forked from cerc-io/plugeth
d78f9b834a
The Azure SDK doesn't support Go 1.5 anymore. We can't upgrade it until Go 1.8 comes out.
280 lines
5.3 KiB
Go
280 lines
5.3 KiB
Go
// Copyright 2016 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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// GridBufferer introduces a Bufferer that can be manipulated by Grid.
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type GridBufferer interface {
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Bufferer
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GetHeight() int
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SetWidth(int)
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SetX(int)
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SetY(int)
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}
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// Row builds a layout tree
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type Row struct {
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Cols []*Row //children
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Widget GridBufferer // root
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X int
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Y int
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Width int
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Height int
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Span int
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Offset int
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}
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// calculate and set the underlying layout tree's x, y, height and width.
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func (r *Row) calcLayout() {
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r.assignWidth(r.Width)
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r.Height = r.solveHeight()
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r.assignX(r.X)
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r.assignY(r.Y)
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}
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// tell if the node is leaf in the tree.
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func (r *Row) isLeaf() bool {
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return r.Cols == nil || len(r.Cols) == 0
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}
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func (r *Row) isRenderableLeaf() bool {
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return r.isLeaf() && r.Widget != nil
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}
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// assign widgets' (and their parent rows') width recursively.
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func (r *Row) assignWidth(w int) {
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r.SetWidth(w)
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accW := 0 // acc span and offset
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calcW := make([]int, len(r.Cols)) // calculated width
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calcOftX := make([]int, len(r.Cols)) // computated start position of x
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for i, c := range r.Cols {
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accW += c.Span + c.Offset
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cw := int(float64(c.Span*r.Width) / 12.0)
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if i >= 1 {
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calcOftX[i] = calcOftX[i-1] +
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calcW[i-1] +
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int(float64(r.Cols[i-1].Offset*r.Width)/12.0)
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}
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// use up the space if it is the last col
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if i == len(r.Cols)-1 && accW == 12 {
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cw = r.Width - calcOftX[i]
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}
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calcW[i] = cw
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r.Cols[i].assignWidth(cw)
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}
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}
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// bottom up calc and set rows' (and their widgets') height,
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// return r's total height.
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func (r *Row) solveHeight() int {
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if r.isRenderableLeaf() {
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r.Height = r.Widget.GetHeight()
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return r.Widget.GetHeight()
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}
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maxh := 0
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if !r.isLeaf() {
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for _, c := range r.Cols {
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nh := c.solveHeight()
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// when embed rows in Cols, row widgets stack up
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if r.Widget != nil {
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nh += r.Widget.GetHeight()
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}
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if nh > maxh {
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maxh = nh
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}
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}
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}
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r.Height = maxh
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return maxh
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}
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// recursively assign x position for r tree.
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func (r *Row) assignX(x int) {
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r.SetX(x)
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if !r.isLeaf() {
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acc := 0
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for i, c := range r.Cols {
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if c.Offset != 0 {
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acc += int(float64(c.Offset*r.Width) / 12.0)
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}
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r.Cols[i].assignX(x + acc)
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acc += c.Width
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}
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}
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}
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// recursively assign y position to r.
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func (r *Row) assignY(y int) {
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r.SetY(y)
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if r.isLeaf() {
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return
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}
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for i := range r.Cols {
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acc := 0
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if r.Widget != nil {
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acc = r.Widget.GetHeight()
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}
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r.Cols[i].assignY(y + acc)
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}
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}
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// GetHeight implements GridBufferer interface.
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func (r Row) GetHeight() int {
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return r.Height
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}
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// SetX implements GridBufferer interface.
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func (r *Row) SetX(x int) {
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r.X = x
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if r.Widget != nil {
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r.Widget.SetX(x)
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}
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}
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// SetY implements GridBufferer interface.
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func (r *Row) SetY(y int) {
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r.Y = y
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if r.Widget != nil {
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r.Widget.SetY(y)
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}
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}
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// SetWidth implements GridBufferer interface.
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func (r *Row) SetWidth(w int) {
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r.Width = w
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if r.Widget != nil {
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r.Widget.SetWidth(w)
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}
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}
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// Buffer implements Bufferer interface,
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// recursively merge all widgets buffer
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func (r *Row) Buffer() Buffer {
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merged := NewBuffer()
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if r.isRenderableLeaf() {
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return r.Widget.Buffer()
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}
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// for those are not leaves but have a renderable widget
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if r.Widget != nil {
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merged.Merge(r.Widget.Buffer())
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}
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// collect buffer from children
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if !r.isLeaf() {
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for _, c := range r.Cols {
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merged.Merge(c.Buffer())
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}
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}
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return merged
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}
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// Grid implements 12 columns system.
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// A simple example:
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/*
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import ui "github.com/gizak/termui"
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// init and create widgets...
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// build
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ui.Body.AddRows(
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ui.NewRow(
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ui.NewCol(6, 0, widget0),
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ui.NewCol(6, 0, widget1)),
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ui.NewRow(
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ui.NewCol(3, 0, widget2),
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ui.NewCol(3, 0, widget30, widget31, widget32),
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ui.NewCol(6, 0, widget4)))
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// calculate layout
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ui.Body.Align()
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ui.Render(ui.Body)
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*/
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type Grid struct {
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Rows []*Row
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Width int
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X int
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Y int
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BgColor Attribute
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}
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// NewGrid returns *Grid with given rows.
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func NewGrid(rows ...*Row) *Grid {
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return &Grid{Rows: rows}
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}
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// AddRows appends given rows to Grid.
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func (g *Grid) AddRows(rs ...*Row) {
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g.Rows = append(g.Rows, rs...)
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}
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// NewRow creates a new row out of given columns.
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func NewRow(cols ...*Row) *Row {
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rs := &Row{Span: 12, Cols: cols}
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return rs
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}
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// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
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// Note that if multiple widgets are provided, they will stack up in the col.
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func NewCol(span, offset int, widgets ...GridBufferer) *Row {
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r := &Row{Span: span, Offset: offset}
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if widgets != nil && len(widgets) == 1 {
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wgt := widgets[0]
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nw, isRow := wgt.(*Row)
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if isRow {
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r.Cols = nw.Cols
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} else {
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r.Widget = wgt
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}
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return r
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}
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r.Cols = []*Row{}
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ir := r
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for _, w := range widgets {
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nr := &Row{Span: 12, Widget: w}
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ir.Cols = []*Row{nr}
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ir = nr
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}
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return r
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}
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// Align calculate each rows' layout.
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func (g *Grid) Align() {
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h := 0
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for _, r := range g.Rows {
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r.SetWidth(g.Width)
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r.SetX(g.X)
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r.SetY(g.Y + h)
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r.calcLayout()
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h += r.GetHeight()
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}
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}
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// Buffer implments Bufferer interface.
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func (g Grid) Buffer() Buffer {
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buf := NewBuffer()
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for _, r := range g.Rows {
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buf.Merge(r.Buffer())
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}
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return buf
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}
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var Body *Grid
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