ipld-eth-server/vendor/gopkg.in/karalabe/cookiejar.v2/geometry/vector.go
Matt K 293dd2e848 Add vendor dir (#16) (#4)
* Add vendor dir so builds dont require dep

* Pin specific version go-eth version
2018-01-29 13:44:18 -06:00

95 lines
2.1 KiB
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Executable File

// CookieJar - A contestant's algorithm toolbox
// Copyright (c) 2013 Peter Szilagyi. All rights reserved.
//
// CookieJar is dual licensed: use of this source code is governed by a BSD
// license that can be found in the LICENSE file. Alternatively, the CookieJar
// toolbox may be used in accordance with the terms and conditions contained
// in a signed written agreement between you and the author(s).
package geometry
import (
"math"
)
// Two dimensional vector.
type Vec2 struct {
X, Y float64
}
// Three dimensional vector.
type Vec3 struct {
X, Y, Z float64
}
// Allocates and returns a new 2D vector.
func NewVec2(x, y float64) *Vec2 {
return &Vec2{x, y}
}
// Allocates and returns a new 3D vector.
func NewVec3(x, y, z float64) *Vec3 {
return &Vec3{x, y, z}
}
// Returns the length of x.
func (x *Vec2) Norm() float64 {
return math.Sqrt(x.X*x.X + x.Y*x.Y)
}
// Returns the length of x.
func (x *Vec3) Norm() float64 {
return math.Sqrt(x.X*x.X + x.Y*x.Y + x.Z*x.Z)
}
// Sets z to the sum x+y and returns z.
func (z *Vec2) Add(x, y *Vec2) *Vec2 {
z.X, z.Y = x.X+y.X, x.Y+y.Y
return z
}
// Sets z to the sum x+y and returns z.
func (z *Vec3) Add(x, y *Vec3) *Vec3 {
z.X, z.Y, z.Z = x.X+y.X, x.Y+y.Y, x.Z+y.Z
return z
}
// Sets z to the difference x+y and returns z.
func (z *Vec2) Sub(x, y *Vec2) *Vec2 {
z.X, z.Y = x.X-y.X, x.Y-y.Y
return z
}
// Sets z to the difference x+y and returns z.
func (z *Vec3) Sub(x, y *Vec3) *Vec3 {
z.X, z.Y, z.Z = x.X-y.X, x.Y-y.Y, x.Z-y.Z
return z
}
// Sets y to x scaled by s and returns y.
func (y *Vec2) Mul(x *Vec2, s float64) *Vec2 {
y.X, y.Y = s*x.X, s*x.Y
return y
}
// Sets y to x scaled by s and returns y.
func (y *Vec3) Mul(x *Vec3, s float64) *Vec3 {
y.X, y.Y, y.Z = s*x.X, s*x.Y, s*x.Z
return y
}
// Returns the dot product of x and y.
func (x *Vec2) Dot(y *Vec2) float64 {
return x.X*y.X + x.Y*y.Y
}
// Returns the dot product of x and y.
func (x *Vec3) Dot(y *Vec3) float64 {
return x.X*y.X + x.Y*y.Y + x.Z*y.Z
}
// Returns the cross product of x and y.
func (x *Vec2) Cross(y *Vec2) float64 {
return x.X*y.Y - x.Y*y.X
}