293dd2e848
* Add vendor dir so builds dont require dep * Pin specific version go-eth version
175 lines
3.6 KiB
Go
175 lines
3.6 KiB
Go
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package bpf
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import (
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"encoding/binary"
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"fmt"
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)
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func aluOpConstant(ins ALUOpConstant, regA uint32) uint32 {
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return aluOpCommon(ins.Op, regA, ins.Val)
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}
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func aluOpX(ins ALUOpX, regA uint32, regX uint32) (uint32, bool) {
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// Guard against division or modulus by zero by terminating
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// the program, as the OS BPF VM does
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if regX == 0 {
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switch ins.Op {
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case ALUOpDiv, ALUOpMod:
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return 0, false
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}
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}
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return aluOpCommon(ins.Op, regA, regX), true
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}
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func aluOpCommon(op ALUOp, regA uint32, value uint32) uint32 {
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switch op {
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case ALUOpAdd:
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return regA + value
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case ALUOpSub:
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return regA - value
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case ALUOpMul:
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return regA * value
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case ALUOpDiv:
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// Division by zero not permitted by NewVM and aluOpX checks
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return regA / value
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case ALUOpOr:
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return regA | value
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case ALUOpAnd:
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return regA & value
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case ALUOpShiftLeft:
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return regA << value
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case ALUOpShiftRight:
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return regA >> value
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case ALUOpMod:
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// Modulus by zero not permitted by NewVM and aluOpX checks
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return regA % value
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case ALUOpXor:
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return regA ^ value
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default:
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return regA
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}
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}
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func jumpIf(ins JumpIf, value uint32) int {
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var ok bool
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inV := uint32(ins.Val)
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switch ins.Cond {
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case JumpEqual:
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ok = value == inV
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case JumpNotEqual:
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ok = value != inV
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case JumpGreaterThan:
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ok = value > inV
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case JumpLessThan:
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ok = value < inV
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case JumpGreaterOrEqual:
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ok = value >= inV
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case JumpLessOrEqual:
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ok = value <= inV
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case JumpBitsSet:
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ok = (value & inV) != 0
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case JumpBitsNotSet:
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ok = (value & inV) == 0
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}
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if ok {
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return int(ins.SkipTrue)
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}
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return int(ins.SkipFalse)
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}
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func loadAbsolute(ins LoadAbsolute, in []byte) (uint32, bool) {
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offset := int(ins.Off)
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size := int(ins.Size)
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return loadCommon(in, offset, size)
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}
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func loadConstant(ins LoadConstant, regA uint32, regX uint32) (uint32, uint32) {
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switch ins.Dst {
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case RegA:
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regA = ins.Val
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case RegX:
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regX = ins.Val
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}
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return regA, regX
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}
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func loadExtension(ins LoadExtension, in []byte) uint32 {
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switch ins.Num {
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case ExtLen:
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return uint32(len(in))
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default:
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panic(fmt.Sprintf("unimplemented extension: %d", ins.Num))
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}
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}
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func loadIndirect(ins LoadIndirect, in []byte, regX uint32) (uint32, bool) {
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offset := int(ins.Off) + int(regX)
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size := int(ins.Size)
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return loadCommon(in, offset, size)
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}
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func loadMemShift(ins LoadMemShift, in []byte) (uint32, bool) {
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offset := int(ins.Off)
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if !inBounds(len(in), offset, 0) {
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return 0, false
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}
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// Mask off high 4 bits and multiply low 4 bits by 4
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return uint32(in[offset]&0x0f) * 4, true
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}
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func inBounds(inLen int, offset int, size int) bool {
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return offset+size <= inLen
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}
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func loadCommon(in []byte, offset int, size int) (uint32, bool) {
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if !inBounds(len(in), offset, size) {
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return 0, false
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}
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switch size {
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case 1:
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return uint32(in[offset]), true
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case 2:
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return uint32(binary.BigEndian.Uint16(in[offset : offset+size])), true
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case 4:
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return uint32(binary.BigEndian.Uint32(in[offset : offset+size])), true
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default:
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panic(fmt.Sprintf("invalid load size: %d", size))
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}
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}
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func loadScratch(ins LoadScratch, regScratch [16]uint32, regA uint32, regX uint32) (uint32, uint32) {
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switch ins.Dst {
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case RegA:
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regA = regScratch[ins.N]
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case RegX:
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regX = regScratch[ins.N]
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}
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return regA, regX
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}
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func storeScratch(ins StoreScratch, regScratch [16]uint32, regA uint32, regX uint32) [16]uint32 {
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switch ins.Src {
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case RegA:
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regScratch[ins.N] = regA
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case RegX:
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regScratch[ins.N] = regX
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}
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return regScratch
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}
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