259 lines
7.8 KiB
Go
259 lines
7.8 KiB
Go
package lpwinning
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import (
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"context"
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"crypto/rand"
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"encoding/binary"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/lotus/build"
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"github.com/filecoin-project/lotus/chain/types"
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"github.com/filecoin-project/lotus/lib/harmony/harmonytask"
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"github.com/filecoin-project/lotus/lib/harmony/resources"
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logging "github.com/ipfs/go-log/v2"
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"os"
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"time"
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)
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var log = logging.Logger("lpwinning")
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type WinPostTask struct {
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max abi.SectorNumber
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// lastWork holds the last MiningBase we built upon.
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lastWork *MiningBase
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api WinPostAPI
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}
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type WinPostAPI interface {
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ChainHead(context.Context) (*types.TipSet, error)
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ChainTipSetWeight(context.Context, types.TipSetKey) (types.BigInt, error)
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StateGetBeaconEntry(context.Context, abi.ChainEpoch) (*types.BeaconEntry, error)
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SyncSubmitBlock(context.Context, *types.BlockMsg) error
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}
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func NewWinPostTask(max abi.SectorNumber) *WinPostTask {
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// todo run warmup
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}
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func (t *WinPostTask) Do(taskID harmonytask.TaskID, stillOwned func() bool) (done bool, err error) {
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// TODO THIS WILL BASICALLY BE A mineOne() function
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//TODO implement me
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panic("implement me")
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}
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func (t *WinPostTask) CanAccept(ids []harmonytask.TaskID, engine *harmonytask.TaskEngine) (*harmonytask.TaskID, error) {
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//TODO implement me
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panic("implement me")
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}
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func (t *WinPostTask) TypeDetails() harmonytask.TaskTypeDetails {
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return harmonytask.TaskTypeDetails{
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Name: "WinPost",
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Max: 10, // todo
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MaxFailures: 3,
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Follows: nil,
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Cost: resources.Resources{
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Cpu: 1,
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// todo set to something for 32/64G sector sizes? Technically windowPoSt is happy on a CPU
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// but it will use a GPU if available
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Gpu: 0,
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Ram: 1 << 30, // todo arbitrary number
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},
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}
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}
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func (t *WinPostTask) Adder(taskFunc harmonytask.AddTaskFunc) {
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//TODO implement me
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panic("implement me")
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}
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// MiningBase is the tipset on top of which we plan to construct our next block.
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// Refer to godocs on GetBestMiningCandidate.
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type MiningBase struct {
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TipSet *types.TipSet
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ComputeTime time.Time
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NullRounds abi.ChainEpoch
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}
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func (t *WinPostTask) mine(ctx context.Context) {
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var lastBase MiningBase
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// Start the main mining loop.
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for {
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// todo handle stop signals?
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var base *MiningBase
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// Look for the best mining candidate.
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for {
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prebase, err := t.GetBestMiningCandidate(ctx)
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if err != nil {
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log.Errorf("failed to get best mining candidate: %s", err)
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time.Sleep(5 * time.Second)
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continue
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}
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// Check if we have a new base or if the current base is still valid.
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if base != nil && base.TipSet.Height() == prebase.TipSet.Height() && base.NullRounds == prebase.NullRounds {
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// We have a valid base.
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base = prebase
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break
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}
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// TODO: need to change the orchestration here. the problem is that
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// we are waiting *after* we enter this loop and selecta mining
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// candidate, which is almost certain to change in multiminer
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// tests. Instead, we should block before entering the loop, so
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// that when the test 'MineOne' function is triggered, we pull our
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// best mining candidate at that time.
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// Wait until propagation delay period after block we plan to mine on
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{
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// if we're mining a block in the past via catch-up/rush mining,
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// such as when recovering from a network halt, this sleep will be
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// for a negative duration, and therefore **will return
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// immediately**.
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//
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// the result is that we WILL NOT wait, therefore fast-forwarding
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// and thus healing the chain by backfilling it with null rounds
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// rapidly.
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baseTs := prebase.TipSet.MinTimestamp() + build.PropagationDelaySecs
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baseT := time.Unix(int64(baseTs), 0)
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baseT = baseT.Add(randTimeOffset(time.Second))
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time.Sleep(time.Until(baseT))
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}
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// Ensure the beacon entry is available before finalizing the mining base.
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_, err = t.api.StateGetBeaconEntry(ctx, prebase.TipSet.Height()+prebase.NullRounds+1)
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if err != nil {
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log.Errorf("failed getting beacon entry: %s", err)
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time.Sleep(time.Second)
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continue
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}
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base = prebase
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}
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// Check for repeated mining candidates and handle sleep for the next round.
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if base.TipSet.Equals(lastBase.TipSet) && lastBase.NullRounds == base.NullRounds {
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log.Warnf("BestMiningCandidate from the previous round: %s (nulls:%d)", lastBase.TipSet.Cids(), lastBase.NullRounds)
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time.Sleep(time.Duration(build.BlockDelaySecs) * time.Second)
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continue
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}
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// Attempt to mine a block.
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b, err := m.mineOne(ctx, base)
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if err != nil {
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log.Errorf("mining block failed: %+v", err)
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time.Sleep(time.Second)
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continue
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}
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lastBase = *base
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// todo figure out this whole bottom section
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// we won't know if we've mined a block here, we just submit a task
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// making attempts to mine one
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// Process the mined block.
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if b != nil {
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btime := time.Unix(int64(b.Header.Timestamp), 0)
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now := build.Clock.Now()
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// Handle timing for broadcasting the block.
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switch {
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case btime == now:
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// block timestamp is perfectly aligned with time.
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case btime.After(now):
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// Wait until it's time to broadcast the block.
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if !m.niceSleep(build.Clock.Until(btime)) {
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log.Warnf("received interrupt while waiting to broadcast block, will shutdown after block is sent out")
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build.Clock.Sleep(build.Clock.Until(btime))
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}
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default:
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// Log if the block was mined in the past.
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log.Warnw("mined block in the past",
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"block-time", btime, "time", build.Clock.Now(), "difference", build.Clock.Since(btime))
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}
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// Check for slash filter conditions.
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if os.Getenv("LOTUS_MINER_NO_SLASHFILTER") != "_yes_i_know_i_can_and_probably_will_lose_all_my_fil_and_power_" && !build.IsNearUpgrade(base.TipSet.Height(), build.UpgradeWatermelonFixHeight) {
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witness, fault, err := m.sf.MinedBlock(ctx, b.Header, base.TipSet.Height()+base.NullRounds)
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if err != nil {
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log.Errorf("<!!> SLASH FILTER ERRORED: %s", err)
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// Continue here, because it's _probably_ wiser to not submit this block
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continue
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}
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if fault {
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log.Errorf("<!!> SLASH FILTER DETECTED FAULT due to blocks %s and %s", b.Header.Cid(), witness)
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continue
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}
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}
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// Submit the newly mined block.
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if err := t.api.SyncSubmitBlock(ctx, b); err != nil {
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log.Errorf("failed to submit newly mined block: %+v", err)
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}
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} else {
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// If no block was mined, increase the null rounds and wait for the next epoch.
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base.NullRounds++
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// Calculate the time for the next round.
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nextRound := time.Unix(int64(base.TipSet.MinTimestamp()+build.BlockDelaySecs*uint64(base.NullRounds))+int64(build.PropagationDelaySecs), 0)
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// Wait for the next round.
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time.Sleep(time.Until(nextRound))
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}
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}
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}
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// GetBestMiningCandidate implements the fork choice rule from a miner's
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// perspective.
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//
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// It obtains the current chain head (HEAD), and compares it to the last tipset
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// we selected as our mining base (LAST). If HEAD's weight is larger than
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// LAST's weight, it selects HEAD to build on. Else, it selects LAST.
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func (t *WinPostTask) GetBestMiningCandidate(ctx context.Context) (*MiningBase, error) {
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bts, err := t.api.ChainHead(ctx)
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if err != nil {
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return nil, err
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}
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if t.lastWork != nil {
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if t.lastWork.TipSet.Equals(bts) {
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return t.lastWork, nil
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}
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btsw, err := t.api.ChainTipSetWeight(ctx, bts.Key())
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if err != nil {
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return nil, err
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}
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ltsw, err := t.api.ChainTipSetWeight(ctx, t.lastWork.TipSet.Key())
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if err != nil {
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t.lastWork = nil
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return nil, err
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}
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if types.BigCmp(btsw, ltsw) <= 0 {
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return t.lastWork, nil
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}
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}
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t.lastWork = &MiningBase{TipSet: bts, ComputeTime: time.Now()}
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return t.lastWork, nil
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}
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func randTimeOffset(width time.Duration) time.Duration {
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buf := make([]byte, 8)
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rand.Reader.Read(buf) //nolint:errcheck
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val := time.Duration(binary.BigEndian.Uint64(buf) % uint64(width))
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return val - (width / 2)
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}
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var _ harmonytask.TaskInterface = &WinPostTask{}
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