plugeth/vendor/github.com/gizak/termui/mbarchart.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

243 lines
6.1 KiB
Go

// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
)
// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go
// Multi-Colored-BarChart creates multiple bars in a widget:
/*
bc := termui.NewMBarChart()
data := make([][]int, 2)
data[0] := []int{3, 2, 5, 7, 9, 4}
data[1] := []int{7, 8, 5, 3, 1, 6}
bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
bc.BorderLabel = "Bar Chart"
bc.Data = data
bc.Width = 26
bc.Height = 10
bc.DataLabels = bclabels
bc.TextColor = termui.ColorGreen
bc.BarColor = termui.ColorRed
bc.NumColor = termui.ColorYellow
*/
type MBarChart struct {
Block
BarColor [NumberofColors]Attribute
TextColor Attribute
NumColor [NumberofColors]Attribute
Data [NumberofColors][]int
DataLabels []string
BarWidth int
BarGap int
labels [][]rune
dataNum [NumberofColors][][]rune
numBar int
scale float64
max int
minDataLen int
numStack int
ShowScale bool
maxScale []rune
}
// NewBarChart returns a new *BarChart with current theme.
func NewMBarChart() *MBarChart {
bc := &MBarChart{Block: *NewBlock()}
bc.BarColor[0] = ThemeAttr("mbarchart.bar.bg")
bc.NumColor[0] = ThemeAttr("mbarchart.num.fg")
bc.TextColor = ThemeAttr("mbarchart.text.fg")
bc.BarGap = 1
bc.BarWidth = 3
return bc
}
func (bc *MBarChart) layout() {
bc.numBar = bc.innerArea.Dx() / (bc.BarGap + bc.BarWidth)
bc.labels = make([][]rune, bc.numBar)
DataLen := 0
LabelLen := len(bc.DataLabels)
bc.minDataLen = 9999 //Set this to some very hight value so that we find the minimum one We want to know which array among data[][] has got the least length
// We need to know how many stack/data array data[0] , data[1] are there
for i := 0; i < len(bc.Data); i++ {
if bc.Data[i] == nil {
break
}
DataLen++
}
bc.numStack = DataLen
//We need to know what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs
for i := 0; i < DataLen; i++ {
if bc.minDataLen > len(bc.Data[i]) {
bc.minDataLen = len(bc.Data[i])
}
}
if LabelLen > bc.minDataLen {
LabelLen = bc.minDataLen
}
for i := 0; i < LabelLen && i < bc.numBar; i++ {
bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
}
for i := 0; i < bc.numStack; i++ {
bc.dataNum[i] = make([][]rune, len(bc.Data[i]))
//For each stack of bar calcualte the rune
for j := 0; j < LabelLen && i < bc.numBar; j++ {
n := bc.Data[i][j]
s := fmt.Sprint(n)
bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth)
}
//If color is not defined by default then populate a color that is different from the prevous bar
if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault {
if i == 0 {
bc.BarColor[i] = ColorBlack
} else {
bc.BarColor[i] = bc.BarColor[i-1] + 1
if bc.BarColor[i] > NumberofColors {
bc.BarColor[i] = ColorBlack
}
}
bc.NumColor[i] = (NumberofColors + 1) - bc.BarColor[i] //Make NumColor opposite of barColor for visibility
}
}
//If Max value is not set then we have to populate, this time the max value will be max(sum(d1[0],d2[0],d3[0]) .... sum(d1[n], d2[n], d3[n]))
if bc.max == 0 {
bc.max = -1
}
for i := 0; i < bc.minDataLen && i < LabelLen; i++ {
var dsum int
for j := 0; j < bc.numStack; j++ {
dsum += bc.Data[j][i]
}
if dsum > bc.max {
bc.max = dsum
}
}
//Finally Calculate max sale
if bc.ShowScale {
s := fmt.Sprintf("%d", bc.max)
bc.maxScale = trimStr2Runes(s, len(s))
bc.scale = float64(bc.max) / float64(bc.innerArea.Dy()-2)
} else {
bc.scale = float64(bc.max) / float64(bc.innerArea.Dy()-1)
}
}
func (bc *MBarChart) SetMax(max int) {
if max > 0 {
bc.max = max
}
}
// Buffer implements Bufferer interface.
func (bc *MBarChart) Buffer() Buffer {
buf := bc.Block.Buffer()
bc.layout()
var oftX int
for i := 0; i < bc.numBar && i < bc.minDataLen && i < len(bc.DataLabels); i++ {
ph := 0 //Previous Height to stack up
oftX = i * (bc.BarWidth + bc.BarGap)
for i1 := 0; i1 < bc.numStack; i1++ {
h := int(float64(bc.Data[i1][i]) / bc.scale)
// plot bars
for j := 0; j < bc.BarWidth; j++ {
for k := 0; k < h; k++ {
c := Cell{
Ch: ' ',
Bg: bc.BarColor[i1],
}
if bc.BarColor[i1] == ColorDefault { // when color is default, space char treated as transparent!
c.Bg |= AttrReverse
}
x := bc.innerArea.Min.X + i*(bc.BarWidth+bc.BarGap) + j
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2 - k - ph
buf.Set(x, y, c)
}
}
ph += h
}
// plot text
for j, k := 0, 0; j < len(bc.labels[i]); j++ {
w := charWidth(bc.labels[i][j])
c := Cell{
Ch: bc.labels[i][j],
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 1
x := bc.innerArea.Max.X + oftX + ((bc.BarWidth - len(bc.labels[i])) / 2) + k
buf.Set(x, y, c)
k += w
}
// plot num
ph = 0 //re-initialize previous height
for i1 := 0; i1 < bc.numStack; i1++ {
h := int(float64(bc.Data[i1][i]) / bc.scale)
for j := 0; j < len(bc.dataNum[i1][i]) && h > 0; j++ {
c := Cell{
Ch: bc.dataNum[i1][i][j],
Fg: bc.NumColor[i1],
Bg: bc.BarColor[i1],
}
if bc.BarColor[i1] == ColorDefault { // the same as above
c.Bg |= AttrReverse
}
if h == 0 {
c.Bg = bc.Bg
}
x := bc.innerArea.Min.X + oftX + (bc.BarWidth-len(bc.dataNum[i1][i]))/2 + j
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2 - ph
buf.Set(x, y, c)
}
ph += h
}
}
if bc.ShowScale {
//Currently bar graph only supprts data range from 0 to MAX
//Plot 0
c := Cell{
Ch: '0',
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2
x := bc.X
buf.Set(x, y, c)
//Plot the maximum sacle value
for i := 0; i < len(bc.maxScale); i++ {
c := Cell{
Ch: bc.maxScale[i],
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y
x := bc.X + i
buf.Set(x, y, c)
}
}
return buf
}