configure Dout=0 for bootstrappers, turn off Mesh Failure Penalty for messages as well
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@ -129,18 +129,21 @@ func GossipSub(mctx helpers.MetricsCtx, lc fx.Lifecycle, host host.Host, nn dtyp
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FirstMessageDeliveriesDecay: pubsub.ScoreParameterDecay(10 * time.Minute),
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FirstMessageDeliveriesCap: 1000,
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// tracks deliveries in the last minute
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// penalty activates at 1 min and expects 2.5 txs
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MeshMessageDeliveriesWeight: -16, // max penalty is -100
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MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute),
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MeshMessageDeliveriesCap: 100, // 100 txs in a minute
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MeshMessageDeliveriesThreshold: 2.5, // 60/12/2 txs/minute
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MeshMessageDeliveriesWindow: 10 * time.Millisecond,
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MeshMessageDeliveriesActivation: time.Minute,
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// Mesh Delivery Failure is currently turned off for messages
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// This is on purpose as the network is still too small, which results in
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// asymmetries and potential unmeshing from negative scores.
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// // tracks deliveries in the last minute
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// // penalty activates at 1 min and expects 2.5 txs
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// MeshMessageDeliveriesWeight: -16, // max penalty is -100
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// MeshMessageDeliveriesDecay: pubsub.ScoreParameterDecay(time.Minute),
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// MeshMessageDeliveriesCap: 100, // 100 txs in a minute
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// MeshMessageDeliveriesThreshold: 2.5, // 60/12/2 txs/minute
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// MeshMessageDeliveriesWindow: 10 * time.Millisecond,
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// MeshMessageDeliveriesActivation: time.Minute,
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// decays after 5min
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MeshFailurePenaltyWeight: -16,
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MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(5 * time.Minute),
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// // decays after 5min
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// MeshFailurePenaltyWeight: -16,
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// MeshFailurePenaltyDecay: pubsub.ScoreParameterDecay(5 * time.Minute),
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// invalid messages decay after 1 hour
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InvalidMessageDeliveriesWeight: -2000,
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@ -165,6 +168,7 @@ func GossipSub(mctx helpers.MetricsCtx, lc fx.Lifecycle, host host.Host, nn dtyp
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pubsub.GossipSubDscore = 0
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pubsub.GossipSubDlo = 0
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pubsub.GossipSubDhi = 0
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pubsub.GossipSubDout = 0
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pubsub.GossipSubDlazy = 1024
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pubsub.GossipSubGossipFactor = 0.5
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// turn on PX
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