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package reward
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import (
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/actors/builtin"
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miner0 "github.com/filecoin-project/specs-actors/actors/builtin/miner"
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reward0 "github.com/filecoin-project/specs-actors/actors/builtin/reward"
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smoothing0 "github.com/filecoin-project/specs-actors/actors/util/smoothing"
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)
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var _ State = (*state0)(nil)
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type state0 struct {
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reward0.State
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store adt.Store
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}
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func (s *state0) ThisEpochReward() (abi.StoragePower, error) {
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return s.State.ThisEpochReward, nil
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}
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func (s *state0) ThisEpochRewardSmoothed() (builtin.FilterEstimate, error) {
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return builtin.FromV0FilterEstimate(*s.State.ThisEpochRewardSmoothed), nil
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}
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func (s *state0) ThisEpochBaselinePower() (abi.StoragePower, error) {
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return s.State.ThisEpochBaselinePower, nil
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}
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func (s *state0) TotalStoragePowerReward() (abi.TokenAmount, error) {
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return s.State.TotalMined, nil
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}
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func (s *state0) EffectiveBaselinePower() (abi.StoragePower, error) {
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return s.State.EffectiveBaselinePower, nil
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}
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func (s *state0) EffectiveNetworkTime() (abi.ChainEpoch, error) {
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return s.State.EffectiveNetworkTime, nil
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}
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func (s *state0) CumsumBaseline() (abi.StoragePower, error) {
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return s.State.CumsumBaseline, nil
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}
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func (s *state0) CumsumRealized() (abi.StoragePower, error) {
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return s.State.CumsumBaseline, nil
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}
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func (s *state0) InitialPledgeForPower(sectorWeight abi.StoragePower, networkTotalPledge abi.TokenAmount, networkQAPower *builtin.FilterEstimate, circSupply abi.TokenAmount) (abi.TokenAmount, error) {
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return miner0.InitialPledgeForPower(
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sectorWeight,
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s.State.ThisEpochBaselinePower,
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networkTotalPledge,
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s.State.ThisEpochRewardSmoothed,
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&smoothing0.FilterEstimate{
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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circSupply), nil
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}
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func (s *state0) PreCommitDepositForPower(networkQAPower builtin.FilterEstimate, sectorWeight abi.StoragePower) (abi.TokenAmount, error) {
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return miner0.PreCommitDepositForPower(s.State.ThisEpochRewardSmoothed,
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&smoothing0.FilterEstimate{
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PositionEstimate: networkQAPower.PositionEstimate,
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VelocityEstimate: networkQAPower.VelocityEstimate,
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},
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sectorWeight), nil
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}
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