Commit Graph

90 Commits

Author SHA1 Message Date
3b7f71f533 upgrading to upstream v1.27.1-rc1 2024-06-21 18:48:22 +00:00
Masih H. Derkani
f907354300 Refactor LookupID* APIs in StateManager and StateTree
The naming of `LookupID` can cause confusion when resolving actor IDs vs
 ID addresses. To avoid this:

* Refactor `StateTree` `LookupID` to `LookupIDAddress`, because it
returns ID address.
* Refactor `StateManager` `LookupID` to
`LookupIDAddress` because it also returns ID address via a chain call to
`StateTree`.
* Introduce a new API `StateManager` dedicated to resolving address to
actor ID, called `LookupID` which returns `abi.ActorID`.

For context, see:
 * https://github.com/filecoin-project/lotus/pull/11723#discussion_r1534728607
2024-04-24 15:25:48 +01:00
Phi-rjan
6f7498b622
chore: Merge nv22 into master (#11699)
* [WIP] feat: Add nv22 skeleton

Addition of Network Version 22 skeleton

* update FFI

* feat: drand: refactor round verification

* feat: sealing: Support nv22 DDO features in the sealing pipeline (#11226)

* Initial work supporting DDO pieces in lotus-miner

* sealing: Update pipeline input to operate on UniversalPiece

* sealing: Update pipeline checks/sealing states to operate on UniversalPiece

* sealing: Make pipeline build with UniversalPiece

* move PieceDealInfo out of api

* make gen

* make sealing pipeline unit tests pass

* fix itest ensemble build

* don't panic in SectorsStatus with deals

* stop linter from complaining about checkPieces

* fix sector import tests

* mod tidy

* sealing: Add logic for (pre)committing DDO sectors

* sealing: state-types with method defs

* DDO non-snap pipeline works(?), DDO Itests

* DDO support in snapdeals pipeline

* make gen

* update actor bundles

* update the gst market fix

* fix: chain: use PreCommitSectorsBatch2 when setting up genesis

* some bug fixes

* integration working changes

* update actor bundles

* Make TestOnboardRawPieceSnap pass

* Appease the linter

* Make deadlines test pass with v12 actors

* Update go-state-types, abstract market DealState

* make gen

* mod tidy, lint fixes

* Fix some more tests

* Bump version in master

Bump version in master

* Make gen

Make gen

* fix sender

* fix: lotus-provider: Fix winning PoSt

* fix: sql Scan cannot write to an object

* Actually show miner-addrs in info-log

Actually show miner-addrs in lotus-provider info-log

* [WIP] feat: Add nv22 skeleton

Addition of Network Version 22 skeleton

* update FFI

* ddo is now nv22

* make gen

* temp actor bundle with ddo

* use working go-state-types

* gst with v13 market migration

* update bundle, builtin.MethodsMiner.ProveCommitSectors2 -> 3

* actually working v13 migration, v13 migration itest

* Address review

* sealing: Correct DDO snap pledge math

* itests: Mixed ddo itest

* pipeline: Fix sectorWeight

* sealing: convert market deals into PAMs in mixed sectors

* sealing: make market to ddo conversion work

* fix lint

* update gst

* Update actors and GST to lastest integ branch

* commit batcher: Update ProveCommitSectors3Params builder logic

* make gen

* use builtin-actors master

* ddo: address review

* itests: Add commd assertions to ddo tests

* make gen

* gst with fixed types

* config knobs for RequireActivationSuccess

* storage: Drop obsolete flaky tasts

---------

Co-authored-by: Jennifer Wang <jiayingw703@gmail.com>
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai>
Co-authored-by: Phi <orjan.roren@gmail.com>
Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com>
Co-authored-by: TippyFlits <james.bluett@protocol.ai>

* feat: implement FIP-0063

* chore: deps: update to go-multiaddr v0.12.2 (#11602)

* feat: fvm: update the FVM/FFI to v4.1 (#11608) (#11612)

This:

1. Adds nv22 support.
2. Updates the message tracing format.

Co-authored-by: Steven Allen <steven@stebalien.com>

* AggregateProofType nil when doing batch updates

Use latest nv22 go-state-types version with matching update

* Update to v13.0.0-rc.2 bundle

* chore: Upgrade heights and codename

Update upgrade heights

Co-Authored-By: Steven Allen <steven@stebalien.com>

* Update epoch after nv22 DRAND switch

Update epoch after nv22 DRAND switch

* Update Mango codename to Phoneix

Make the codename for the Drand-change inline with Dragon style.

* Add UpgradePhoenixHeight to API params

* set UpgradePhoenixHeight to be one hour after Dragon

* Make gen

Make gen and UpgradePhoenixHeight in butterfly and local devnet to be in line with Calibration and Mainnet

* Update epoch heights (#11637)

Update epoch heights

* new: add forest bootstrap nodes (#11636)

Signed-off-by: samuelarogbonlo <sbayo971@gmail.com>

* Merge pull request #11491 from filecoin-project/fix/remove-decommissioned-pl-bootstrap-nodes

Remove PL operated bootstrap nodes from mainnet.pi

* feat: api: new verified registry methods to get all allocations and claims (#11631)

* new verireg methods

* update changelog and add itest

* update itest and cli

* update new method's support till v9

* remove gateway APIs

* fix cli internal var names

* chore:: backport #11609 to the feat/nv22 branch (#11644)

* feat: api: improve the correctness of Eth's trace_block (#11609)

* Improve the correctness of Eth's trace_block

- Improve encoding/decoding of parameters and return values:
  - Encode "native" parameters and return values with Solidity ABI.
  - Correctly decode parameters to "create" calls.
  - Use the correct (ish) output for "create" calls.
  - Handle all forms of "create".
- Make robust with respect to reverts:
  - Use the actor ID/address from the trace instead of looking it up in
    the state-tree (may not exist in the state-tree due to a revert).
  - Gracefully handle failed actor/contract creation.
- Improve performance:
  - We avoid looking anything up in the state-tree when translating the
    trace, which should significantly improve performance.
- Improve code readability:
  - Remove all "backtracking" logic.
  - Use an "environment" struct to store temporary state instead of
    attaching it to the trace.
- Fix random bugs:
  - Fix an allocation bug in the "address" logic (need to set the
    capacity before modifying the slice).
  - Improved error checking/handling.
- Use correct types for `trace_block` action/results (create, call, etc.).
  - And use the correct types for Result/Action structs instead of reusing the same "Call" action every time.
- Improve error messages.

* Make gen

Make gen

---------

Co-authored-by: Steven Allen <steven@stebalien.com>

* fix: add UpgradePhoenixHeight to StateGetNetworkParams (#11648)

* chore: deps: update to go-state-types v13.0.0-rc.1

* do NOT update the cache when running the real migration

* Merge pull request #11632 from hanabi1224/hm/drand-test

feat: drand quicknet: allow scheduling drand quicknet upgrade before nv22 on 2k devnet

* chore: deps: update to go-state-types v13.0.0-rc.2

chore: deps: update to go-state-types v13.0.0-rc.2

* feat: set migration config UpgradeEpoch for v13 actors upgrade

* Built-in actor events first draft

* itest for DDO non-market verified data w/ builtin actor events

* Tests for builtin actor events API

* Clean up DDO+Events tests, add lots of explainer comments

* Minor tweaks to events types

* Avoid duplicate messages when looking for receipts

* Rename internal events modules for clarity

* Adjust actor event API after review

* s/ActorEvents/Events/g in global config

* Manage event sending rate for SubscribeActorEvents

* Terminate SubscribeActorEvents chan when at max height

* Document future API changes

* More clarity in actor event API docs

* More post-review changes, lots of tests for SubscribeActorEvents

Use BlockDelay as the window for receiving events on the SubscribeActorEvents
channel. We expect the user to have received the initial batch of historical
events (if any) in one block's time. For real-time events we expect them to
not fall behind by roughly one block's time.

* Remove duplicate code from actor event type marshalling tests

Reduce verbosity and remove duplicate test logic from actor event types
JSON marshalling tests.

* Rename actor events test to follow go convention

Add missing `s` to `actor_events` test file to follow golang convention
used across the repo.

* Run actor events table tests in deterministic order

Refactor `map` usage for actor event table tests to ensure deterministic
test execution order, making debugging potential issues easier. If
non-determinism is a target, leverage Go's built-in parallel testing
capabilities.

* Reduce scope for filter removal failure when getting actor events

Use a fresh context to remove the temporary filter installed solely to
get the actor events. This should reduce chances of failure in a case
where the original context may be expired/cancelled.

Refactor removal into a `defer` statement for a more readable, concise
return statement.

* Use fixed RNG seed for actor event tests

Improve determinism in actor event tests by using a fixed RNG seed. This
makes up a more reproducible test suit.

* Use provided libraries to assert eventual conditions

Use the functionalities already provided by `testify` to assert eventual
conditions, and remove the use of `time.Sleep`.

Remove duplicate code in utility functions that are already defined.

Refactor assertion helper functions to use consistent terminology:
"require" implies fatal error, whereas "assert" implies error where the
test may proceed executing.

* Update changelog for actor events APIs

* Fix concerns and docs identified by review

* Update actor bundle to v13.0.0-rc3

Update actor bundle to v13.0.0-rc3

* Prep Lotus v1.26.0-rc1

- For sanity reverting the mainnet upgrade epoch to 99999999, and then only set it when cutting the final release

-Update Calibnet CIDs to v13.0.0-rc3

- Add GetActorEvents, SubscribeActorEvents, GetAllClaims and GetAllAllocations methods to the changelog

Co-Authored-By: Jiaying Wang <42981373+jennijuju@users.noreply.github.com>

* Update CHANGELOG.md

Co-authored-by: Masih H. Derkani <m@derkani.org>

* Make gen

Make gen

* fix: beacon: validate drand change at nv16 correctly

* bump to v1.26.0-rc2

* test: cleanup ddo verified itest, extract steps to functions

also add allocation-removed event case

* test: extract verified DDO test to separate file, add more checks

* test: add additional actor events checks

* Add verification for "deal-activated" actor event

* docs(drand): document the meaning of "IsChained" (#11692)

* Resolve conflicts

I encountered multiple issues when trying to run make gen. And these changes fixed a couple of them:
- go mod tidy
- Remove RaftState/RaftLeader
- Revert `if ts.Height() > claim.TermMax+claim.TermStart || !cctx.IsSet("expired")` to the what is in the release/v1.26.0: `if tsHeight > val.TermMax || !expired`

* fixup imports, make jen

* Update version

Update version in master to v1.27.0-dev

* Update node/impl/full/dummy.go

Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com>

* Adjust ListClaimsCmd

Adjust ListClaimsCmd according to review

---------

Signed-off-by: samuelarogbonlo <sbayo971@gmail.com>
Co-authored-by: TippyFlits <james.bluett@protocol.ai>
Co-authored-by: Aayush <arajasek94@gmail.com>
Co-authored-by: Łukasz Magiera <magik6k@users.noreply.github.com>
Co-authored-by: Jennifer Wang <jiayingw703@gmail.com>
Co-authored-by: Shrenuj Bansal <shrenuj.bansal@protocol.ai>
Co-authored-by: Andrew Jackson (Ajax) <snadrus@gmail.com>
Co-authored-by: Steven Allen <steven@stebalien.com>
Co-authored-by: Rod Vagg <rod@vagg.org>
Co-authored-by: Samuel Arogbonlo <47984109+samuelarogbonlo@users.noreply.github.com>
Co-authored-by: LexLuthr <88259624+LexLuthr@users.noreply.github.com>
Co-authored-by: tom123222 <160735201+tom123222@users.noreply.github.com>
Co-authored-by: Aarsh Shah <aarshkshah1992@gmail.com>
Co-authored-by: Masih H. Derkani <m@derkani.org>
Co-authored-by: Jiaying Wang <42981373+jennijuju@users.noreply.github.com>
2024-03-12 10:33:58 +01:00
Andrew Jackson (Ajax)
848c20d15f Merge branch 'master' into feat/sturdypost 2023-11-06 16:10:57 -06:00
Alejandro Criado-Pérez
b6a77dfafc
Fix/texts (#11298)
* documentation text corrections

* Text corrections in go files

* make docsgen-cli
2023-10-27 11:32:42 -07:00
Andrew Jackson (Ajax)
a888b6320c harmonytask bump http protocol spec & lints 2023-09-22 18:06:26 -05:00
Andrew Jackson (Ajax)
a520ee85d6 master-to-sturdy 2023-09-21 10:37:02 -05:00
Phi
8b5da86727 feat: introduce local nv21 skeleton
Introduce nv21 skeleton for local testing:

- Use local go-state-types with actor_version_checklist changes: https://github.com/filecoin-project/go-state-types/blob/master/actors_version_checklist.md
- Imports mock v12-actors bundle
- Define upgrade heights
- Generate adapters
- Add upgrade schedule and migration
- Add actorstype to the NewActorRegistry in /chain/consensus/computestate.go
- Add upgrade field to api/types.go/ForkUpgradeParams
- Add upgrade to node/impl/full/state.go
- Add network version to chain/state/statetree.go
- make jen
- make docsgen-cli
2023-08-16 20:01:48 +02:00
Aayush
3636af4cd9 feat: Introduce nv19 skeleton
Update to go-state-types v0.11.0-alpha-1

Introduce dummy v11 actor bundles

Make new actors adapters

Add upgrade to Upgrade Schedules

make jen

Update to go-state-types v0.11.0-alpha-2
2023-03-29 16:13:41 -04:00
vyzo
378c9d37d0 lint 2022-11-09 11:38:16 +02:00
vyzo
674d127701 state tree version 5 scaffolding 2022-11-09 10:44:51 +02:00
vyzo
1aadbf16ba define StateTreeVersion5 for NetworkVersion18 2022-11-09 08:30:42 +02:00
vyzo
6aee53fc8b make gen 2022-11-09 07:36:09 +02:00
Aayush
0efca4d266 introduce v9 actors and nv17 2022-09-09 21:40:15 -04:00
Łukasz Magiera
e65fae28de chore: fix imports 2022-06-14 17:00:51 +02:00
Aayush
3370847f3e Implement FIP-0031 2022-04-14 19:28:16 +03:00
Aayush Rajasekaran
1449644c34 Integrate v7 actors 2021-11-17 15:55:14 -05:00
Łukasz Magiera
463f55ba13 Use more inline-gen 2021-10-18 17:46:50 +02:00
Aayush Rajasekaran
7b4c657e90 Add v6 actors 2021-09-21 14:23:14 -04:00
frrist
256d12773b polish(errors): better state tree errors 2021-07-28 17:50:22 -07:00
frrist
d02a2a2cfa polish(statetree): accept a context in statetree diff for timeouts
- this operation can take a while, this changes gives users the option
to abort if it takes "too long".
2021-06-30 16:40:43 -07:00
Steven Allen
eb0a15faf0 fix(genesis): set initial balances to 0 2021-06-18 15:44:37 -07:00
Steven Allen
8a215df46b fix(statetree): make StateTree.ForEach take layers into account
This likely isn't used anywhere, but this _should_ take layers into
account (and I kind of just assumed it did).
2021-06-18 15:44:36 -07:00
Łukasz Magiera
ee21351aa0 statetree: Add missing version defs 2021-06-01 21:16:01 +02:00
Łukasz Magiera
1e4456138e Merge master into feat/nv13 2021-05-27 12:28:20 +02:00
Aayush Rajasekaran
7714537239 Allow starting networks from arbitrary actor versions 2021-05-26 12:48:14 -04:00
Łukasz Magiera
43c62f4406
Revert "Allow starting networks from arbitrary actor versions" 2021-05-26 12:33:08 +02:00
Aayush Rajasekaran
cf574ca9a1 Allow starting networks from arbitrary actor versions 2021-05-25 19:30:20 -04:00
Łukasz Magiera
2afe725933 Get PreCommitting to work 2021-05-17 22:02:23 +02:00
Aayush Rajasekaran
4193235b59 Allow creation of state tree v3s 2021-04-30 22:41:02 -04:00
Aayush Rajasekaran
f1ded63d60 v4 specs-actors integration, nv12 migration 2021-04-27 02:02:44 -04:00
Steven Allen
1f62c07789 add back logging 2021-01-21 15:21:19 -08:00
Steven Allen
1a790f5ee3 use actors state-tree abstraction
Well, not fully, but this is enough to ensure we use the correct bitwidth and such.
2021-01-21 15:21:19 -08:00
Steven Allen
9d2c430138 remove abstract map constructor/loader
Different maps have different parameters now so we just construct/load them manually where needed.
2021-01-21 15:21:19 -08:00
Aayush Rajasekaran
ba3b32cfe7 Pull in actors v3 2021-01-21 15:21:18 -08:00
Jakub Sztandera
cb0513f4c1
Add test
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
2020-10-20 01:30:40 +02:00
Jakub Sztandera
be42dd824b
state: optimize state snapshot address cache
Signed-off-by: Jakub Sztandera <kubuxu@protocol.ai>
2020-10-20 00:43:51 +02:00
Steven Allen
e803cf151f introduce separate state-tree versions
Instead of versioning the state tree along with the actors, version it
separately. This structure may not upgrade every time we update actors.
2020-10-07 12:04:32 -07:00
Steven Allen
2315db161b cleanup state-tree loading
And remove incorrect comment.
2020-09-28 16:46:29 -07:00
Steven Allen
ca9448bc11 rename actors v1 -> actors v2
The actual actors version is v2, not v1. Using Version1 internally was really confusing.
2020-09-28 13:13:18 -07:00
Steven Allen
271ceb968a add v1 support to the state tree 2020-09-25 12:55:10 -07:00
Steven Allen
7d3bd146e6 rebase fixup 2020-09-25 12:51:02 -07:00
Steven Allen
87351fa35c move version to actors, from builtin
Otherwise, we're going to end up with an import cycle between the adt and this
version.
2020-09-25 12:49:39 -07:00
Raúl Kripalani
68663060dc add state.StateTree#Version() accessor. 2020-09-24 17:58:49 +01:00
Steven Allen
ab070f2ebe copy actor object when iterating over actors
This is a pretty big footgun.
2020-09-22 11:09:41 -07:00
Steven Allen
24ae9205fe cross-version state tree diff 2020-09-21 12:50:12 -07:00
Steven Allen
cc4d5306eb Progress 2020-09-14 15:43:12 -07:00
Łukasz Magiera
38f87981c1 Fix some build errors 2020-09-14 13:14:06 +02:00
Steven Allen
d3594835c4 [WIP] Network upgrade support
This patch starts adding support for network upgrades.

* It adds an actors abstraction layer for loading abstract (cross-version) actors.
* It starts switching over to a shared deadline type.
* It adds an abstraction for ADTs (hamt/amt).
* It removes the callback-based API in the StateManager (difficult to abstract
across actor versions).
* It _does not_ actually add support for actors v2. We can do that in a followup
patch but that should be relatively easy.

This patch is heavily WIP and does not compile. Feel free to push changes
directly to this branch.

Notes:

* State tree access now needs a network version, because the HAMT type will change.
* I haven't figured out a nice way to abstract over changes to the _message_
types. However, many of them will be type aliased to actors v0 in actors v2 so
we can likely continue using the v0 versions (or use the v2 versions
everywhere). I've been renaming imports to `v0*` to make it clear that we're
importing types from a _specific_ actors version.

TODO:

* Consider merging incremental improvements? We'd have to get this compiling
again first but we could merge in the new abstractions, and slowly switch over.
* Finish migrating to the new abstractions.
* Remove all actor state types from the public API. See `miner.State.Info()` for
the planned approach here.
* Fix the tests. This is likely going to be a massive pain.
2020-09-11 20:16:29 -07:00
Steven Allen
5733c71c50 Lint everything
We were ignoring quite a few error cases, and had one case where we weren't
actually updating state where we wanted to. Unfortunately, if the linter doesn't
pass, nobody has any reason to actually check lint failures in CI.

There are three remaining XXXs marked in the code for lint.
2020-08-20 20:46:36 -07:00