lotus/extern/storage-sealing/sector_state.go

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package sealing
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type SectorState string
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var ExistSectorStateList = map[SectorState]struct{}{
Empty: {},
WaitDeals: {},
Packing: {},
PreCommit1: {},
PreCommit2: {},
PreCommitting: {},
PreCommitWait: {},
WaitSeed: {},
Committing: {},
SubmitCommit: {},
CommitWait: {},
FinalizeSector: {},
Proving: {},
FailedUnrecoverable: {},
SealPreCommit1Failed: {},
SealPreCommit2Failed: {},
PreCommitFailed: {},
ComputeProofFailed: {},
CommitFailed: {},
PackingFailed: {},
FinalizeFailed: {},
DealsExpired: {},
RecoverDealIDs: {},
Faulty: {},
FaultReported: {},
FaultedFinal: {},
Removing: {},
RemoveFailed: {},
Removed: {},
}
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const (
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UndefinedSectorState SectorState = ""
// happy path
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Empty SectorState = "Empty"
WaitDeals SectorState = "WaitDeals" // waiting for more pieces (deals) to be added to the sector
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Packing SectorState = "Packing" // sector not in sealStore, and not on chain
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GetTicket SectorState = "GetTicket" // generate ticket
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PreCommit1 SectorState = "PreCommit1" // do PreCommit1
PreCommit2 SectorState = "PreCommit2" // do PreCommit2
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PreCommitting SectorState = "PreCommitting" // on chain pre-commit
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PreCommitWait SectorState = "PreCommitWait" // waiting for precommit to land on chain
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WaitSeed SectorState = "WaitSeed" // waiting for seed
Committing SectorState = "Committing" // compute PoRep
SubmitCommit SectorState = "SubmitCommit" // send commit message to the chain
CommitWait SectorState = "CommitWait" // wait for the commit message to land on chain
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FinalizeSector SectorState = "FinalizeSector"
Proving SectorState = "Proving"
// error modes
FailedUnrecoverable SectorState = "FailedUnrecoverable"
SealPreCommit1Failed SectorState = "SealPreCommit1Failed"
SealPreCommit2Failed SectorState = "SealPreCommit2Failed"
PreCommitFailed SectorState = "PreCommitFailed"
ComputeProofFailed SectorState = "ComputeProofFailed"
CommitFailed SectorState = "CommitFailed"
PackingFailed SectorState = "PackingFailed" // TODO: deprecated, remove
FinalizeFailed SectorState = "FinalizeFailed"
DealsExpired SectorState = "DealsExpired"
RecoverDealIDs SectorState = "RecoverDealIDs"
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Faulty SectorState = "Faulty" // sector is corrupted or gone for some reason
FaultReported SectorState = "FaultReported" // sector has been declared as a fault on chain
FaultedFinal SectorState = "FaultedFinal" // fault declared on chain
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Removing SectorState = "Removing"
RemoveFailed SectorState = "RemoveFailed"
Removed SectorState = "Removed"
)
func toStatState(st SectorState) statSectorState {
switch st {
case Empty, WaitDeals, Packing, PreCommit1, PreCommit2, PreCommitting, PreCommitWait, WaitSeed, Committing, CommitWait, FinalizeSector:
return sstSealing
case Proving, Removed, Removing:
return sstProving
}
return sstFailed
}