light: fix memory expansion bug (same as fix for core/state)
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@ -261,7 +261,9 @@ func (self *LightState) Copy() *LightState {
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state := NewLightState(common.Hash{}, self.odr)
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state.trie = self.trie
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for k, stateObject := range self.stateObjects {
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state.stateObjects[k] = stateObject.Copy()
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if stateObject.dirty {
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state.stateObjects[k] = stateObject.Copy()
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}
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}
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return state
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@ -186,7 +186,7 @@ func (self *StateObject) Copy() *StateObject {
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stateObject.codeHash = common.CopyBytes(self.codeHash)
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stateObject.nonce = self.nonce
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stateObject.trie = self.trie
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stateObject.code = common.CopyBytes(self.code)
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stateObject.code = self.code
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stateObject.storage = self.storage.Copy()
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stateObject.remove = self.remove
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stateObject.dirty = self.dirty
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