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package sectorstorage
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import (
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"context"
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"math/rand"
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"sort"
"sync"
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"time"
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"github.com/google/uuid"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/specs-storage/storage"
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"github.com/filecoin-project/lotus/extern/sector-storage/sealtasks"
"github.com/filecoin-project/lotus/extern/sector-storage/storiface"
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)
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type schedPrioCtxKey int
var SchedPriorityKey schedPrioCtxKey
var DefaultSchedPriority = 0
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var SelectorTimeout = 5 * time . Second
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var InitWait = 3 * time . Second
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var (
SchedWindows = 2
)
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func getPriority ( ctx context . Context ) int {
sp := ctx . Value ( SchedPriorityKey )
if p , ok := sp . ( int ) ; ok {
return p
}
return DefaultSchedPriority
}
func WithPriority ( ctx context . Context , priority int ) context . Context {
return context . WithValue ( ctx , SchedPriorityKey , priority )
}
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const mib = 1 << 20
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type WorkerAction func ( ctx context . Context , w Worker ) error
type WorkerSelector interface {
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Ok ( ctx context . Context , task sealtasks . TaskType , spt abi . RegisteredSealProof , a * workerHandle ) ( bool , error ) // true if worker is acceptable for performing a task
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Cmp ( ctx context . Context , task sealtasks . TaskType , a , b * workerHandle ) ( bool , error ) // true if a is preferred over b
}
type scheduler struct {
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workersLk sync . RWMutex
workers map [ WorkerID ] * workerHandle
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schedule chan * workerRequest
windowRequests chan * schedWindowRequest
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workerChange chan struct { } // worker added / changed/freed resources
workerDisable chan workerDisableReq
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// owned by the sh.runSched goroutine
schedQueue * requestQueue
openWindows [ ] * schedWindowRequest
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workTracker * workTracker
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info chan func ( interface { } )
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closing chan struct { }
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closed chan struct { }
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testSync chan struct { } // used for testing
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}
type workerHandle struct {
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workerRpc Worker
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info storiface . WorkerInfo
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preparing * activeResources // use with workerHandle.lk
active * activeResources // use with workerHandle.lk
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lk sync . Mutex // can be taken inside sched.workersLk.RLock
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wndLk sync . Mutex // can be taken inside sched.workersLk.RLock
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activeWindows [ ] * schedWindow
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enabled bool
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// for sync manager goroutine closing
cleanupStarted bool
closedMgr chan struct { }
closingMgr chan struct { }
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}
type schedWindowRequest struct {
worker WorkerID
done chan * schedWindow
}
type schedWindow struct {
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allocated activeResources
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todo [ ] * workerRequest
}
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type workerDisableReq struct {
activeWindows [ ] * schedWindow
wid WorkerID
done func ( )
}
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type activeResources struct {
memUsedMin uint64
memUsedMax uint64
gpuUsed bool
cpuUse uint64
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cond * sync . Cond
waiting int
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}
type workerRequest struct {
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sector storage . SectorRef
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taskType sealtasks . TaskType
priority int // larger values more important
sel WorkerSelector
prepare WorkerAction
work WorkerAction
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start time . Time
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index int // The index of the item in the heap.
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indexHeap int
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ret chan <- workerResponse
ctx context . Context
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}
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type workerResponse struct {
err error
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}
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func newScheduler ( ) * scheduler {
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return & scheduler {
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workers : map [ WorkerID ] * workerHandle { } ,
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schedule : make ( chan * workerRequest ) ,
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windowRequests : make ( chan * schedWindowRequest , 20 ) ,
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workerChange : make ( chan struct { } , 20 ) ,
workerDisable : make ( chan workerDisableReq ) ,
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schedQueue : & requestQueue { } ,
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workTracker : & workTracker {
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done : map [ storiface . CallID ] struct { } { } ,
running : map [ storiface . CallID ] trackedWork { } ,
} ,
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info : make ( chan func ( interface { } ) ) ,
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closing : make ( chan struct { } ) ,
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closed : make ( chan struct { } ) ,
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}
}
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func ( sh * scheduler ) Schedule ( ctx context . Context , sector storage . SectorRef , taskType sealtasks . TaskType , sel WorkerSelector , prepare WorkerAction , work WorkerAction ) error {
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ret := make ( chan workerResponse )
select {
case sh . schedule <- & workerRequest {
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sector : sector ,
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taskType : taskType ,
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priority : getPriority ( ctx ) ,
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sel : sel ,
prepare : prepare ,
work : work ,
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start : time . Now ( ) ,
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ret : ret ,
ctx : ctx ,
} :
case <- sh . closing :
return xerrors . New ( "closing" )
case <- ctx . Done ( ) :
return ctx . Err ( )
}
select {
case resp := <- ret :
return resp . err
case <- sh . closing :
return xerrors . New ( "closing" )
case <- ctx . Done ( ) :
return ctx . Err ( )
}
}
func ( r * workerRequest ) respond ( err error ) {
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select {
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case r . ret <- workerResponse { err : err } :
case <- r . ctx . Done ( ) :
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log . Warnf ( "request got cancelled before we could respond" )
}
}
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type SchedDiagRequestInfo struct {
Sector abi . SectorID
TaskType sealtasks . TaskType
Priority int
}
type SchedDiagInfo struct {
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Requests [ ] SchedDiagRequestInfo
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OpenWindows [ ] string
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}
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func ( sh * scheduler ) runSched ( ) {
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defer close ( sh . closed )
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iw := time . After ( InitWait )
var initialised bool
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for {
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var doSched bool
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var toDisable [ ] workerDisableReq
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select {
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case <- sh . workerChange :
doSched = true
case dreq := <- sh . workerDisable :
toDisable = append ( toDisable , dreq )
doSched = true
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case req := <- sh . schedule :
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sh . schedQueue . Push ( req )
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doSched = true
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if sh . testSync != nil {
sh . testSync <- struct { } { }
}
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case req := <- sh . windowRequests :
sh . openWindows = append ( sh . openWindows , req )
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doSched = true
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case ireq := <- sh . info :
ireq ( sh . diag ( ) )
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case <- iw :
initialised = true
iw = nil
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doSched = true
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case <- sh . closing :
sh . schedClose ( )
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return
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}
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if doSched && initialised {
// First gather any pending tasks, so we go through the scheduling loop
// once for every added task
loop :
for {
select {
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case <- sh . workerChange :
case dreq := <- sh . workerDisable :
toDisable = append ( toDisable , dreq )
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case req := <- sh . schedule :
sh . schedQueue . Push ( req )
if sh . testSync != nil {
sh . testSync <- struct { } { }
}
case req := <- sh . windowRequests :
sh . openWindows = append ( sh . openWindows , req )
default :
break loop
}
}
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for _ , req := range toDisable {
for _ , window := range req . activeWindows {
for _ , request := range window . todo {
sh . schedQueue . Push ( request )
}
}
openWindows := make ( [ ] * schedWindowRequest , 0 , len ( sh . openWindows ) )
for _ , window := range sh . openWindows {
if window . worker != req . wid {
openWindows = append ( openWindows , window )
}
}
sh . openWindows = openWindows
sh . workersLk . Lock ( )
sh . workers [ req . wid ] . enabled = false
sh . workersLk . Unlock ( )
req . done ( )
}
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sh . trySched ( )
}
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}
}
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func ( sh * scheduler ) diag ( ) SchedDiagInfo {
var out SchedDiagInfo
for sqi := 0 ; sqi < sh . schedQueue . Len ( ) ; sqi ++ {
task := ( * sh . schedQueue ) [ sqi ]
out . Requests = append ( out . Requests , SchedDiagRequestInfo {
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Sector : task . sector . ID ,
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TaskType : task . taskType ,
Priority : task . priority ,
} )
}
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sh . workersLk . RLock ( )
defer sh . workersLk . RUnlock ( )
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for _ , window := range sh . openWindows {
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out . OpenWindows = append ( out . OpenWindows , uuid . UUID ( window . worker ) . String ( ) )
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}
return out
}
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func ( sh * scheduler ) trySched ( ) {
/ *
This assigns tasks to workers based on :
- Task priority ( achieved by handling sh . schedQueue in order , since it ' s already sorted by priority )
- Worker resource availability
- Task - specified worker preference ( acceptableWindows array below sorted by this preference )
- Window request age
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1. For each task in the schedQueue find windows which can handle them
1.1 . Create list of windows capable of handling a task
1.2 . Sort windows according to task selector preferences
2. Going through schedQueue again , assign task to first acceptable window
with resources available
3. Submit windows with scheduled tasks to workers
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* /
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sh . workersLk . RLock ( )
defer sh . workersLk . RUnlock ( )
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windowsLen := len ( sh . openWindows )
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queueLen := sh . schedQueue . Len ( )
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log . Debugf ( "SCHED %d queued; %d open windows" , queueLen , windowsLen )
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if windowsLen == 0 || queueLen == 0 {
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// nothing to schedule on
return
}
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windows := make ( [ ] schedWindow , windowsLen )
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acceptableWindows := make ( [ ] [ ] int , queueLen )
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// Step 1
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throttle := make ( chan struct { } , windowsLen )
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var wg sync . WaitGroup
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wg . Add ( queueLen )
for i := 0 ; i < queueLen ; i ++ {
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throttle <- struct { } { }
go func ( sqi int ) {
defer wg . Done ( )
defer func ( ) {
<- throttle
} ( )
task := ( * sh . schedQueue ) [ sqi ]
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needRes := ResourceTable [ task . taskType ] [ task . sector . ProofType ]
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task . indexHeap = sqi
for wnd , windowRequest := range sh . openWindows {
worker , ok := sh . workers [ windowRequest . worker ]
if ! ok {
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log . Errorf ( "worker referenced by windowRequest not found (worker: %s)" , windowRequest . worker )
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// TODO: How to move forward here?
continue
}
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if ! worker . enabled {
log . Debugw ( "skipping disabled worker" , "worker" , windowRequest . worker )
continue
}
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// TODO: allow bigger windows
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if ! windows [ wnd ] . allocated . canHandleRequest ( needRes , windowRequest . worker , "schedAcceptable" , worker . info ) {
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continue
}
rpcCtx , cancel := context . WithTimeout ( task . ctx , SelectorTimeout )
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ok , err := task . sel . Ok ( rpcCtx , task . taskType , task . sector . ProofType , worker )
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cancel ( )
if err != nil {
log . Errorf ( "trySched(1) req.sel.Ok error: %+v" , err )
continue
}
if ! ok {
continue
}
acceptableWindows [ sqi ] = append ( acceptableWindows [ sqi ] , wnd )
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}
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if len ( acceptableWindows [ sqi ] ) == 0 {
return
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}
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// Pick best worker (shuffle in case some workers are equally as good)
rand . Shuffle ( len ( acceptableWindows [ sqi ] ) , func ( i , j int ) {
acceptableWindows [ sqi ] [ i ] , acceptableWindows [ sqi ] [ j ] = acceptableWindows [ sqi ] [ j ] , acceptableWindows [ sqi ] [ i ] // nolint:scopelint
} )
sort . SliceStable ( acceptableWindows [ sqi ] , func ( i , j int ) bool {
wii := sh . openWindows [ acceptableWindows [ sqi ] [ i ] ] . worker // nolint:scopelint
wji := sh . openWindows [ acceptableWindows [ sqi ] [ j ] ] . worker // nolint:scopelint
if wii == wji {
// for the same worker prefer older windows
return acceptableWindows [ sqi ] [ i ] < acceptableWindows [ sqi ] [ j ] // nolint:scopelint
}
wi := sh . workers [ wii ]
wj := sh . workers [ wji ]
rpcCtx , cancel := context . WithTimeout ( task . ctx , SelectorTimeout )
defer cancel ( )
r , err := task . sel . Cmp ( rpcCtx , task . taskType , wi , wj )
if err != nil {
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log . Errorf ( "selecting best worker: %s" , err )
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}
return r
} )
} ( i )
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}
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wg . Wait ( )
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log . Debugf ( "SCHED windows: %+v" , windows )
log . Debugf ( "SCHED Acceptable win: %+v" , acceptableWindows )
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// Step 2
scheduled := 0
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rmQueue := make ( [ ] int , 0 , queueLen )
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for sqi := 0 ; sqi < queueLen ; sqi ++ {
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task := ( * sh . schedQueue ) [ sqi ]
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needRes := ResourceTable [ task . taskType ] [ task . sector . ProofType ]
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selectedWindow := - 1
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for _ , wnd := range acceptableWindows [ task . indexHeap ] {
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wid := sh . openWindows [ wnd ] . worker
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info := sh . workers [ wid ] . info
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log . Debugf ( "SCHED try assign sqi:%d sector %d to window %d" , sqi , task . sector . ID . Number , wnd )
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// TODO: allow bigger windows
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if ! windows [ wnd ] . allocated . canHandleRequest ( needRes , wid , "schedAssign" , info ) {
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continue
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}
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log . Debugf ( "SCHED ASSIGNED sqi:%d sector %d task %s to window %d" , sqi , task . sector . ID . Number , task . taskType , wnd )
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windows [ wnd ] . allocated . add ( info . Resources , needRes )
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// TODO: We probably want to re-sort acceptableWindows here based on new
// workerHandle.utilization + windows[wnd].allocated.utilization (workerHandle.utilization is used in all
// task selectors, but not in the same way, so need to figure out how to do that in a non-O(n^2 way), and
// without additional network roundtrips (O(n^2) could be avoided by turning acceptableWindows.[] into heaps))
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selectedWindow = wnd
break
}
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if selectedWindow < 0 {
// all windows full
continue
}
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windows [ selectedWindow ] . todo = append ( windows [ selectedWindow ] . todo , task )
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rmQueue = append ( rmQueue , sqi )
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scheduled ++
}
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if len ( rmQueue ) > 0 {
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for i := len ( rmQueue ) - 1 ; i >= 0 ; i -- {
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sh . schedQueue . Remove ( rmQueue [ i ] )
}
}
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// Step 3
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if scheduled == 0 {
return
}
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scheduledWindows := map [ int ] struct { } { }
for wnd , window := range windows {
if len ( window . todo ) == 0 {
// Nothing scheduled here, keep the window open
continue
}
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scheduledWindows [ wnd ] = struct { } { }
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window := window // copy
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select {
case sh . openWindows [ wnd ] . done <- & window :
default :
log . Error ( "expected sh.openWindows[wnd].done to be buffered" )
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}
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}
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// Rewrite sh.openWindows array, removing scheduled windows
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newOpenWindows := make ( [ ] * schedWindowRequest , 0 , windowsLen - len ( scheduledWindows ) )
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for wnd , window := range sh . openWindows {
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if _ , scheduled := scheduledWindows [ wnd ] ; scheduled {
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// keep unscheduled windows open
continue
}
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newOpenWindows = append ( newOpenWindows , window )
}
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sh . openWindows = newOpenWindows
}
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func ( sh * scheduler ) schedClose ( ) {
sh . workersLk . Lock ( )
defer sh . workersLk . Unlock ( )
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log . Debugf ( "closing scheduler" )
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for i , w := range sh . workers {
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sh . workerCleanup ( i , w )
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}
}
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func ( sh * scheduler ) Info ( ctx context . Context ) ( interface { } , error ) {
ch := make ( chan interface { } , 1 )
sh . info <- func ( res interface { } ) {
ch <- res
}
select {
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case res := <- ch :
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return res , nil
case <- ctx . Done ( ) :
return nil , ctx . Err ( )
}
}
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func ( sh * scheduler ) Close ( ctx context . Context ) error {
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close ( sh . closing )
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select {
case <- sh . closed :
case <- ctx . Done ( ) :
return ctx . Err ( )
}
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return nil
}