2015-12-16 09:58:01 +00:00
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// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package rpc
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import (
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2017-03-22 17:20:33 +00:00
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"context"
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"encoding/base64"
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"fmt"
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"net/http"
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2016-07-12 15:47:15 +00:00
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"net/url"
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2015-12-16 09:58:01 +00:00
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"os"
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2016-02-05 13:08:48 +00:00
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"strings"
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"sync"
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2020-06-02 12:04:44 +00:00
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"time"
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2015-12-16 09:58:01 +00:00
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2018-07-16 07:54:19 +00:00
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mapset "github.com/deckarep/golang-set"
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2017-02-22 12:10:07 +00:00
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"github.com/ethereum/go-ethereum/log"
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"github.com/gorilla/websocket"
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2015-12-16 09:58:01 +00:00
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)
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const (
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wsReadBuffer = 1024
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wsWriteBuffer = 1024
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wsPingInterval = 60 * time.Second
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wsPingWriteTimeout = 5 * time.Second
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)
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var wsBufferPool = new(sync.Pool)
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2016-07-12 15:47:15 +00:00
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// WebsocketHandler returns a handler that serves JSON-RPC to WebSocket connections.
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//
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// allowedOrigins should be a comma-separated list of allowed origin URLs.
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// To allow connections with any origin, pass "*".
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func (s *Server) WebsocketHandler(allowedOrigins []string) http.Handler {
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var upgrader = websocket.Upgrader{
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ReadBufferSize: wsReadBuffer,
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WriteBufferSize: wsWriteBuffer,
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WriteBufferPool: wsBufferPool,
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CheckOrigin: wsHandshakeValidator(allowedOrigins),
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}
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Debug("WebSocket upgrade failed", "err", err)
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return
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}
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codec := newWebsocketCodec(conn)
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s.ServeCodec(codec, 0)
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})
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}
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// wsHandshakeValidator returns a handler that verifies the origin during the
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// websocket upgrade process. When a '*' is specified as an allowed origins all
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// connections are accepted.
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func wsHandshakeValidator(allowedOrigins []string) func(*http.Request) bool {
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origins := mapset.NewSet()
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allowAllOrigins := false
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for _, origin := range allowedOrigins {
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if origin == "*" {
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allowAllOrigins = true
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}
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if origin != "" {
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origins.Add(strings.ToLower(origin))
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}
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}
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// allow localhost if no allowedOrigins are specified.
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if len(origins.ToSlice()) == 0 {
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origins.Add("http://localhost")
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if hostname, err := os.Hostname(); err == nil {
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origins.Add("http://" + strings.ToLower(hostname))
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}
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}
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log.Debug(fmt.Sprintf("Allowed origin(s) for WS RPC interface %v", origins.ToSlice()))
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2019-07-22 10:22:39 +00:00
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f := func(req *http.Request) bool {
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// Skip origin verification if no Origin header is present. The origin check
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// is supposed to protect against browser based attacks. Browsers always set
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// Origin. Non-browser software can put anything in origin and checking it doesn't
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// provide additional security.
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if _, ok := req.Header["Origin"]; !ok {
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return true
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}
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// Verify origin against whitelist.
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origin := strings.ToLower(req.Header.Get("Origin"))
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if allowAllOrigins || origins.Contains(origin) {
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return true
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}
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log.Warn("Rejected WebSocket connection", "origin", origin)
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return false
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}
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return f
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}
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type wsHandshakeError struct {
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err error
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status string
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}
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func (e wsHandshakeError) Error() string {
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s := e.err.Error()
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if e.status != "" {
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s += " (HTTP status " + e.status + ")"
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}
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return s
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}
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2020-01-06 11:06:29 +00:00
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// DialWebsocketWithDialer creates a new RPC client that communicates with a JSON-RPC server
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// that is listening on the given endpoint using the provided dialer.
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func DialWebsocketWithDialer(ctx context.Context, endpoint, origin string, dialer websocket.Dialer) (*Client, error) {
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endpoint, header, err := wsClientHeaders(endpoint, origin)
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if err != nil {
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return nil, err
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}
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return newClient(ctx, func(ctx context.Context) (ServerCodec, error) {
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conn, resp, err := dialer.DialContext(ctx, endpoint, header)
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if err != nil {
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hErr := wsHandshakeError{err: err}
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if resp != nil {
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hErr.status = resp.Status
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}
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return nil, hErr
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}
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return newWebsocketCodec(conn), nil
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})
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}
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2020-01-06 11:06:29 +00:00
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// DialWebsocket creates a new RPC client that communicates with a JSON-RPC server
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// that is listening on the given endpoint.
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//
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// The context is used for the initial connection establishment. It does not
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// affect subsequent interactions with the client.
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func DialWebsocket(ctx context.Context, endpoint, origin string) (*Client, error) {
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dialer := websocket.Dialer{
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ReadBufferSize: wsReadBuffer,
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WriteBufferSize: wsWriteBuffer,
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WriteBufferPool: wsBufferPool,
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}
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return DialWebsocketWithDialer(ctx, endpoint, origin, dialer)
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}
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func wsClientHeaders(endpoint, origin string) (string, http.Header, error) {
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endpointURL, err := url.Parse(endpoint)
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if err != nil {
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return endpoint, nil, err
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}
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header := make(http.Header)
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if origin != "" {
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header.Add("origin", origin)
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}
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if endpointURL.User != nil {
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b64auth := base64.StdEncoding.EncodeToString([]byte(endpointURL.User.String()))
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header.Add("authorization", "Basic "+b64auth)
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endpointURL.User = nil
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}
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return endpointURL.String(), header, nil
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}
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2020-06-02 12:04:44 +00:00
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type websocketCodec struct {
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*jsonCodec
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conn *websocket.Conn
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wg sync.WaitGroup
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pingReset chan struct{}
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}
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func newWebsocketCodec(conn *websocket.Conn) ServerCodec {
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conn.SetReadLimit(maxRequestContentLength)
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wc := &websocketCodec{
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jsonCodec: NewFuncCodec(conn, conn.WriteJSON, conn.ReadJSON).(*jsonCodec),
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conn: conn,
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pingReset: make(chan struct{}, 1),
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}
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wc.wg.Add(1)
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go wc.pingLoop()
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return wc
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}
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func (wc *websocketCodec) close() {
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wc.jsonCodec.close()
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wc.wg.Wait()
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}
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func (wc *websocketCodec) writeJSON(ctx context.Context, v interface{}) error {
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err := wc.jsonCodec.writeJSON(ctx, v)
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if err == nil {
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// Notify pingLoop to delay the next idle ping.
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select {
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case wc.pingReset <- struct{}{}:
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default:
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}
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}
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return err
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}
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// pingLoop sends periodic ping frames when the connection is idle.
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func (wc *websocketCodec) pingLoop() {
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var timer = time.NewTimer(wsPingInterval)
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defer wc.wg.Done()
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defer timer.Stop()
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for {
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select {
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case <-wc.closed():
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return
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case <-wc.pingReset:
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if !timer.Stop() {
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<-timer.C
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}
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timer.Reset(wsPingInterval)
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case <-timer.C:
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wc.jsonCodec.encMu.Lock()
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wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout))
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wc.conn.WriteMessage(websocket.PingMessage, nil)
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wc.jsonCodec.encMu.Unlock()
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timer.Reset(wsPingInterval)
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}
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}
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2017-03-22 17:20:33 +00:00
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}
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