and actually hook up loading logic
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@ -57,6 +57,8 @@ func Load(store adt.Store, act *types.Actor) (st State, err error) {
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return load0(store, act.Head)
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case builtin2.StorageMinerActorCodeID:
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return load2(store, act.Head)
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case builtin3.StorageMinerActorCodeID:
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return load3(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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@ -37,6 +37,8 @@ func Load(store adt.Store, act *types.Actor) (State, error) {
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return load0(store, act.Head)
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case builtin2.MultisigActorCodeID:
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return load2(store, act.Head)
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case builtin3.MultisigActorCodeID:
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return load3(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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@ -41,6 +41,8 @@ func Load(store adt.Store, act *types.Actor) (State, error) {
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return load0(store, act.Head)
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case builtin2.PaymentChannelActorCodeID:
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return load2(store, act.Head)
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case builtin3.PaymentChannelActorCodeID:
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return load3(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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@ -42,6 +42,8 @@ func Load(store adt.Store, act *types.Actor) (st State, err error) {
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return load0(store, act.Head)
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case builtin2.StoragePowerActorCodeID:
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return load2(store, act.Head)
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case builtin3.StoragePowerActorCodeID:
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return load3(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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@ -39,6 +39,8 @@ func Load(store adt.Store, act *types.Actor) (st State, err error) {
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return load0(store, act.Head)
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case builtin2.RewardActorCodeID:
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return load2(store, act.Head)
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case builtin3.RewardActorCodeID:
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return load3(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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@ -39,6 +39,8 @@ func Load(store adt.Store, act *types.Actor) (State, error) {
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return load0(store, act.Head)
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case builtin2.VerifiedRegistryActorCodeID:
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return load2(store, act.Head)
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case builtin3.VerifiedRegistryActorCodeID:
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return load3(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
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}
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