stateObject.trie = self.trie
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stateObject.code = self.code
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stateObject.initCode = common.CopyBytes(self.initCode)
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stateObject.storage = self.storage.Copy()
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stateObject.remove = self.remove
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stateObject.dirty = self.dirty
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@ -200,9 +200,6 @@ func compareStateObjects(so0, so1 *StateObject, t *testing.T) {
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if !bytes.Equal(so0.code, so1.code) {
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t.Fatalf("Code mismatch: have %v, want %v", so0.code, so1.code)
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}
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if !bytes.Equal(so0.initCode, so1.initCode) {
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t.Fatalf("InitCode mismatch: have %v, want %v", so0.initCode, so1.initCode)
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}
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for k, v := range so1.storage {
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if so0.storage[k] != v {
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@ -79,8 +79,6 @@ type StateObject struct {
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codeHash []byte
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// The code for this account
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code Code
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// Temporarily initialisation code
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initCode Code
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// Cached storage (flushed when updated)
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storage Storage
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@ -189,7 +187,6 @@ func (self *StateObject) Copy() *StateObject {
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stateObject.nonce = self.nonce
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stateObject.trie = self.trie
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stateObject.code = common.CopyBytes(self.code)
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stateObject.initCode = common.CopyBytes(self.initCode)
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stateObject.storage = self.storage.Copy()
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stateObject.remove = self.remove
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stateObject.dirty = self.dirty
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