common/mclock: add NewTimer and Timer.Reset (#20634)
These methods can be helpful when migrating existing timer code.
This commit is contained in:
parent
dcffb7777f
commit
c22fdec3c7
@ -31,44 +31,93 @@ func Now() AbsTime {
|
||||
return AbsTime(monotime.Now())
|
||||
}
|
||||
|
||||
// Add returns t + d.
|
||||
// Add returns t + d as absolute time.
|
||||
func (t AbsTime) Add(d time.Duration) AbsTime {
|
||||
return t + AbsTime(d)
|
||||
}
|
||||
|
||||
// Sub returns t - t2 as a duration.
|
||||
func (t AbsTime) Sub(t2 AbsTime) time.Duration {
|
||||
return time.Duration(t - t2)
|
||||
}
|
||||
|
||||
// The Clock interface makes it possible to replace the monotonic system clock with
|
||||
// a simulated clock.
|
||||
type Clock interface {
|
||||
Now() AbsTime
|
||||
Sleep(time.Duration)
|
||||
After(time.Duration) <-chan time.Time
|
||||
NewTimer(time.Duration) ChanTimer
|
||||
After(time.Duration) <-chan AbsTime
|
||||
AfterFunc(d time.Duration, f func()) Timer
|
||||
}
|
||||
|
||||
// Timer represents a cancellable event returned by AfterFunc
|
||||
// Timer is a cancellable event created by AfterFunc.
|
||||
type Timer interface {
|
||||
// Stop cancels the timer. It returns false if the timer has already
|
||||
// expired or been stopped.
|
||||
Stop() bool
|
||||
}
|
||||
|
||||
// ChanTimer is a cancellable event created by NewTimer.
|
||||
type ChanTimer interface {
|
||||
Timer
|
||||
|
||||
// The channel returned by C receives a value when the timer expires.
|
||||
C() <-chan AbsTime
|
||||
// Reset reschedules the timer with a new timeout.
|
||||
// It should be invoked only on stopped or expired timers with drained channels.
|
||||
Reset(time.Duration)
|
||||
}
|
||||
|
||||
// System implements Clock using the system clock.
|
||||
type System struct{}
|
||||
|
||||
// Now returns the current monotonic time.
|
||||
func (System) Now() AbsTime {
|
||||
func (c System) Now() AbsTime {
|
||||
return AbsTime(monotime.Now())
|
||||
}
|
||||
|
||||
// Sleep blocks for the given duration.
|
||||
func (System) Sleep(d time.Duration) {
|
||||
func (c System) Sleep(d time.Duration) {
|
||||
time.Sleep(d)
|
||||
}
|
||||
|
||||
// NewTimer creates a timer which can be rescheduled.
|
||||
func (c System) NewTimer(d time.Duration) ChanTimer {
|
||||
ch := make(chan AbsTime, 1)
|
||||
t := time.AfterFunc(d, func() {
|
||||
// This send is non-blocking because that's how time.Timer
|
||||
// behaves. It doesn't matter in the happy case, but does
|
||||
// when Reset is misused.
|
||||
select {
|
||||
case ch <- c.Now():
|
||||
default:
|
||||
}
|
||||
})
|
||||
return &systemTimer{t, ch}
|
||||
}
|
||||
|
||||
// After returns a channel which receives the current time after d has elapsed.
|
||||
func (System) After(d time.Duration) <-chan time.Time {
|
||||
return time.After(d)
|
||||
func (c System) After(d time.Duration) <-chan AbsTime {
|
||||
ch := make(chan AbsTime, 1)
|
||||
time.AfterFunc(d, func() { ch <- c.Now() })
|
||||
return ch
|
||||
}
|
||||
|
||||
// AfterFunc runs f on a new goroutine after the duration has elapsed.
|
||||
func (System) AfterFunc(d time.Duration, f func()) Timer {
|
||||
func (c System) AfterFunc(d time.Duration, f func()) Timer {
|
||||
return time.AfterFunc(d, f)
|
||||
}
|
||||
|
||||
type systemTimer struct {
|
||||
*time.Timer
|
||||
ch <-chan AbsTime
|
||||
}
|
||||
|
||||
func (st *systemTimer) Reset(d time.Duration) {
|
||||
st.Timer.Reset(d)
|
||||
}
|
||||
|
||||
func (st *systemTimer) C() <-chan AbsTime {
|
||||
return st.ch
|
||||
}
|
||||
|
@ -17,6 +17,7 @@
|
||||
package mclock
|
||||
|
||||
import (
|
||||
"container/heap"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
@ -32,18 +33,24 @@ import (
|
||||
// the timeout using a channel or semaphore.
|
||||
type Simulated struct {
|
||||
now AbsTime
|
||||
scheduled []*simTimer
|
||||
scheduled simTimerHeap
|
||||
mu sync.RWMutex
|
||||
cond *sync.Cond
|
||||
lastId uint64
|
||||
}
|
||||
|
||||
// simTimer implements Timer on the virtual clock.
|
||||
// simTimer implements ChanTimer on the virtual clock.
|
||||
type simTimer struct {
|
||||
do func()
|
||||
at AbsTime
|
||||
id uint64
|
||||
s *Simulated
|
||||
at AbsTime
|
||||
index int // position in s.scheduled
|
||||
s *Simulated
|
||||
do func()
|
||||
ch <-chan AbsTime
|
||||
}
|
||||
|
||||
func (s *Simulated) init() {
|
||||
if s.cond == nil {
|
||||
s.cond = sync.NewCond(&s.mu)
|
||||
}
|
||||
}
|
||||
|
||||
// Run moves the clock by the given duration, executing all timers before that duration.
|
||||
@ -53,14 +60,9 @@ func (s *Simulated) Run(d time.Duration) {
|
||||
|
||||
end := s.now + AbsTime(d)
|
||||
var do []func()
|
||||
for len(s.scheduled) > 0 {
|
||||
ev := s.scheduled[0]
|
||||
if ev.at > end {
|
||||
break
|
||||
}
|
||||
s.now = ev.at
|
||||
for len(s.scheduled) > 0 && s.scheduled[0].at <= end {
|
||||
ev := heap.Pop(&s.scheduled).(*simTimer)
|
||||
do = append(do, ev.do)
|
||||
s.scheduled = s.scheduled[1:]
|
||||
}
|
||||
s.now = end
|
||||
s.mu.Unlock()
|
||||
@ -102,14 +104,22 @@ func (s *Simulated) Sleep(d time.Duration) {
|
||||
<-s.After(d)
|
||||
}
|
||||
|
||||
// NewTimer creates a timer which fires when the clock has advanced by d.
|
||||
func (s *Simulated) NewTimer(d time.Duration) ChanTimer {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
ch := make(chan AbsTime, 1)
|
||||
var timer *simTimer
|
||||
timer = s.schedule(d, func() { ch <- timer.at })
|
||||
timer.ch = ch
|
||||
return timer
|
||||
}
|
||||
|
||||
// After returns a channel which receives the current time after the clock
|
||||
// has advanced by d.
|
||||
func (s *Simulated) After(d time.Duration) <-chan time.Time {
|
||||
after := make(chan time.Time, 1)
|
||||
s.AfterFunc(d, func() {
|
||||
after <- (time.Time{}).Add(time.Duration(s.now))
|
||||
})
|
||||
return after
|
||||
func (s *Simulated) After(d time.Duration) <-chan AbsTime {
|
||||
return s.NewTimer(d).C()
|
||||
}
|
||||
|
||||
// AfterFunc runs fn after the clock has advanced by d. Unlike with the system
|
||||
@ -117,46 +127,83 @@ func (s *Simulated) After(d time.Duration) <-chan time.Time {
|
||||
func (s *Simulated) AfterFunc(d time.Duration, fn func()) Timer {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
return s.schedule(d, fn)
|
||||
}
|
||||
|
||||
func (s *Simulated) schedule(d time.Duration, fn func()) *simTimer {
|
||||
s.init()
|
||||
|
||||
at := s.now + AbsTime(d)
|
||||
s.lastId++
|
||||
id := s.lastId
|
||||
l, h := 0, len(s.scheduled)
|
||||
ll := h
|
||||
for l != h {
|
||||
m := (l + h) / 2
|
||||
if (at < s.scheduled[m].at) || ((at == s.scheduled[m].at) && (id < s.scheduled[m].id)) {
|
||||
h = m
|
||||
} else {
|
||||
l = m + 1
|
||||
}
|
||||
}
|
||||
ev := &simTimer{do: fn, at: at, s: s}
|
||||
s.scheduled = append(s.scheduled, nil)
|
||||
copy(s.scheduled[l+1:], s.scheduled[l:ll])
|
||||
s.scheduled[l] = ev
|
||||
heap.Push(&s.scheduled, ev)
|
||||
s.cond.Broadcast()
|
||||
return ev
|
||||
}
|
||||
|
||||
func (ev *simTimer) Stop() bool {
|
||||
s := ev.s
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
ev.s.mu.Lock()
|
||||
defer ev.s.mu.Unlock()
|
||||
|
||||
for i := 0; i < len(s.scheduled); i++ {
|
||||
if s.scheduled[i] == ev {
|
||||
s.scheduled = append(s.scheduled[:i], s.scheduled[i+1:]...)
|
||||
s.cond.Broadcast()
|
||||
return true
|
||||
}
|
||||
if ev.index < 0 {
|
||||
return false
|
||||
}
|
||||
return false
|
||||
heap.Remove(&ev.s.scheduled, ev.index)
|
||||
ev.s.cond.Broadcast()
|
||||
ev.index = -1
|
||||
return true
|
||||
}
|
||||
|
||||
func (s *Simulated) init() {
|
||||
if s.cond == nil {
|
||||
s.cond = sync.NewCond(&s.mu)
|
||||
func (ev *simTimer) Reset(d time.Duration) {
|
||||
if ev.ch == nil {
|
||||
panic("mclock: Reset() on timer created by AfterFunc")
|
||||
}
|
||||
|
||||
ev.s.mu.Lock()
|
||||
defer ev.s.mu.Unlock()
|
||||
ev.at = ev.s.now.Add(d)
|
||||
if ev.index < 0 {
|
||||
heap.Push(&ev.s.scheduled, ev) // already expired
|
||||
} else {
|
||||
heap.Fix(&ev.s.scheduled, ev.index) // hasn't fired yet, reschedule
|
||||
}
|
||||
ev.s.cond.Broadcast()
|
||||
}
|
||||
|
||||
func (ev *simTimer) C() <-chan AbsTime {
|
||||
if ev.ch == nil {
|
||||
panic("mclock: C() on timer created by AfterFunc")
|
||||
}
|
||||
return ev.ch
|
||||
}
|
||||
|
||||
type simTimerHeap []*simTimer
|
||||
|
||||
func (h *simTimerHeap) Len() int {
|
||||
return len(*h)
|
||||
}
|
||||
|
||||
func (h *simTimerHeap) Less(i, j int) bool {
|
||||
return (*h)[i].at < (*h)[j].at
|
||||
}
|
||||
|
||||
func (h *simTimerHeap) Swap(i, j int) {
|
||||
(*h)[i], (*h)[j] = (*h)[j], (*h)[i]
|
||||
(*h)[i].index = i
|
||||
(*h)[j].index = j
|
||||
}
|
||||
|
||||
func (h *simTimerHeap) Push(x interface{}) {
|
||||
t := x.(*simTimer)
|
||||
t.index = len(*h)
|
||||
*h = append(*h, t)
|
||||
}
|
||||
|
||||
func (h *simTimerHeap) Pop() interface{} {
|
||||
end := len(*h) - 1
|
||||
t := (*h)[end]
|
||||
t.index = -1
|
||||
(*h)[end] = nil
|
||||
*h = (*h)[:end]
|
||||
return t
|
||||
}
|
||||
|
@ -25,14 +25,16 @@ var _ Clock = System{}
|
||||
var _ Clock = new(Simulated)
|
||||
|
||||
func TestSimulatedAfter(t *testing.T) {
|
||||
const timeout = 30 * time.Minute
|
||||
const adv = time.Minute
|
||||
|
||||
var (
|
||||
c Simulated
|
||||
end = c.Now().Add(timeout)
|
||||
ch = c.After(timeout)
|
||||
timeout = 30 * time.Minute
|
||||
offset = 99 * time.Hour
|
||||
adv = 11 * time.Minute
|
||||
c Simulated
|
||||
)
|
||||
c.Run(offset)
|
||||
|
||||
end := c.Now().Add(timeout)
|
||||
ch := c.After(timeout)
|
||||
for c.Now() < end.Add(-adv) {
|
||||
c.Run(adv)
|
||||
select {
|
||||
@ -45,8 +47,8 @@ func TestSimulatedAfter(t *testing.T) {
|
||||
c.Run(adv)
|
||||
select {
|
||||
case stamp := <-ch:
|
||||
want := time.Time{}.Add(timeout)
|
||||
if !stamp.Equal(want) {
|
||||
want := AbsTime(0).Add(offset).Add(timeout)
|
||||
if stamp != want {
|
||||
t.Errorf("Wrong time sent on timer channel: got %v, want %v", stamp, want)
|
||||
}
|
||||
default:
|
||||
@ -113,3 +115,48 @@ func TestSimulatedSleep(t *testing.T) {
|
||||
t.Fatal("Sleep didn't return in time")
|
||||
}
|
||||
}
|
||||
|
||||
func TestSimulatedTimerReset(t *testing.T) {
|
||||
var (
|
||||
c Simulated
|
||||
timeout = 1 * time.Hour
|
||||
)
|
||||
timer := c.NewTimer(timeout)
|
||||
c.Run(2 * timeout)
|
||||
select {
|
||||
case ftime := <-timer.C():
|
||||
if ftime != AbsTime(timeout) {
|
||||
t.Fatalf("wrong time %v sent on timer channel, want %v", ftime, AbsTime(timeout))
|
||||
}
|
||||
default:
|
||||
t.Fatal("timer didn't fire")
|
||||
}
|
||||
|
||||
timer.Reset(timeout)
|
||||
c.Run(2 * timeout)
|
||||
select {
|
||||
case ftime := <-timer.C():
|
||||
if ftime != AbsTime(3*timeout) {
|
||||
t.Fatalf("wrong time %v sent on timer channel, want %v", ftime, AbsTime(3*timeout))
|
||||
}
|
||||
default:
|
||||
t.Fatal("timer didn't fire again")
|
||||
}
|
||||
}
|
||||
|
||||
func TestSimulatedTimerStop(t *testing.T) {
|
||||
var (
|
||||
c Simulated
|
||||
timeout = 1 * time.Hour
|
||||
)
|
||||
timer := c.NewTimer(timeout)
|
||||
c.Run(2 * timeout)
|
||||
if timer.Stop() {
|
||||
t.Errorf("Stop returned true for fired timer")
|
||||
}
|
||||
select {
|
||||
case <-timer.C():
|
||||
default:
|
||||
t.Fatal("timer didn't fire")
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user