rpc: send websocket ping when connection is idle (#21142)
* rpc: send websocket ping when connection is idle * rpc: use non-blocking send for websocket pingReset
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parent
723bd8c17f
commit
d98c42c0e3
@ -25,6 +25,7 @@ import (
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"os"
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"strings"
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"sync"
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"time"
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mapset "github.com/deckarep/golang-set"
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"github.com/ethereum/go-ethereum/log"
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@ -32,8 +33,10 @@ import (
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)
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const (
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wsReadBuffer = 1024
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wsWriteBuffer = 1024
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wsReadBuffer = 1024
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wsWriteBuffer = 1024
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wsPingInterval = 60 * time.Second
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wsPingWriteTimeout = 5 * time.Second
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)
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var wsBufferPool = new(sync.Pool)
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@ -168,7 +171,64 @@ func wsClientHeaders(endpoint, origin string) (string, http.Header, error) {
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return endpointURL.String(), header, nil
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}
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type websocketCodec struct {
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*jsonCodec
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conn *websocket.Conn
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wg sync.WaitGroup
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pingReset chan struct{}
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}
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func newWebsocketCodec(conn *websocket.Conn) ServerCodec {
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conn.SetReadLimit(maxRequestContentLength)
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return NewFuncCodec(conn, conn.WriteJSON, conn.ReadJSON)
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wc := &websocketCodec{
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jsonCodec: NewFuncCodec(conn, conn.WriteJSON, conn.ReadJSON).(*jsonCodec),
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conn: conn,
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pingReset: make(chan struct{}, 1),
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}
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wc.wg.Add(1)
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go wc.pingLoop()
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return wc
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}
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func (wc *websocketCodec) close() {
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wc.jsonCodec.close()
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wc.wg.Wait()
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}
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func (wc *websocketCodec) writeJSON(ctx context.Context, v interface{}) error {
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err := wc.jsonCodec.writeJSON(ctx, v)
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if err == nil {
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// Notify pingLoop to delay the next idle ping.
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select {
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case wc.pingReset <- struct{}{}:
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default:
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}
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}
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return err
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}
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// pingLoop sends periodic ping frames when the connection is idle.
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func (wc *websocketCodec) pingLoop() {
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var timer = time.NewTimer(wsPingInterval)
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defer wc.wg.Done()
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defer timer.Stop()
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for {
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select {
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case <-wc.closed():
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return
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case <-wc.pingReset:
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if !timer.Stop() {
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<-timer.C
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}
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timer.Reset(wsPingInterval)
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case <-timer.C:
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wc.jsonCodec.encMu.Lock()
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wc.conn.SetWriteDeadline(time.Now().Add(wsPingWriteTimeout))
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wc.conn.WriteMessage(websocket.PingMessage, nil)
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wc.jsonCodec.encMu.Unlock()
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timer.Reset(wsPingInterval)
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}
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}
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}
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