lighthouse/eth2/state_processing/src/per_epoch_processing.rs

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use apply_rewards::apply_rewards;
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use errors::EpochProcessingError as Error;
use process_ejections::process_ejections;
use process_exit_queue::process_exit_queue;
use process_slashings::process_slashings;
use std::collections::HashMap;
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use tree_hash::TreeHash;
use types::*;
use update_registry_and_shuffling_data::update_registry_and_shuffling_data;
use validator_statuses::{TotalBalances, ValidatorStatuses};
use winning_root::{winning_root, WinningRoot};
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pub mod apply_rewards;
pub mod errors;
pub mod get_attestation_participants;
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pub mod inclusion_distance;
pub mod process_ejections;
pub mod process_exit_queue;
pub mod process_slashings;
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pub mod tests;
pub mod update_registry_and_shuffling_data;
pub mod validator_statuses;
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pub mod winning_root;
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/// Maps a shard to a winning root.
///
/// It is generated during crosslink processing and later used to reward/penalize validators.
pub type WinningRootHashSet = HashMap<u64, WinningRoot>;
/// Performs per-epoch processing on some BeaconState.
///
/// Mutates the given `BeaconState`, returning early if an error is encountered. If an error is
/// returned, a state might be "half-processed" and therefore in an invalid state.
///
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/// Spec v0.5.1
pub fn per_epoch_processing(state: &mut BeaconState, spec: &ChainSpec) -> Result<(), Error> {
// Ensure the previous and next epoch caches are built.
state.build_epoch_cache(RelativeEpoch::Previous, spec)?;
state.build_epoch_cache(RelativeEpoch::Current, spec)?;
// Load the struct we use to assign validators into sets based on their participation.
//
// E.g., attestation in the previous epoch, attested to the head, etc.
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let mut validator_statuses = ValidatorStatuses::new(state, spec)?;
validator_statuses.process_attestations(&state, spec)?;
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// Justification.
update_justification_and_finalization(state, &validator_statuses.total_balances, spec)?;
// Crosslinks.
let winning_root_for_shards = process_crosslinks(state, spec)?;
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// Eth1 data.
maybe_reset_eth1_period(state, spec);
// Rewards and Penalities.
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apply_rewards(
state,
&mut validator_statuses,
&winning_root_for_shards,
spec,
)?;
// Ejections.
process_ejections(state, spec)?;
// Validator Registry.
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update_registry_and_shuffling_data(
state,
validator_statuses.total_balances.current_epoch,
spec,
)?;
// Slashings and exit queue.
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process_slashings(state, validator_statuses.total_balances.current_epoch, spec)?;
process_exit_queue(state, spec);
// Final updates.
finish_epoch_update(state, spec)?;
// Rotate the epoch caches to suit the epoch transition.
state.advance_caches();
Ok(())
}
/// Maybe resets the eth1 period.
///
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/// Spec v0.5.1
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pub fn maybe_reset_eth1_period(state: &mut BeaconState, spec: &ChainSpec) {
let next_epoch = state.next_epoch(spec);
let voting_period = spec.epochs_per_eth1_voting_period;
if next_epoch % voting_period == 0 {
for eth1_data_vote in &state.eth1_data_votes {
if eth1_data_vote.vote_count * 2 > voting_period * spec.slots_per_epoch {
state.latest_eth1_data = eth1_data_vote.eth1_data.clone();
}
}
state.eth1_data_votes = vec![];
}
}
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/// Update the following fields on the `BeaconState`:
///
/// - `justification_bitfield`.
/// - `finalized_epoch`
/// - `justified_epoch`
/// - `previous_justified_epoch`
///
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/// Spec v0.5.1
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pub fn update_justification_and_finalization(
state: &mut BeaconState,
total_balances: &TotalBalances,
spec: &ChainSpec,
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) -> Result<(), Error> {
let previous_epoch = state.previous_epoch(spec);
let current_epoch = state.current_epoch(spec);
let mut new_justified_epoch = state.current_justified_epoch;
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let mut new_finalized_epoch = state.finalized_epoch;
// Rotate the justification bitfield up one epoch to make room for the current epoch.
state.justification_bitfield <<= 1;
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// If the previous epoch gets justified, full the second last bit.
if (total_balances.previous_epoch_boundary_attesters * 3) >= (total_balances.previous_epoch * 2)
{
new_justified_epoch = previous_epoch;
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state.justification_bitfield |= 2;
}
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// If the current epoch gets justified, fill the last bit.
if (total_balances.current_epoch_boundary_attesters * 3) >= (total_balances.current_epoch * 2) {
new_justified_epoch = current_epoch;
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state.justification_bitfield |= 1;
}
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let bitfield = state.justification_bitfield;
// The 2nd/3rd/4th most recent epochs are all justified, the 2nd using the 4th as source.
if ((bitfield >> 1) % 8 == 0b111) & (state.previous_justified_epoch == current_epoch - 3) {
new_finalized_epoch = state.previous_justified_epoch;
}
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// The 2nd/3rd most recent epochs are both justified, the 2nd using the 3rd as source.
if ((bitfield >> 1) % 4 == 0b11) & (state.previous_justified_epoch == current_epoch - 2) {
new_finalized_epoch = state.previous_justified_epoch;
}
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// The 1st/2nd/3rd most recent epochs are all justified, the 1st using the 2nd as source.
if (bitfield % 8 == 0b111) & (state.current_justified_epoch == current_epoch - 2) {
new_finalized_epoch = state.current_justified_epoch;
}
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// The 1st/2nd most recent epochs are both justified, the 1st using the 2nd as source.
if (bitfield % 4 == 0b11) & (state.current_justified_epoch == current_epoch - 1) {
new_finalized_epoch = state.current_justified_epoch;
}
state.previous_justified_epoch = state.current_justified_epoch;
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state.previous_justified_root = state.current_justified_root;
if new_justified_epoch != state.current_justified_epoch {
state.current_justified_epoch = new_justified_epoch;
state.current_justified_root =
*state.get_block_root(new_justified_epoch.start_slot(spec.slots_per_epoch), spec)?;
}
if new_finalized_epoch != state.finalized_epoch {
state.finalized_epoch = new_finalized_epoch;
state.finalized_root =
*state.get_block_root(new_finalized_epoch.start_slot(spec.slots_per_epoch), spec)?;
}
Ok(())
}
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/// Updates the following fields on the `BeaconState`:
///
/// - `latest_crosslinks`
///
/// Also returns a `WinningRootHashSet` for later use during epoch processing.
///
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/// Spec v0.5.1
pub fn process_crosslinks(
state: &mut BeaconState,
spec: &ChainSpec,
) -> Result<WinningRootHashSet, Error> {
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let mut winning_root_for_shards: WinningRootHashSet = HashMap::new();
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let previous_and_current_epoch_slots: Vec<Slot> = state
.previous_epoch(spec)
.slot_iter(spec.slots_per_epoch)
.chain(state.current_epoch(spec).slot_iter(spec.slots_per_epoch))
.collect();
for slot in previous_and_current_epoch_slots {
// Clone removes the borrow which becomes an issue when mutating `state.balances`.
let crosslink_committees_at_slot =
state.get_crosslink_committees_at_slot(slot, spec)?.clone();
for c in crosslink_committees_at_slot {
let shard = c.shard as u64;
let winning_root = winning_root(state, shard, spec)?;
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if let Some(winning_root) = winning_root {
let total_committee_balance = state.get_total_balance(&c.committee, spec)?;
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// TODO: I think this has a bug.
if (3 * winning_root.total_attesting_balance) >= (2 * total_committee_balance) {
state.latest_crosslinks[shard as usize] = Crosslink {
epoch: slot.epoch(spec.slots_per_epoch),
crosslink_data_root: winning_root.crosslink_data_root,
}
}
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winning_root_for_shards.insert(shard, winning_root);
}
}
}
Ok(winning_root_for_shards)
}
/// Finish up an epoch update.
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///
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/// Spec v0.5.1
pub fn finish_epoch_update(state: &mut BeaconState, spec: &ChainSpec) -> Result<(), Error> {
let current_epoch = state.current_epoch(spec);
let next_epoch = state.next_epoch(spec);
// This is a hack to allow us to update index roots and slashed balances for the next epoch.
//
// The indentation here is to make it obvious where the weird stuff happens.
{
state.slot += 1;
// Set active index root
let active_index_root = Hash256::from_slice(
&state
.get_active_validator_indices(next_epoch + spec.activation_exit_delay)
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.tree_hash_root()[..],
);
state.set_active_index_root(next_epoch, active_index_root, spec)?;
// Set total slashed balances
state.set_slashed_balance(
next_epoch,
state.get_slashed_balance(current_epoch, spec)?,
spec,
)?;
// Set randao mix
state.set_randao_mix(
next_epoch,
*state.get_randao_mix(current_epoch, spec)?,
spec,
)?;
state.slot -= 1;
}
if next_epoch.as_u64() % (spec.slots_per_historical_root as u64 / spec.slots_per_epoch) == 0 {
let historical_batch: HistoricalBatch = state.historical_batch();
state
.historical_roots
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.push(Hash256::from_slice(&historical_batch.tree_hash_root()[..]));
}
state.previous_epoch_attestations = state.current_epoch_attestations.clone();
state.current_epoch_attestations = vec![];
Ok(())
}