Commit Graph

30 Commits

Author SHA1 Message Date
Steven Allen
c31f5130e3 update imports to v3 2021-01-21 15:21:19 -08:00
Steven Allen
95c57d0ce3 and actually hook up loading logic 2021-01-21 15:21:19 -08:00
Steven Allen
9ce63c1211 simplify v3 claims map access 2021-01-21 15:21:19 -08:00
Aayush Rajasekaran
ee99e68614 Add v3 actors support for power 2021-01-21 15:21:19 -08:00
frrist
7b8dae92d9 feat: add power actor claim diff method 2020-10-28 16:52:52 -07:00
frrist
e33cc5ee12 polish: add ClaimsChanged method to power shim 2020-10-28 13:56:02 -07:00
Łukasz Magiera
041762a34f
Merge pull request from filecoin-project/steb/actor-v2-imports
Remove most v0 actor imports
2020-10-22 17:17:56 +02:00
Łukasz Magiera
b85bf82d00
Merge pull request from filecoin-project/asr/shed-won-power
Add a shed util to determine % of power that has won a block
2020-10-22 15:40:55 +02:00
Steven Allen
bcabe7b3b5 migrate methods to abstracted methods
Method numbers never change anyways. At worst, we'll deprecate old methods and
have to explicitly import them from the correct actors version to use them.
2020-10-21 12:18:37 -07:00
Steven Allen
c296e1bbca use actor abstraction in metrics command 2020-10-11 20:31:20 -07:00
Aayush Rajasekaran
bae3b7d594 add a shed util to determine % of power that has won a block 2020-10-11 19:05:54 -04:00
Steven Allen
ca9448bc11 rename actors v1 -> actors v2
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
2020-09-28 13:13:18 -07:00
Steven Allen
2049daa008 fix actor imports 2020-09-28 13:12:41 -07:00
Steven Allen
d9656f5220 add a generic load method for actor state
This will make it easier to load arbitrary actors. We can:

* Type switch (sort of unsafe, may want marker methods?)
* Use this with `vm.MutateActorState`.
2020-09-25 12:49:39 -07:00
Steven Allen
edb31e606a correctly load new actors 2020-09-25 12:49:39 -07:00
Steven Allen
35562bd2f9 fixup v1 actors for new methods
Also, correctly handle multiple ADT versions.
2020-09-25 12:49:39 -07:00
Aayush Rajasekaran
ebad0ded3d Introduce v1 actors 2020-09-25 12:49:39 -07:00
Aayush Rajasekaran
b355eb75eb Add compile-time checks that actors interfaces are correctly implemented 2020-09-21 02:19:32 -04:00
Aayush Rajasekaran
ed285f1114 Abstract SectorOnChainInfo and SectorPreCommitOnChainInfo 2020-09-21 01:09:42 -04:00
Aayush Rajasekaran
7c3f638f68 Abstract FilterEstimate, PreCommitDepositForPower, and InitialPledgeForPower 2020-09-19 00:41:24 -04:00
Steven Allen
1bf3b4989d rename imports to match actors code
`sed -i 's/\bv0\(\w\)\(\w*\)/\L\1\E\20/g' **/*.go`
2020-09-18 14:59:27 -07:00
Steven Allen
fb2b25c297 finish upgrading chainwatch 2020-09-18 13:43:30 -07:00
Aayush Rajasekaran
b4ee519282 Partial progress towards switching to miner and power interfaces 2020-09-16 01:37:49 -04:00
Steven Allen
92471d41d6 migrate precommit deposit function 2020-09-15 16:47:58 -07:00
Steven Allen
02bc5fab26 add power actor address alias 2020-09-15 14:56:00 -07:00
Łukasz Magiera
4419850195 state api impl fixes 2020-09-15 15:29:25 +02:00
Steven Allen
cc4d5306eb Progress 2020-09-14 15:43:12 -07:00
Łukasz Magiera
683a58195e More terraforming in chain/ 2020-09-14 14:46:38 +02:00
Łukasz Magiera
38f87981c1 Fix some build errors 2020-09-14 13:14:06 +02:00
Steven Allen
d3594835c4 [WIP] Network upgrade support
This patch starts adding support for network upgrades.

* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.

This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.

Notes:

* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.

TODO:

* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.
2020-09-11 20:16:29 -07:00