lotus/conformance/chaos/actor_test.go

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package chaos
import (
"context"
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"testing"
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"github.com/filecoin-project/go-state-types/abi"
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"github.com/filecoin-project/go-state-types/exitcode"
"github.com/filecoin-project/specs-actors/actors/builtin"
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"github.com/filecoin-project/specs-actors/support/mock"
atesting "github.com/filecoin-project/specs-actors/support/testing"
)
func TestSingleton(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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msg := "constructor should not be called; the Chaos actor is a singleton actor"
rt.ExpectAssertionFailure(msg, func() {
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rt.Call(a.Constructor, abi.Empty)
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})
rt.Verify()
}
func TestDeleteActor(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
beneficiary := atesting.NewIDAddr(t, 101)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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rt.ExpectValidateCallerAny()
rt.ExpectDeleteActor(beneficiary)
rt.Call(a.DeleteActor, &beneficiary)
rt.Verify()
}
func TestMutateStateInTransaction(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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rt.ExpectValidateCallerAny()
rt.StateCreate(&State{})
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val := "__mutstat test"
rt.Call(a.MutateState, &MutateStateArgs{
Value: val,
Branch: MutateInTransaction,
})
var st State
rt.GetState(&st)
if st.Value != val {
t.Fatal("state was not updated")
}
rt.Verify()
}
func TestMutateStateAfterTransaction(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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rt.ExpectValidateCallerAny()
rt.StateCreate(&State{})
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val := "__mutstat test"
rt.Call(a.MutateState, &MutateStateArgs{
Value: val,
Branch: MutateAfterTransaction,
})
var st State
rt.GetState(&st)
// state should be updated successfully _in_ the transaction but not outside
if st.Value != val+"-in" {
t.Fatal("state was not updated")
}
rt.Verify()
}
func TestMutateStateReadonly(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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rt.ExpectValidateCallerAny()
rt.StateCreate(&State{})
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val := "__mutstat test"
rt.Call(a.MutateState, &MutateStateArgs{
Value: val,
Branch: MutateReadonly,
})
var st State
rt.GetState(&st)
if st.Value != "" {
t.Fatal("state was not expected to be updated")
}
rt.Verify()
}
func TestAbortWith(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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msg := "__test forbidden"
rt.ExpectAbortContainsMessage(exitcode.ErrForbidden, msg, func() {
rt.Call(a.AbortWith, &AbortWithArgs{
Code: exitcode.ErrForbidden,
Message: msg,
Uncontrolled: false,
})
})
rt.Verify()
}
func TestAbortWithUncontrolled(t *testing.T) {
receiver := atesting.NewIDAddr(t, 100)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
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var a Actor
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msg := "__test uncontrolled panic"
rt.ExpectAssertionFailure(msg, func() {
rt.Call(a.AbortWith, &AbortWithArgs{
Message: msg,
Uncontrolled: true,
})
})
rt.Verify()
}
func TestInspectRuntime(t *testing.T) {
caller := atesting.NewIDAddr(t, 100)
receiver := atesting.NewIDAddr(t, 101)
builder := mock.NewBuilder(context.Background(), receiver)
rt := builder.Build(t)
rt.SetCaller(caller, builtin.AccountActorCodeID)
rt.StateCreate(&State{})
var a Actor
rt.ExpectValidateCallerAny()
ret := rt.Call(a.InspectRuntime, abi.Empty)
rtr, ok := ret.(*InspectRuntimeReturn)
if !ok {
t.Fatal("invalid return value")
}
if rtr.Caller != caller {
t.Fatal("unexpected runtime caller")
}
if rtr.Receiver != receiver {
t.Fatal("unexpected runtime receiver")
}
rt.Verify()
}