add exist sector state check
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@ -17,6 +17,8 @@ import (
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"github.com/filecoin-project/lotus/api"
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"github.com/filecoin-project/lotus/chain/types"
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sealing "github.com/filecoin-project/lotus/extern/storage-sealing"
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lcli "github.com/filecoin-project/lotus/cli"
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)
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@ -420,6 +422,10 @@ var sectorsUpdateCmd = &cli.Command{
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return xerrors.Errorf("could not parse sector number: %w", err)
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}
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if _, ok := sealing.ExistSectorStateList[sealing.SectorState(cctx.Args().Get(1))]; !ok {
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return xerrors.Errorf("Not existing sector state")
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}
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return nodeApi.SectorsUpdate(ctx, abi.SectorNumber(id), api.SectorState(cctx.Args().Get(1)))
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},
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}
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33
extern/storage-sealing/sector_state.go
vendored
33
extern/storage-sealing/sector_state.go
vendored
@ -2,6 +2,8 @@ package sealing
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type SectorState string
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var ExistSectorStateList = make(map[SectorState]struct{})
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const (
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UndefinedSectorState SectorState = ""
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@ -39,6 +41,37 @@ const (
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RemoveFailed SectorState = "RemoveFailed"
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Removed SectorState = "Removed"
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)
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func init() {
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ExistSectorStateList[Empty] = struct{}{}
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ExistSectorStateList[WaitDeals] = struct{}{}
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ExistSectorStateList[Packing] = struct{}{}
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ExistSectorStateList[PreCommit1] = struct{}{}
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ExistSectorStateList[PreCommit2] = struct{}{}
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ExistSectorStateList[PreCommitting] = struct{}{}
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ExistSectorStateList[PreCommitWait] = struct{}{}
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ExistSectorStateList[WaitSeed] = struct{}{}
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ExistSectorStateList[Committing] = struct{}{}
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ExistSectorStateList[SubmitCommit] = struct{}{}
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ExistSectorStateList[CommitWait] = struct{}{}
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ExistSectorStateList[FinalizeSector] = struct{}{}
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ExistSectorStateList[Proving] = struct{}{}
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ExistSectorStateList[FailedUnrecoverable] = struct{}{}
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ExistSectorStateList[SealPreCommit1Failed] = struct{}{}
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ExistSectorStateList[SealPreCommit2Failed] = struct{}{}
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ExistSectorStateList[PreCommitFailed] = struct{}{}
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ExistSectorStateList[ComputeProofFailed] = struct{}{}
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ExistSectorStateList[CommitFailed] = struct{}{}
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ExistSectorStateList[PackingFailed] = struct{}{}
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ExistSectorStateList[FinalizeFailed] = struct{}{}
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ExistSectorStateList[DealsExpired] = struct{}{}
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ExistSectorStateList[RecoverDealIDs] = struct{}{}
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ExistSectorStateList[Faulty] = struct{}{}
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ExistSectorStateList[FaultReported] = struct{}{}
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ExistSectorStateList[FaultedFinal] = struct{}{}
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ExistSectorStateList[Removing] = struct{}{}
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ExistSectorStateList[RemoveFailed] = struct{}{}
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ExistSectorStateList[Removed] = struct{}{}
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}
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func toStatState(st SectorState) statSectorState {
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switch st {
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