lotus/documentation/misc/Building_a_network_skeleton.md
Phi-rjan 1b2dde1e65
chore: docs: Update skeleton guide (#11960)
* Updates to nv-skeleton guide

Updates to nv-skeleton guide

* Add link to FVM crates checklist

Add link to FVM crates checklist
2024-05-04 10:52:58 +02:00

20 KiB

Network Upgrade Skeleton in Lotus

This guide will walk you through the process of creating a skeleton for a network upgrade in Lotus. The process involves making changes in multiple repositories in the following order:

  1. ref-fvm
  2. filecoin-ffi
  3. go-state-types
  4. lotus

Each repository has its own set of steps that need to be followed. This guide will provide detailed instructions for each repository.

Setup

  1. Clone the ref-fvm repository.

  2. Clone the filecoin-ffi repository.

  3. Clone the go-state-types repository.

  4. Clone the lotus repository.

Ref-FVM Checklist

  1. Add support for the new network version in Ref-FVM:

    • In fvm/Cargo.toml add nvXX-dev as a feature flag in the [features]-section.
    • In fvm/src/gas/price_list.rs, extend the price_list_by_network_version function to support the new network version with the nvXX-dev feature flag.
    • In fvm/src/machine/default.rs, locate the new function within your machine context. You'll find a SUPPORTED_VERSIONS constant that sets the range of supported network versions. Update this range to include the new network version. Do this by replacing the existing feature flag nvXX-dev and NetworkVersion::VXX with the new ones corresponding to your new network version.
    • In shared/src/version/mod.rs, in the NetworkVersion implementation, you will find a series of constants representing different network versions. To add a new network version, you need to declare a new constant: pub const (VXX+1): Self = Self(XX+1);

You can take a look at this Ref-FVM PR as a reference, which added the skeleton for network version 23. You can also check out the releasing primary FVM crates checklist here

  1. In a seperate PR bump the Ref-FVM version:

    • Bump the version in the root Cargo.toml file.
    • Bump the fvm, fvm_shared and fvm_sdk versions in the workspace section in ref-fvm/cargo.toml
      1. fvm→version
      2. fvm_shared→version
      3. fvm_sdk→version
      4. fvm_integration_tests→version
    • Update the cargo.lock file by running cargo check --all
    • Make sure the CHANGELOG.md files in each of fvm, sdk, and shared are all up-to-date (look through git log -- path/to/crate), set the release date & version, and add a new "Unreleased" section. It may be appropriate to duplicate some entries across these crates if the changes are relevant to multiple crates.

You can take a look at this PR as a reference. Wait for the PR to be merged, then the reviewer will publish a new release.

Filecoin-FFI Checklist

  1. Update the TryFrom<u32> implementation for EngineVersion in rust/src/fvm/engine.rs

    • Add the new network version number (XX+1) to the existing match arm for the network version.
  2. Patch the FVM-dependency (fvm4 and fvm4_shared) in rust/cargo.toml to use the newly published Ref-FVM release.

    • Add features = ["nvXX+1-dev"].

You can take a look at this Filecoin-FFI PR as a reference, which added the skeleton for network version 23.

Go-State-Types Checklist

  1. Follow the go-state-types actor version checklist:

    • Copy go-state-types/builtin/vX to go-state-types/builtin/v(X+1).
    • Change all references from vX to v(X+1) in the new files.
    • Add new network version to network/version.go.
    • Add new actors version to actors/version.go.
      • Add Version(XX+1) Version = XX+1 as a constant.
      • In func VersionForNetwork add case network.Version(XX+1): return Version(XX+1), nil.
    • Add the new version to the gen step of the makefile.
      • Add $(GO_BIN) run ./builtin/v(XX+1)/gen/gen.go.
    • Commit the above changes with a create base nvXX+1 skeleton message so its easier to review.
    • In /builtin/vXX+1/migration, delete all the migration files that are specific to the previous network upgrade:
    • Commit the above changes with a Delete migration specific for nvXX message so its easier to review.
    • Check your /builtin/vXX+1/check.go file, and see if there is any Invariant TODOs that stems from the previous migration that needs to be cleaned up.

You can take a look at this Go-State-Types PR as a reference, which added the skeleton for network version 23.

  1. In a second PR based off your first PR, add a simple migration for the network upgrade:

    • Copy the system.go template 1, and add it to your /builtin/vXX+1/migration folder.
    • Copy the top.go template 2, and add it to your /builtin/vXX+1/migration folder.

You can take a look at this Go-State-Types PR as a reference, which added added a simple migration for network version 23.

Lotus Checklist

  1. In your Lotus repository, add replace github.com/filecoin-project/go-state-types => ../go-state-types to the very end of your Lotus go.mod file.

    • This ensures that your local clone copy of go-state-types is used. Any changes you make there will be reflected in your Lotus project.
  2. Import new actors:

    • Create a mock actor-bundle for the new network version.
    • In /build/actors run ./pack.sh vXX+1 vXX.0.0 where XX is the current actor bundle version.
  3. Define upgrade heights in build/params_:

    • Update the following files:
      • params_2k.go
        • Set previous UpgradeXxxxxHeight = abi.ChainEpoch(-xx-1)
        • Add var UpgradeXxxxxHeight = abi.ChainEpoch(200)
        • Add UpgradeXxxxxHeight = getUpgradeHeight("LOTUS_XXXXX_HEIGHT", UpgradeXXXXHeight)
        • Set const GenesisNetworkVersion = network.VersionXX where XX is the network version you are upgrading from.
      • params_butterfly.go
        • set previous upgrade to var UpgradeXxxxxHeigh = abi.ChainEpoch(-xx-1)
        • Add comment with ?????? signaling that the new upgrade date is unkown
        • Add const UpgradeXxxxxHeight = 999999999999999
      • params_calibnet.go
        • Add comment with ?????? signaling that the new upgrade date is unkown
        • Add const UpgradeXxxxxHeight = 999999999999999
      • params_interop.go
        • set previous upgrade to var UpgradeXxxxxHeigh = abi.ChainEpoch(-xx-1)
        • Add const UpgradeXxxxxHeight = 50
      • params_mainnet.go
        • Set previous upgrade to const UpgradeXxxxxHeight = XX
        • Add comment with ???? signaling that the new upgrade date is unkown
        • Add var UpgradeXxxxxxHeight = abi.ChainEpoch(9999999999)
        • Change the LOTUS_DISABLE_XXXX env variable to the new network name
      • params_testground.go
        • Add UpgradeXxxxxHeight abi.ChainEpoch = (-xx-1)
  4. Generate adapters:

    • Update gen/inlinegen-data.json.

      • Add XX+1 to "actorVersions" and set "latestActorsVersion" to XX+1.
      • Add XX+1 to "networkVersions" and set "latestNetworkVersion" to XX+1.
    • Run make actors-gen. This generates the /chain/actors/builtin/* code, /chain/actors/policy/policy.go code, /chain/actors/version.go, and /itest/kit/ensemble_opts_nv.go.

  5. Update chain/consensus/filcns/upgrades.go.

    • Import nv(XX+1) "github.com/filecoin-project/go-state-types/builtin/v(XX+1)/migration.
    • Add Schedule. 3
    • Add Migration. 4
  6. Add actorstype to the NewActorRegistry in /chain/consensus/computestate.go.

    • Add inv.Register(actorstypes.Version(XX+1), vm.ActorsVersionPredicate(actorstypes.Version(XX+1)), builtin.MakeRegistry(actorstypes.Version(XX+1)).
  7. Add upgrade field to api/types.go/ForkUpgradeParams.

    • Add UpgradeXxxxxHeight abi.ChainEpoch to ForkUpgradeParams struct.
  8. Add upgrade to node/impl/full/state.go.

    • Add UpgradeXxxxxHeight: build.UpgradeXxxxxHeight,.
  9. Add network version to chain/state/statetree.go.

    • Add network.VersionXX+1 to VersionForNetwork function.
  10. Run make gen.

  11. Run make docsgen-cli.

And you're done! These are all the steps necessary to create a network upgrade skeleton that you will be able to run in a local devnet, and creates a basis where you can start testing new FIPs. When running a local developer network from this Lotus branch, bringing in all it dependencies, you should be able to:

  • Have a local developer network that starts at the current network version.
  • Be able to see the Actor CIDs/Actor version for the mock Actor-bundle through lotus state actor-cids --network-version XX+1
  • Have a successful pre-migration.
  • Complete the migration at upgrade epoch, with a succesful upgrade.
  • Sync the new network version with the mock actor bundle, and be able to see that you are on a new network version with lotus state network-version

You can take a look at this Lotus PR as a reference, which added the skeleton for network version 23.


  1. Here is system.go template for a simple migration:

    package migration
    
    import (
        "context"
    
        system14 "github.com/filecoin-project/go-state-types/builtin/v14/system"
    
        "github.com/filecoin-project/go-state-types/migration"
    
        "github.com/ipfs/go-cid"
        cbor "github.com/ipfs/go-ipld-cbor"
    )
    
    // System Actor migrator
    type systemActorMigrator struct {
        OutCodeCID   cid.Cid
        ManifestData cid.Cid
    }
    
    func (m systemActorMigrator) MigratedCodeCID() cid.Cid {
        return m.OutCodeCID
    }
    
    func (m systemActorMigrator) MigrateState(ctx context.Context, store cbor.IpldStore, in migration.ActorMigrationInput) (*migration.ActorMigrationResult, error) {
        // The ManifestData itself is already in the blockstore
        state := system14.State{BuiltinActors: m.ManifestData}
        stateHead, err := store.Put(ctx, &state)
        if err != nil {
            return nil, err
        }
    
        return &migration.ActorMigrationResult{
            NewCodeCID: m.OutCodeCID,
            NewHead:    stateHead,
        }, nil
    }
    
    func (m systemActorMigrator) Deferred() bool {
        return false
    }
    
    ↩︎
  2. Here is top.go template for a simple migration:

    package migration
    
    import (
        "context"
    
        adt14 "github.com/filecoin-project/go-state-types/builtin/v14/util/adt"
    
        system13 "github.com/filecoin-project/go-state-types/builtin/v13/system"
    
        "github.com/filecoin-project/go-state-types/abi"
        "github.com/filecoin-project/go-state-types/builtin"
        "github.com/filecoin-project/go-state-types/manifest"
        "github.com/filecoin-project/go-state-types/migration"
    
        "github.com/ipfs/go-cid"
        cbor "github.com/ipfs/go-ipld-cbor"
        "golang.org/x/xerrors"
    )
    
    // MigrateStateTree Migrates the filecoin state tree starting from the global state tree and upgrading all actor state.
    // The store must support concurrent writes (even if the configured worker count is 1).
    func MigrateStateTree(ctx context.Context, store cbor.IpldStore, newManifestCID cid.Cid, actorsRootIn cid.Cid, priorEpoch abi.ChainEpoch, cfg migration.Config, log migration.Logger, cache migration.MigrationCache) (cid.Cid, error) {
        if cfg.MaxWorkers <= 0 {
            return cid.Undef, xerrors.Errorf("invalid migration config with %d workers", cfg.MaxWorkers)
        }
    
        adtStore := adt14.WrapStore(ctx, store)
    
        // Load input and output state trees
        actorsIn, err := builtin.LoadTree(adtStore, actorsRootIn)
        if err != nil {
            return cid.Undef, xerrors.Errorf("loading state tree: %w", err)
        }
    
        // load old manifest data
        systemActor, ok, err := actorsIn.GetActorV5(builtin.SystemActorAddr)
        if err != nil {
            return cid.Undef, xerrors.Errorf("failed to get system actor: %w", err)
        }
    
        if !ok {
            return cid.Undef, xerrors.New("didn't find system actor")
        }
    
        var systemState system13.State
        if err := store.Get(ctx, systemActor.Head, &systemState); err != nil {
            return cid.Undef, xerrors.Errorf("failed to get system actor state: %w", err)
        }
    
        var oldManifestData manifest.ManifestData
        if err := store.Get(ctx, systemState.BuiltinActors, &oldManifestData); err != nil {
            return cid.Undef, xerrors.Errorf("failed to get old manifest data: %w", err)
        }
    
        // load new manifest
        var newManifest manifest.Manifest
        if err := adtStore.Get(ctx, newManifestCID, &newManifest); err != nil {
            return cid.Undef, xerrors.Errorf("error reading actor manifest: %w", err)
        }
    
        if err := newManifest.Load(ctx, adtStore); err != nil {
            return cid.Undef, xerrors.Errorf("error loading actor manifest: %w", err)
        }
    
        // Maps prior version code CIDs to migration functions.
        migrations := make(map[cid.Cid]migration.ActorMigration)
        // Set of prior version code CIDs for actors to defer during iteration, for explicit migration afterwards.
        deferredCodeIDs := make(map[cid.Cid]struct{})
    
        for _, oldEntry := range oldManifestData.Entries {
            newCodeCID, ok := newManifest.Get(oldEntry.Name)
            if !ok {
                return cid.Undef, xerrors.Errorf("code cid for %s actor not found in new manifest", oldEntry.Name)
            }
            migrations[oldEntry.Code] = migration.CachedMigration(cache, migration.CodeMigrator{OutCodeCID: newCodeCID})
        }
    
        // migrations that migrate both code and state, override entries in `migrations`
    
        // The System Actor
    
        newSystemCodeCID, ok := newManifest.Get(manifest.SystemKey)
        if !ok {
            return cid.Undef, xerrors.Errorf("code cid for system actor not found in new manifest")
        }
    
        migrations[systemActor.Code] = systemActorMigrator{OutCodeCID: newSystemCodeCID, ManifestData: newManifest.Data}
    
        if len(migrations)+len(deferredCodeIDs) != len(oldManifestData.Entries) {
            return cid.Undef, xerrors.Errorf("incomplete migration specification with %d code CIDs, need %d", len(migrations)+len(deferredCodeIDs), len(oldManifestData.Entries))
        }
    
        actorsOut, err := migration.RunMigration(ctx, cfg, cache, store, log, actorsIn, migrations)
        if err != nil {
            return cid.Undef, xerrors.Errorf("failed to run migration: %w", err)
        }
    
        outCid, err := actorsOut.Flush()
        if err != nil {
            return cid.Undef, xerrors.Errorf("failed to flush actorsOut: %w", err)
        }
    
        return outCid, nil
    }
    
    ↩︎
  3. Here is an example of how you can add a schedule:

    {
        Height:    build.UpgradeXxxxHeight,
        Network:   network.Version(XX+1),
        Migration: UpgradeActorsV(XX+1),
        PreMigrations: []stmgr.PreMigration{{
            PreMigration:    PreUpgradeActors(VXX+1),
            StartWithin:     120,
            DontStartWithin: 15,
            StopWithin:      10,
        }},
        Expensive: true,
    },
    

    This schedule should be added to the DefaultUpgradeSchedule function, specifically within the updates array. ↩︎

  4. Here is an example of how you can add a migration:

    func PreUpgradeActorsV(XX+1)(ctx context.Context, sm *stmgr.StateManager, cache stmgr.MigrationCache, root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) error {
        // Use half the CPUs for pre-migration, but leave at least 3.
        workerCount := MigrationMaxWorkerCount
        if workerCount <= 4 {
            workerCount = 1
        } else {
            workerCount /= 2
        }
    
        lbts, lbRoot, err := stmgr.GetLookbackTipSetForRound(ctx, sm, ts, epoch)
        if err != nil {
            return xerrors.Errorf("error getting lookback ts for premigration: %w", err)
        }
    
        config := migration.Config{
            MaxWorkers:        uint(workerCount),
            ProgressLogPeriod: time.Minute * 5,
        }
    
        _, err = upgradeActorsV(XX+1)Common(ctx, sm, cache, lbRoot, epoch, lbts, config)
        return err
    }
    
    func UpgradeActorsV(XX+1)(ctx context.Context, sm *stmgr.StateManager, cache stmgr.MigrationCache, cb stmgr.ExecMonitor,
        root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet) (cid.Cid, error) {
        // Use all the CPUs except 2.
        workerCount := MigrationMaxWorkerCount - 3
        if workerCount <= 0 {
            workerCount = 1
        }
        config := migration.Config{
            MaxWorkers:        uint(workerCount),
            JobQueueSize:      1000,
            ResultQueueSize:   100,
            ProgressLogPeriod: 10 * time.Second,
        }
        newRoot, err := upgradeActorsV(XX+1)Common(ctx, sm, cache, root, epoch, ts, config)
        if err != nil {
            return cid.Undef, xerrors.Errorf("migrating actors vXX state: %w", err)
        }
        return newRoot, nil
    }
    
    func upgradeActorsV(XX+1)Common(
        ctx context.Context, sm *stmgr.StateManager, cache stmgr.MigrationCache,
        root cid.Cid, epoch abi.ChainEpoch, ts *types.TipSet,
        config migration.Config,
    ) (cid.Cid, error) {
        writeStore := blockstore.NewAutobatch(ctx, sm.ChainStore().StateBlockstore(), units.GiB/4)
        adtStore := store.ActorStore(ctx, writeStore)
        // ensure that the manifest is loaded in the blockstore
        if err := bundle.LoadBundles(ctx, writeStore, actorstypes.Version(XX+1)); err != nil {
            return cid.Undef, xerrors.Errorf("failed to load manifest bundle: %w", err)
        }
    
        // Load the state root.
        var stateRoot types.StateRoot
        if err := adtStore.Get(ctx, root, &stateRoot); err != nil {
            return cid.Undef, xerrors.Errorf("failed to decode state root: %w", err)
        }
    
        if stateRoot.Version != types.StateTreeVersion5 {
            return cid.Undef, xerrors.Errorf(
                "expected state root version 5 for actors vXX+1 upgrade, got %d",
                stateRoot.Version,
            )
        }
    
        manifest, ok := actors.GetManifest(actorstypes.Version(XX+1))
        if !ok {
            return cid.Undef, xerrors.Errorf("no manifest CID for vXX+1 upgrade")
        }
    
        // Perform the migration
        newHamtRoot, err := nv(XX+1).MigrateStateTree(ctx, adtStore, manifest, stateRoot.Actors, epoch, config,
            migrationLogger{}, cache)
        if err != nil {
            return cid.Undef, xerrors.Errorf("upgrading to actors vXX+1: %w", err)
        }
    
        // Persist the result.
        newRoot, err := adtStore.Put(ctx, &types.StateRoot{
            Version: types.StateTreeVersion5,
            Actors:  newHamtRoot,
            Info:    stateRoot.Info,
        })
        if err != nil {
            return cid.Undef, xerrors.Errorf("failed to persist new state root: %w", err)
        }
    
        // Persists the new tree and shuts down the flush worker
        if err := writeStore.Flush(ctx); err != nil {
            return cid.Undef, xerrors.Errorf("writeStore flush failed: %w", err)
        }
    
        if err := writeStore.Shutdown(ctx); err != nil {
            return cid.Undef, xerrors.Errorf("writeStore shutdown failed: %w", err)
        }
    
        return newRoot, nil
    }
    
    ↩︎