test: add chaos actor tests
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747a7de168
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152
conformance/chaos/actor_test.go
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152
conformance/chaos/actor_test.go
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package chaos
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import (
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"context"
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"github.com/filecoin-project/go-state-types/exitcode"
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"github.com/filecoin-project/specs-actors/actors/util/adt"
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"github.com/filecoin-project/specs-actors/support/mock"
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atesting "github.com/filecoin-project/specs-actors/support/testing"
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"testing"
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)
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func TestSingleton(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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msg := "constructor should not be called; the Chaos actor is a singleton actor"
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rt.ExpectAssertionFailure(msg, func() {
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rt.Call(a.Constructor, adt.Empty)
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})
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rt.Verify()
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}
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func TestDeleteActor(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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beneficiary := atesting.NewIDAddr(t, 101)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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rt.ExpectValidateCallerAny()
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rt.ExpectDeleteActor(beneficiary)
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rt.Call(a.DeleteActor, &beneficiary)
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rt.Verify()
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}
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func TestMutateStateInTransaction(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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rt.ExpectValidateCallerAny()
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rt.Create(&State{})
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val := "__mutstat test"
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rt.Call(a.MutateState, &MutateStateArgs{
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Value: val,
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Branch: MutateInTransaction,
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})
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var st State
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rt.GetState(&st)
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if st.Value != val {
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t.Fatal("state was not updated")
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}
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rt.Verify()
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}
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func TestMutateStateAfterTransaction(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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rt.ExpectValidateCallerAny()
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rt.Create(&State{})
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val := "__mutstat test"
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rt.Call(a.MutateState, &MutateStateArgs{
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Value: val,
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Branch: MutateAfterTransaction,
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})
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var st State
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rt.GetState(&st)
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// state should be updated successfully _in_ the transaction but not outside
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if st.Value != val+"-in" {
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t.Fatal("state was not updated")
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}
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rt.Verify()
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}
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func TestMutateStateReadonly(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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rt.ExpectValidateCallerAny()
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rt.Create(&State{})
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val := "__mutstat test"
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rt.Call(a.MutateState, &MutateStateArgs{
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Value: val,
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Branch: MutateReadonly,
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})
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var st State
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rt.GetState(&st)
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if st.Value != "" {
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t.Fatal("state was not expected to be updated")
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}
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rt.Verify()
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}
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func TestAbortWith(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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msg := "__test forbidden"
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rt.ExpectAbortContainsMessage(exitcode.ErrForbidden, msg, func() {
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rt.Call(a.AbortWith, &AbortWithArgs{
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Code: exitcode.ErrForbidden,
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Message: msg,
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Uncontrolled: false,
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})
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})
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rt.Verify()
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}
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func TestAbortWithUncontrolled(t *testing.T) {
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receiver := atesting.NewIDAddr(t, 100)
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builder := mock.NewBuilder(context.Background(), receiver)
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rt := builder.Build(t)
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a := Actor{}
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msg := "__test uncontrolled panic"
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rt.ExpectAssertionFailure(msg, func() {
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rt.Call(a.AbortWith, &AbortWithArgs{
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Message: msg,
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Uncontrolled: true,
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})
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})
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rt.Verify()
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}
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