2020-09-15 21:55:48 +00:00
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package reward
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import (
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2022-11-16 22:32:59 +00:00
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"fmt"
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2020-09-24 00:40:29 +00:00
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"github.com/ipfs/go-cid"
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2022-06-14 15:00:51 +00:00
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"github.com/filecoin-project/go-state-types/abi"
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2022-11-16 22:32:59 +00:00
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actorstypes "github.com/filecoin-project/go-state-types/actors"
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2020-09-19 04:30:24 +00:00
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miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
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2020-09-23 22:36:56 +00:00
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reward0 "github.com/filecoin-project/specs-actors/actors/builtin/reward"
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smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing"
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2022-06-14 15:00:51 +00:00
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2022-11-16 22:32:59 +00:00
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"github.com/filecoin-project/lotus/chain/actors"
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2022-06-14 15:00:51 +00:00
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/actors/builtin"
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2020-09-15 21:55:48 +00:00
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)
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2020-09-21 06:19:32 +00:00
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var _ State = (*state0)(nil)
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2020-09-24 00:40:29 +00:00
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func load0(store adt.Store, root cid.Cid) (State, error) {
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out := state0{store: store}
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err := store.Get(store.Context(), root, &out)
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if err != nil {
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return nil, err
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}
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return &out, nil
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}
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2021-05-15 01:11:23 +00:00
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func make0(store adt.Store, currRealizedPower abi.StoragePower) (State, error) {
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out := state0{store: store}
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out.State = *reward0.ConstructState(currRealizedPower)
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return &out, nil
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}
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2020-09-18 21:59:27 +00:00
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type state0 struct {
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2020-09-23 22:36:56 +00:00
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reward0.State
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2020-09-15 21:55:48 +00:00
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store adt.Store
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}
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2020-09-15 23:47:58 +00:00
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2021-04-27 18:48:32 +00:00
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func (s *state0) ThisEpochReward() (abi.TokenAmount, error) {
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2020-09-18 20:43:14 +00:00
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return s.State.ThisEpochReward, nil
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}
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2020-09-18 21:59:27 +00:00
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func (s *state0) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
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2021-04-30 15:51:24 +00:00
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2022-04-20 21:34:28 +00:00
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return builtin.FilterEstimate(*s.State.ThisEpochRewardSmoothed), nil
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2021-04-30 15:51:24 +00:00
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2020-09-15 23:47:58 +00:00
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}
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2020-09-17 06:42:39 +00:00
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2020-09-18 21:59:27 +00:00
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func (s *state0) ThisEpochBaselinePower() (abi.StoragePower, error) {
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2020-09-18 20:43:14 +00:00
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return s.State.ThisEpochBaselinePower, nil
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}
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2020-09-18 21:59:27 +00:00
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func (s *state0) TotalStoragePowerReward() (abi.TokenAmount, error) {
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2020-09-17 08:17:14 +00:00
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return s.State.TotalMined, nil
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}
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2020-09-18 21:59:27 +00:00
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func (s *state0) EffectiveBaselinePower() (abi.StoragePower, error) {
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2020-09-17 08:17:14 +00:00
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return s.State.EffectiveBaselinePower, nil
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}
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2020-09-18 21:59:27 +00:00
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func (s *state0) EffectiveNetworkTime() (abi.ChainEpoch, error) {
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2020-09-18 20:43:14 +00:00
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return s.State.EffectiveNetworkTime, nil
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}
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2021-04-27 18:48:32 +00:00
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func (s *state0) CumsumBaseline() (reward0.Spacetime, error) {
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2020-09-18 20:43:14 +00:00
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return s.State.CumsumBaseline, nil
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}
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2021-04-27 18:48:32 +00:00
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func (s *state0) CumsumRealized() (reward0.Spacetime, error) {
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2020-10-09 16:23:40 +00:00
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return s.State.CumsumRealized, nil
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2020-09-17 06:42:39 +00:00
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}
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2020-09-19 04:30:24 +00:00
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func (s *state0) InitialPledgeForPower(sectorWeight abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
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return miner0.InitialPledgeForPower(
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sectorWeight,
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s.State.ThisEpochBaselinePower,
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networkTotalPledge,
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s.State.ThisEpochRewardSmoothed,
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2020-09-23 22:36:56 +00:00
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&smoothing0.FilterEstimate{
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2020-09-19 04:30:24 +00:00
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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circSupply), nil
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}
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func (s *state0) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
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return miner0.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
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2020-09-23 22:36:56 +00:00
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&smoothing0.FilterEstimate{
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2020-09-19 04:30:24 +00:00
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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sectorWeight), nil
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}
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2021-05-15 01:11:23 +00:00
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func (s *state0) GetState() interface{} {
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return &s.State
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}
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2022-11-16 22:32:59 +00:00
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func (s *state0) ActorKey() string {
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return actors.RewardKey
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}
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func (s *state0) ActorVersion() actorstypes.Version {
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return actorstypes.Version0
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}
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func (s *state0) Code() cid.Cid {
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code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
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if !ok {
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panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
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}
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return code
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}
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