forked from cerc-io/plugeth
69f5d5ba1f
Adds a configurable HTTP request limit, and bumps the engine default
135 lines
4.4 KiB
Go
135 lines
4.4 KiB
Go
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package node
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import (
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"os"
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"os/user"
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"path/filepath"
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"runtime"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/nat"
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"github.com/ethereum/go-ethereum/rpc"
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)
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const (
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DefaultHTTPHost = "localhost" // Default host interface for the HTTP RPC server
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DefaultHTTPPort = 8545 // Default TCP port for the HTTP RPC server
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DefaultWSHost = "localhost" // Default host interface for the websocket RPC server
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DefaultWSPort = 8546 // Default TCP port for the websocket RPC server
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DefaultAuthHost = "localhost" // Default host interface for the authenticated apis
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DefaultAuthPort = 8551 // Default port for the authenticated apis
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)
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const (
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// Engine API batch limits: these are not configurable by users, and should cover the
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// needs of all CLs.
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engineAPIBatchItemLimit = 2000
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engineAPIBatchResponseSizeLimit = 250 * 1000 * 1000
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engineAPIBodyLimit = 128 * 1024 * 1024
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)
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var (
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DefaultAuthCors = []string{"localhost"} // Default cors domain for the authenticated apis
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DefaultAuthVhosts = []string{"localhost"} // Default virtual hosts for the authenticated apis
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DefaultAuthOrigins = []string{"localhost"} // Default origins for the authenticated apis
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DefaultAuthPrefix = "" // Default prefix for the authenticated apis
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DefaultAuthModules = []string{"eth", "engine"}
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)
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// DefaultConfig contains reasonable default settings.
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var DefaultConfig = Config{
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DataDir: DefaultDataDir(),
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HTTPPort: DefaultHTTPPort,
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AuthAddr: DefaultAuthHost,
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AuthPort: DefaultAuthPort,
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AuthVirtualHosts: DefaultAuthVhosts,
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HTTPModules: []string{"net", "web3"},
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HTTPVirtualHosts: []string{"localhost"},
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HTTPTimeouts: rpc.DefaultHTTPTimeouts,
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WSPort: DefaultWSPort,
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WSModules: []string{"net", "web3"},
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BatchRequestLimit: 1000,
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BatchResponseMaxSize: 25 * 1000 * 1000,
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GraphQLVirtualHosts: []string{"localhost"},
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P2P: p2p.Config{
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ListenAddr: ":30303",
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MaxPeers: 50,
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NAT: nat.Any(),
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},
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DBEngine: "", // Use whatever exists, will default to Pebble if non-existent and supported
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}
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// DefaultDataDir is the default data directory to use for the databases and other
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// persistence requirements.
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func DefaultDataDir() string {
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// Try to place the data folder in the user's home dir
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home := homeDir()
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if home != "" {
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switch runtime.GOOS {
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case "darwin":
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return filepath.Join(home, "Library", "Ethereum")
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case "windows":
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// We used to put everything in %HOME%\AppData\Roaming, but this caused
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// problems with non-typical setups. If this fallback location exists and
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// is non-empty, use it, otherwise DTRT and check %LOCALAPPDATA%.
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fallback := filepath.Join(home, "AppData", "Roaming", "Ethereum")
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appdata := windowsAppData()
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if appdata == "" || isNonEmptyDir(fallback) {
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return fallback
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}
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return filepath.Join(appdata, "Ethereum")
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default:
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return filepath.Join(home, ".ethereum")
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}
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}
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// As we cannot guess a stable location, return empty and handle later
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return ""
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}
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func windowsAppData() string {
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v := os.Getenv("LOCALAPPDATA")
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if v == "" {
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// Windows XP and below don't have LocalAppData. Crash here because
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// we don't support Windows XP and undefining the variable will cause
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// other issues.
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panic("environment variable LocalAppData is undefined")
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}
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return v
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}
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func isNonEmptyDir(dir string) bool {
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f, err := os.Open(dir)
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if err != nil {
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return false
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}
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names, _ := f.Readdir(1)
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f.Close()
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return len(names) > 0
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}
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func homeDir() string {
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if home := os.Getenv("HOME"); home != "" {
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return home
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}
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if usr, err := user.Current(); err == nil {
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return usr.HomeDir
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}
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return ""
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}
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