lotus/storage/sealing/fsm_events.go

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package sealing
import (
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"github.com/filecoin-project/specs-actors/actors/abi"
"github.com/ipfs/go-cid"
"github.com/filecoin-project/lotus/api"
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)
type mutator interface {
apply(state *SectorInfo)
}
// globalMutator is an event which can apply in every state
type globalMutator interface {
// applyGlobal applies the event to the state. If if returns true,
// event processing should be interrupted
applyGlobal(state *SectorInfo) bool
}
// Global events
type SectorRestart struct{}
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func (evt SectorRestart) applyGlobal(*SectorInfo) bool { return false }
type SectorFatalError struct{ error }
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func (evt SectorFatalError) applyGlobal(state *SectorInfo) bool {
log.Errorf("Fatal error on sector %d: %+v", state.SectorID, evt.error)
// TODO: Do we want to mark the state as unrecoverable?
// I feel like this should be a softer error, where the user would
// be able to send a retry event of some kind
return true
}
type SectorForceState struct {
state api.SectorState
}
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func (evt SectorForceState) applyGlobal(state *SectorInfo) bool {
state.State = evt.state
return true
}
// Normal path
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type SectorStart struct {
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id abi.SectorNumber
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pieces []Piece
}
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func (evt SectorStart) apply(state *SectorInfo) {
state.SectorID = evt.id
state.Pieces = evt.pieces
}
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type SectorPacked struct{ pieces []Piece }
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func (evt SectorPacked) apply(state *SectorInfo) {
state.Pieces = append(state.Pieces, evt.pieces...)
}
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type SectorPackingFailed struct{ error }
func (evt SectorPackingFailed) apply(*SectorInfo) {}
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type SectorSealed struct {
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commR cid.Cid
commD cid.Cid
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ticket api.SealTicket
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}
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func (evt SectorSealed) apply(state *SectorInfo) {
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commd := evt.commD
state.CommD = &commd
commr := evt.commR
state.CommR = &commr
state.Ticket = evt.ticket
}
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type SectorSealFailed struct{ error }
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func (evt SectorSealFailed) apply(*SectorInfo) {}
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type SectorPreCommitFailed struct{ error }
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func (evt SectorPreCommitFailed) apply(*SectorInfo) {}
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type SectorPreCommitted struct {
message cid.Cid
}
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func (evt SectorPreCommitted) apply(state *SectorInfo) {
state.PreCommitMessage = &evt.message
}
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type SectorSeedReady struct {
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seed api.SealSeed
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}
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func (evt SectorSeedReady) apply(state *SectorInfo) {
state.Seed = evt.seed
}
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type SectorComputeProofFailed struct{ error }
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type SectorCommitFailed struct{ error }
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func (evt SectorCommitFailed) apply(*SectorInfo) {}
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type SectorCommitted struct {
message cid.Cid
proof []byte
}
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func (evt SectorCommitted) apply(state *SectorInfo) {
state.Proof = evt.proof
state.CommitMessage = &evt.message
}
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type SectorProving struct{}
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func (evt SectorProving) apply(*SectorInfo) {}
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type SectorFinalized struct{}
func (evt SectorFinalized) apply(*SectorInfo) {}
type SectorFinalizeFailed struct{ error }
func (evt SectorFinalizeFailed) apply(*SectorInfo) {}
// Failed state recovery
type SectorRetrySeal struct{}
func (evt SectorRetrySeal) apply(state *SectorInfo) {}
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type SectorRetryPreCommit struct{}
func (evt SectorRetryPreCommit) apply(state *SectorInfo) {}
type SectorRetryWaitSeed struct{}
func (evt SectorRetryWaitSeed) apply(state *SectorInfo) {}
// Faults
type SectorFaulty struct{}
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func (evt SectorFaulty) apply(state *SectorInfo) {}
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type SectorFaultReported struct{ reportMsg cid.Cid }
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func (evt SectorFaultReported) apply(state *SectorInfo) {
state.FaultReportMsg = &evt.reportMsg
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}
type SectorFaultedFinal struct{}