lotus/chain/actors/builtin/reward/reward.go

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package reward
import (
"github.com/ipfs/go-cid"
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"golang.org/x/xerrors"
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"github.com/filecoin-project/go-state-types/abi"
actorstypes "github.com/filecoin-project/go-state-types/actors"
builtin13 "github.com/filecoin-project/go-state-types/builtin"
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"github.com/filecoin-project/go-state-types/cbor"
"github.com/filecoin-project/go-state-types/manifest"
builtin0 "github.com/filecoin-project/specs-actors/actors/builtin"
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reward0 "github.com/filecoin-project/specs-actors/actors/builtin/reward"
builtin2 "github.com/filecoin-project/specs-actors/v2/actors/builtin"
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builtin3 "github.com/filecoin-project/specs-actors/v3/actors/builtin"
builtin4 "github.com/filecoin-project/specs-actors/v4/actors/builtin"
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builtin5 "github.com/filecoin-project/specs-actors/v5/actors/builtin"
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builtin6 "github.com/filecoin-project/specs-actors/v6/actors/builtin"
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builtin7 "github.com/filecoin-project/specs-actors/v7/actors/builtin"
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"github.com/filecoin-project/lotus/chain/actors"
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"github.com/filecoin-project/lotus/chain/actors/adt"
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"github.com/filecoin-project/lotus/chain/actors/builtin"
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"github.com/filecoin-project/lotus/chain/types"
)
var (
Address = builtin13.RewardActorAddr
Methods = builtin13.MethodsReward
)
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func Load(store adt.Store, act *types.Actor) (State, error) {
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if name, av, ok := actors.GetActorMetaByCode(act.Code); ok {
if name != manifest.RewardKey {
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return nil, xerrors.Errorf("actor code is not reward: %s", name)
}
switch av {
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case actorstypes.Version8:
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return load8(store, act.Head)
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case actorstypes.Version9:
return load9(store, act.Head)
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case actorstypes.Version10:
return load10(store, act.Head)
case actorstypes.Version11:
return load11(store, act.Head)
case actorstypes.Version12:
return load12(store, act.Head)
case actorstypes.Version13:
return load13(store, act.Head)
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}
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}
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switch act.Code {
case builtin0.RewardActorCodeID:
return load0(store, act.Head)
case builtin2.RewardActorCodeID:
return load2(store, act.Head)
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case builtin3.RewardActorCodeID:
return load3(store, act.Head)
case builtin4.RewardActorCodeID:
return load4(store, act.Head)
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case builtin5.RewardActorCodeID:
return load5(store, act.Head)
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case builtin6.RewardActorCodeID:
return load6(store, act.Head)
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case builtin7.RewardActorCodeID:
return load7(store, act.Head)
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}
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return nil, xerrors.Errorf("unknown actor code %s", act.Code)
}
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func MakeState(store adt.Store, av actorstypes.Version, currRealizedPower abi.StoragePower) (State, error) {
switch av {
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case actorstypes.Version0:
return make0(store, currRealizedPower)
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case actorstypes.Version2:
return make2(store, currRealizedPower)
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case actorstypes.Version3:
return make3(store, currRealizedPower)
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case actorstypes.Version4:
return make4(store, currRealizedPower)
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case actorstypes.Version5:
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return make5(store, currRealizedPower)
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case actorstypes.Version6:
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return make6(store, currRealizedPower)
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case actorstypes.Version7:
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return make7(store, currRealizedPower)
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case actorstypes.Version8:
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return make8(store, currRealizedPower)
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case actorstypes.Version9:
return make9(store, currRealizedPower)
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case actorstypes.Version10:
return make10(store, currRealizedPower)
case actorstypes.Version11:
return make11(store, currRealizedPower)
case actorstypes.Version12:
return make12(store, currRealizedPower)
case actorstypes.Version13:
return make13(store, currRealizedPower)
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}
return nil, xerrors.Errorf("unknown actor version %d", av)
}
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type State interface {
cbor.Marshaler
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Code() cid.Cid
ActorKey() string
ActorVersion() actorstypes.Version
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ThisEpochBaselinePower() (abi.StoragePower, error)
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ThisEpochReward() (abi.StoragePower, error)
ThisEpochRewardSmoothed() (builtin.FilterEstimate, error)
EffectiveBaselinePower() (abi.StoragePower, error)
EffectiveNetworkTime() (abi.ChainEpoch, error)
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TotalStoragePowerReward() (abi.TokenAmount, error)
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CumsumBaseline() (abi.StoragePower, error)
CumsumRealized() (abi.StoragePower, error)
InitialPledgeForPower(abi.StoragePower, abi.TokenAmount, *builtin.FilterEstimate, abi.TokenAmount) (abi.TokenAmount, error)
PreCommitDepositForPower(builtin.FilterEstimate, abi.StoragePower) (abi.TokenAmount, error)
GetState() interface{}
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}
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type AwardBlockRewardParams = reward0.AwardBlockRewardParams
func AllCodes() []cid.Cid {
return []cid.Cid{
(&state0{}).Code(),
(&state2{}).Code(),
(&state3{}).Code(),
(&state4{}).Code(),
(&state5{}).Code(),
(&state6{}).Code(),
(&state7{}).Code(),
(&state8{}).Code(),
(&state9{}).Code(),
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(&state10{}).Code(),
(&state11{}).Code(),
(&state12{}).Code(),
(&state13{}).Code(),
}
}