293dd2e848
* Add vendor dir so builds dont require dep * Pin specific version go-eth version
262 lines
8.8 KiB
Go
262 lines
8.8 KiB
Go
// Copyright (c) 2013-2016 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"fmt"
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"time"
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"github.com/btcsuite/btcd/chaincfg"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/btcsuite/btcd/txscript"
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"github.com/btcsuite/btcutil"
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)
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// CheckpointConfirmations is the number of blocks before the end of the current
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// best block chain that a good checkpoint candidate must be.
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const CheckpointConfirmations = 2016
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// newHashFromStr converts the passed big-endian hex string into a
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// chainhash.Hash. It only differs from the one available in chainhash in that
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// it ignores the error since it will only (and must only) be called with
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// hard-coded, and therefore known good, hashes.
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func newHashFromStr(hexStr string) *chainhash.Hash {
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hash, _ := chainhash.NewHashFromStr(hexStr)
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return hash
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}
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// Checkpoints returns a slice of checkpoints (regardless of whether they are
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// already known). When there are no checkpoints for the chain, it will return
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// nil.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
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return b.checkpoints
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}
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// HasCheckpoints returns whether this BlockChain has checkpoints defined.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) HasCheckpoints() bool {
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return len(b.checkpoints) > 0
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}
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// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
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// is already known). When there are no defined checkpoints for the active chain
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// instance, it will return nil.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
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if !b.HasCheckpoints() {
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return nil
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}
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return &b.checkpoints[len(b.checkpoints)-1]
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}
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// verifyCheckpoint returns whether the passed block height and hash combination
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// match the checkpoint data. It also returns true if there is no checkpoint
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// data for the passed block height.
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func (b *BlockChain) verifyCheckpoint(height int32, hash *chainhash.Hash) bool {
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if !b.HasCheckpoints() {
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return true
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}
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// Nothing to check if there is no checkpoint data for the block height.
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checkpoint, exists := b.checkpointsByHeight[height]
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if !exists {
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return true
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}
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if !checkpoint.Hash.IsEqual(hash) {
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return false
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}
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log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
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checkpoint.Hash)
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return true
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}
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// findPreviousCheckpoint finds the most recent checkpoint that is already
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// available in the downloaded portion of the block chain and returns the
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// associated block node. It returns nil if a checkpoint can't be found (this
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// should really only happen for blocks before the first checkpoint).
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//
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// This function MUST be called with the chain lock held (for reads).
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func (b *BlockChain) findPreviousCheckpoint() (*blockNode, error) {
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if !b.HasCheckpoints() {
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return nil, nil
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}
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// Perform the initial search to find and cache the latest known
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// checkpoint if the best chain is not known yet or we haven't already
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// previously searched.
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checkpoints := b.checkpoints
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numCheckpoints := len(checkpoints)
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if b.checkpointNode == nil && b.nextCheckpoint == nil {
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// Loop backwards through the available checkpoints to find one
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// that is already available.
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for i := numCheckpoints - 1; i >= 0; i-- {
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node := b.index.LookupNode(checkpoints[i].Hash)
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if node == nil || !b.bestChain.Contains(node) {
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continue
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}
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// Checkpoint found. Cache it for future lookups and
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// set the next expected checkpoint accordingly.
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b.checkpointNode = node
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if i < numCheckpoints-1 {
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b.nextCheckpoint = &checkpoints[i+1]
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}
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return b.checkpointNode, nil
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}
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// No known latest checkpoint. This will only happen on blocks
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// before the first known checkpoint. So, set the next expected
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// checkpoint to the first checkpoint and return the fact there
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// is no latest known checkpoint block.
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b.nextCheckpoint = &checkpoints[0]
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return nil, nil
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}
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// At this point we've already searched for the latest known checkpoint,
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// so when there is no next checkpoint, the current checkpoint lockin
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// will always be the latest known checkpoint.
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if b.nextCheckpoint == nil {
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return b.checkpointNode, nil
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}
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// When there is a next checkpoint and the height of the current best
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// chain does not exceed it, the current checkpoint lockin is still
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// the latest known checkpoint.
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if b.bestChain.Tip().height < b.nextCheckpoint.Height {
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return b.checkpointNode, nil
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}
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// We've reached or exceeded the next checkpoint height. Note that
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// once a checkpoint lockin has been reached, forks are prevented from
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// any blocks before the checkpoint, so we don't have to worry about the
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// checkpoint going away out from under us due to a chain reorganize.
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// Cache the latest known checkpoint for future lookups. Note that if
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// this lookup fails something is very wrong since the chain has already
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// passed the checkpoint which was verified as accurate before inserting
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// it.
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checkpointNode := b.index.LookupNode(b.nextCheckpoint.Hash)
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if checkpointNode == nil {
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return nil, AssertError(fmt.Sprintf("findPreviousCheckpoint "+
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"failed lookup of known good block node %s",
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b.nextCheckpoint.Hash))
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}
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b.checkpointNode = checkpointNode
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// Set the next expected checkpoint.
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checkpointIndex := -1
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for i := numCheckpoints - 1; i >= 0; i-- {
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if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
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checkpointIndex = i
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break
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}
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}
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b.nextCheckpoint = nil
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if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
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b.nextCheckpoint = &checkpoints[checkpointIndex+1]
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}
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return b.checkpointNode, nil
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}
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// isNonstandardTransaction determines whether a transaction contains any
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// scripts which are not one of the standard types.
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func isNonstandardTransaction(tx *btcutil.Tx) bool {
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// Check all of the output public key scripts for non-standard scripts.
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for _, txOut := range tx.MsgTx().TxOut {
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scriptClass := txscript.GetScriptClass(txOut.PkScript)
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if scriptClass == txscript.NonStandardTy {
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return true
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}
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}
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return false
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}
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// IsCheckpointCandidate returns whether or not the passed block is a good
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// checkpoint candidate.
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//
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// The factors used to determine a good checkpoint are:
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// - The block must be in the main chain
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// - The block must be at least 'CheckpointConfirmations' blocks prior to the
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// current end of the main chain
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// - The timestamps for the blocks before and after the checkpoint must have
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// timestamps which are also before and after the checkpoint, respectively
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// (due to the median time allowance this is not always the case)
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// - The block must not contain any strange transaction such as those with
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// nonstandard scripts
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//
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// The intent is that candidates are reviewed by a developer to make the final
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// decision and then manually added to the list of checkpoints for a network.
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//
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// This function is safe for concurrent access.
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func (b *BlockChain) IsCheckpointCandidate(block *btcutil.Block) (bool, error) {
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b.chainLock.RLock()
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defer b.chainLock.RUnlock()
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// A checkpoint must be in the main chain.
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node := b.index.LookupNode(block.Hash())
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if node == nil || !b.bestChain.Contains(node) {
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return false, nil
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}
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// Ensure the height of the passed block and the entry for the block in
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// the main chain match. This should always be the case unless the
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// caller provided an invalid block.
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if node.height != block.Height() {
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return false, fmt.Errorf("passed block height of %d does not "+
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"match the main chain height of %d", block.Height(),
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node.height)
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}
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// A checkpoint must be at least CheckpointConfirmations blocks
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// before the end of the main chain.
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mainChainHeight := b.bestChain.Tip().height
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if node.height > (mainChainHeight - CheckpointConfirmations) {
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return false, nil
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}
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// A checkpoint must be have at least one block after it.
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//
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// This should always succeed since the check above already made sure it
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// is CheckpointConfirmations back, but be safe in case the constant
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// changes.
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nextNode := b.bestChain.Next(node)
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if nextNode == nil {
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return false, nil
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}
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// A checkpoint must be have at least one block before it.
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if node.parent == nil {
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return false, nil
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}
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// A checkpoint must have timestamps for the block and the blocks on
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// either side of it in order (due to the median time allowance this is
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// not always the case).
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prevTime := time.Unix(node.parent.timestamp, 0)
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curTime := block.MsgBlock().Header.Timestamp
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nextTime := time.Unix(nextNode.timestamp, 0)
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if prevTime.After(curTime) || nextTime.Before(curTime) {
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return false, nil
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}
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// A checkpoint must have transactions that only contain standard
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// scripts.
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for _, tx := range block.Transactions() {
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if isNonstandardTransaction(tx) {
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return false, nil
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}
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}
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// All of the checks passed, so the block is a candidate.
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return true, nil
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}
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