forked from cerc-io/plugeth
dcae0d348b
This fixes a rare deadlock with the inproc adapter: - A node is stopped, which acquires Network.lock. - The protocol code being simulated (swarm/network in my case) waits for its goroutines to shut down. - One of those goroutines calls into the simulation to add a peer, which waits for Network.lock. The fix for the deadlock is really simple, just release the lock before stopping the simulation node. Other changes in this PR clean up the exec adapter so it reports node startup errors better and remove the docker adapter because it just adds overhead. In the exec adapter, node information is now posted to a one-shot server. This avoids log parsing and allows reporting startup errors to the simulation host. A small change in package node was needed because simulation nodes use port zero. Node.{HTTP,WS}Endpoint now return the live endpoints after startup by checking the TCP listener.
748 lines
20 KiB
Go
748 lines
20 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"bytes"
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"context"
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"encoding/json"
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"fmt"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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var DialBanTimeout = 200 * time.Millisecond
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// NetworkConfig defines configuration options for starting a Network
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type NetworkConfig struct {
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ID string `json:"id"`
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DefaultService string `json:"default_service,omitempty"`
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}
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// Network models a p2p simulation network which consists of a collection of
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// simulated nodes and the connections which exist between them.
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//
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// The Network has a single NodeAdapter which is responsible for actually
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// starting nodes and connecting them together.
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//
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// The Network emits events when nodes are started and stopped, when they are
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// connected and disconnected, and also when messages are sent between nodes.
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type Network struct {
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NetworkConfig
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Nodes []*Node `json:"nodes"`
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nodeMap map[enode.ID]int
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Conns []*Conn `json:"conns"`
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connMap map[string]int
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nodeAdapter adapters.NodeAdapter
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events event.Feed
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lock sync.RWMutex
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quitc chan struct{}
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}
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// NewNetwork returns a Network which uses the given NodeAdapter and NetworkConfig
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func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
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return &Network{
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NetworkConfig: *conf,
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nodeAdapter: nodeAdapter,
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nodeMap: make(map[enode.ID]int),
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connMap: make(map[string]int),
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quitc: make(chan struct{}),
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}
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}
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// Events returns the output event feed of the Network.
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func (net *Network) Events() *event.Feed {
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return &net.events
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}
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// NewNodeWithConfig adds a new node to the network with the given config,
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// returning an error if a node with the same ID or name already exists
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func (net *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if conf.Reachable == nil {
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conf.Reachable = func(otherID enode.ID) bool {
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_, err := net.InitConn(conf.ID, otherID)
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if err != nil && bytes.Compare(conf.ID.Bytes(), otherID.Bytes()) < 0 {
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return false
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}
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return true
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}
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}
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// check the node doesn't already exist
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if node := net.getNode(conf.ID); node != nil {
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return nil, fmt.Errorf("node with ID %q already exists", conf.ID)
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}
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if node := net.getNodeByName(conf.Name); node != nil {
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return nil, fmt.Errorf("node with name %q already exists", conf.Name)
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}
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// if no services are configured, use the default service
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if len(conf.Services) == 0 {
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conf.Services = []string{net.DefaultService}
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}
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// use the NodeAdapter to create the node
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adapterNode, err := net.nodeAdapter.NewNode(conf)
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if err != nil {
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return nil, err
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}
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node := &Node{
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Node: adapterNode,
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Config: conf,
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}
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log.Trace("Node created", "id", conf.ID)
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net.nodeMap[conf.ID] = len(net.Nodes)
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net.Nodes = append(net.Nodes, node)
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// emit a "control" event
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net.events.Send(ControlEvent(node))
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return node, nil
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}
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// Config returns the network configuration
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func (net *Network) Config() *NetworkConfig {
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return &net.NetworkConfig
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}
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// StartAll starts all nodes in the network
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func (net *Network) StartAll() error {
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for _, node := range net.Nodes {
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if node.Up {
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continue
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}
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if err := net.Start(node.ID()); err != nil {
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return err
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}
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}
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return nil
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}
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// StopAll stops all nodes in the network
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func (net *Network) StopAll() error {
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for _, node := range net.Nodes {
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if !node.Up {
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continue
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}
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if err := net.Stop(node.ID()); err != nil {
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return err
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}
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}
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return nil
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}
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// Start starts the node with the given ID
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func (net *Network) Start(id enode.ID) error {
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return net.startWithSnapshots(id, nil)
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}
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// startWithSnapshots starts the node with the given ID using the give
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// snapshots
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func (net *Network) startWithSnapshots(id enode.ID, snapshots map[string][]byte) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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node := net.getNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if node.Up {
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return fmt.Errorf("node %v already up", id)
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}
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log.Trace("Starting node", "id", id, "adapter", net.nodeAdapter.Name())
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if err := node.Start(snapshots); err != nil {
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log.Warn("Node startup failed", "id", id, "err", err)
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return err
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}
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node.Up = true
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log.Info("Started node", "id", id)
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net.events.Send(NewEvent(node))
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// subscribe to peer events
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client, err := node.Client()
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if err != nil {
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return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
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}
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events := make(chan *p2p.PeerEvent)
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sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
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if err != nil {
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return fmt.Errorf("error getting peer events for node %v: %s", id, err)
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}
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go net.watchPeerEvents(id, events, sub)
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return nil
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}
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// watchPeerEvents reads peer events from the given channel and emits
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// corresponding network events
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func (net *Network) watchPeerEvents(id enode.ID, events chan *p2p.PeerEvent, sub event.Subscription) {
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defer func() {
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sub.Unsubscribe()
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// assume the node is now down
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net.lock.Lock()
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defer net.lock.Unlock()
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node := net.getNode(id)
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if node == nil {
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return
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}
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node.Up = false
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net.events.Send(NewEvent(node))
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}()
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for {
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select {
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case event, ok := <-events:
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if !ok {
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return
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}
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peer := event.Peer
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switch event.Type {
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case p2p.PeerEventTypeAdd:
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net.DidConnect(id, peer)
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case p2p.PeerEventTypeDrop:
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net.DidDisconnect(id, peer)
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case p2p.PeerEventTypeMsgSend:
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net.DidSend(id, peer, event.Protocol, *event.MsgCode)
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case p2p.PeerEventTypeMsgRecv:
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net.DidReceive(peer, id, event.Protocol, *event.MsgCode)
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}
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case err := <-sub.Err():
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if err != nil {
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log.Error("Error in peer event subscription", "id", id, "err", err)
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}
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return
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}
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}
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}
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// Stop stops the node with the given ID
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func (net *Network) Stop(id enode.ID) error {
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net.lock.Lock()
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node := net.getNode(id)
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if node == nil {
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return fmt.Errorf("node %v does not exist", id)
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}
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if !node.Up {
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return fmt.Errorf("node %v already down", id)
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}
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node.Up = false
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net.lock.Unlock()
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err := node.Stop()
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if err != nil {
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net.lock.Lock()
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node.Up = true
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net.lock.Unlock()
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return err
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}
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log.Info("Stopped node", "id", id, "err", err)
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net.events.Send(ControlEvent(node))
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return nil
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}
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// Connect connects two nodes together by calling the "admin_addPeer" RPC
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// method on the "one" node so that it connects to the "other" node
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func (net *Network) Connect(oneID, otherID enode.ID) error {
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log.Debug("Connecting nodes with addPeer", "id", oneID, "other", otherID)
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conn, err := net.InitConn(oneID, otherID)
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if err != nil {
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return err
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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}
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net.events.Send(ControlEvent(conn))
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return client.Call(nil, "admin_addPeer", string(conn.other.Addr()))
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}
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// Disconnect disconnects two nodes by calling the "admin_removePeer" RPC
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// method on the "one" node so that it disconnects from the "other" node
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func (net *Network) Disconnect(oneID, otherID enode.ID) error {
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conn := net.GetConn(oneID, otherID)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", oneID, otherID)
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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}
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net.events.Send(ControlEvent(conn))
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return client.Call(nil, "admin_removePeer", string(conn.other.Addr()))
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}
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// DidConnect tracks the fact that the "one" node connected to the "other" node
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func (net *Network) DidConnect(one, other enode.ID) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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conn, err := net.getOrCreateConn(one, other)
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if err != nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", one, other)
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}
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conn.Up = true
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net.events.Send(NewEvent(conn))
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return nil
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}
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// DidDisconnect tracks the fact that the "one" node disconnected from the
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// "other" node
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func (net *Network) DidDisconnect(one, other enode.ID) error {
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net.lock.Lock()
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defer net.lock.Unlock()
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conn := net.getConn(one, other)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", one, other)
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}
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conn.Up = false
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conn.initiated = time.Now().Add(-DialBanTimeout)
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net.events.Send(NewEvent(conn))
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return nil
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}
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// DidSend tracks the fact that "sender" sent a message to "receiver"
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func (net *Network) DidSend(sender, receiver enode.ID, proto string, code uint64) error {
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msg := &Msg{
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One: sender,
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Other: receiver,
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Protocol: proto,
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Code: code,
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Received: false,
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}
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net.events.Send(NewEvent(msg))
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return nil
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}
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// DidReceive tracks the fact that "receiver" received a message from "sender"
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func (net *Network) DidReceive(sender, receiver enode.ID, proto string, code uint64) error {
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msg := &Msg{
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One: sender,
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Other: receiver,
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Protocol: proto,
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Code: code,
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Received: true,
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}
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net.events.Send(NewEvent(msg))
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return nil
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}
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// GetNode gets the node with the given ID, returning nil if the node does not
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// exist
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func (net *Network) GetNode(id enode.ID) *Node {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.getNode(id)
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}
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// GetNode gets the node with the given name, returning nil if the node does
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// not exist
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func (net *Network) GetNodeByName(name string) *Node {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.getNodeByName(name)
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}
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// GetNodes returns the existing nodes
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func (net *Network) GetNodes() (nodes []*Node) {
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net.lock.Lock()
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defer net.lock.Unlock()
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nodes = append(nodes, net.Nodes...)
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return nodes
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}
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func (net *Network) getNode(id enode.ID) *Node {
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i, found := net.nodeMap[id]
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if !found {
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return nil
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}
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return net.Nodes[i]
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}
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func (net *Network) getNodeByName(name string) *Node {
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for _, node := range net.Nodes {
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if node.Config.Name == name {
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return node
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}
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}
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return nil
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}
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// GetConn returns the connection which exists between "one" and "other"
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// regardless of which node initiated the connection
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func (net *Network) GetConn(oneID, otherID enode.ID) *Conn {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.getConn(oneID, otherID)
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}
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// GetOrCreateConn is like GetConn but creates the connection if it doesn't
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// already exist
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func (net *Network) GetOrCreateConn(oneID, otherID enode.ID) (*Conn, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.getOrCreateConn(oneID, otherID)
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}
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func (net *Network) getOrCreateConn(oneID, otherID enode.ID) (*Conn, error) {
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if conn := net.getConn(oneID, otherID); conn != nil {
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return conn, nil
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}
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one := net.getNode(oneID)
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if one == nil {
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return nil, fmt.Errorf("node %v does not exist", oneID)
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}
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other := net.getNode(otherID)
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if other == nil {
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return nil, fmt.Errorf("node %v does not exist", otherID)
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}
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conn := &Conn{
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One: oneID,
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Other: otherID,
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one: one,
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other: other,
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}
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label := ConnLabel(oneID, otherID)
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net.connMap[label] = len(net.Conns)
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net.Conns = append(net.Conns, conn)
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return conn, nil
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}
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func (net *Network) getConn(oneID, otherID enode.ID) *Conn {
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label := ConnLabel(oneID, otherID)
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i, found := net.connMap[label]
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if !found {
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return nil
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}
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return net.Conns[i]
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}
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// InitConn(one, other) retrieves the connectiton model for the connection between
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// peers one and other, or creates a new one if it does not exist
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// the order of nodes does not matter, i.e., Conn(i,j) == Conn(j, i)
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// it checks if the connection is already up, and if the nodes are running
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// NOTE:
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// it also checks whether there has been recent attempt to connect the peers
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// this is cheating as the simulation is used as an oracle and know about
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// remote peers attempt to connect to a node which will then not initiate the connection
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func (net *Network) InitConn(oneID, otherID enode.ID) (*Conn, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if oneID == otherID {
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return nil, fmt.Errorf("refusing to connect to self %v", oneID)
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}
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conn, err := net.getOrCreateConn(oneID, otherID)
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if err != nil {
|
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return nil, err
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}
|
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if conn.Up {
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return nil, fmt.Errorf("%v and %v already connected", oneID, otherID)
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}
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if time.Since(conn.initiated) < DialBanTimeout {
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return nil, fmt.Errorf("connection between %v and %v recently attempted", oneID, otherID)
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}
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|
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err = conn.nodesUp()
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if err != nil {
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log.Trace("Nodes not up", "err", err)
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return nil, fmt.Errorf("nodes not up: %v", err)
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}
|
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log.Debug("Connection initiated", "id", oneID, "other", otherID)
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conn.initiated = time.Now()
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return conn, nil
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}
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|
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// Shutdown stops all nodes in the network and closes the quit channel
|
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func (net *Network) Shutdown() {
|
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for _, node := range net.Nodes {
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log.Debug("Stopping node", "id", node.ID())
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if err := node.Stop(); err != nil {
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log.Warn("Can't stop node", "id", node.ID(), "err", err)
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}
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}
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close(net.quitc)
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}
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|
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//Reset resets all network properties:
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//emtpies the nodes and the connection list
|
|
func (net *Network) Reset() {
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net.lock.Lock()
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defer net.lock.Unlock()
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|
|
//re-initialize the maps
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net.connMap = make(map[string]int)
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net.nodeMap = make(map[enode.ID]int)
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|
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net.Nodes = nil
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net.Conns = nil
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}
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|
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// Node is a wrapper around adapters.Node which is used to track the status
|
|
// of a node in the network
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type Node struct {
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adapters.Node `json:"-"`
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// Config if the config used to created the node
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Config *adapters.NodeConfig `json:"config"`
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// Up tracks whether or not the node is running
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Up bool `json:"up"`
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}
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// ID returns the ID of the node
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func (n *Node) ID() enode.ID {
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return n.Config.ID
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}
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// String returns a log-friendly string
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func (n *Node) String() string {
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return fmt.Sprintf("Node %v", n.ID().TerminalString())
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}
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// NodeInfo returns information about the node
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func (n *Node) NodeInfo() *p2p.NodeInfo {
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// avoid a panic if the node is not started yet
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if n.Node == nil {
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return nil
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}
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info := n.Node.NodeInfo()
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info.Name = n.Config.Name
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return info
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}
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// MarshalJSON implements the json.Marshaler interface so that the encoded
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// JSON includes the NodeInfo
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func (n *Node) MarshalJSON() ([]byte, error) {
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return json.Marshal(struct {
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Info *p2p.NodeInfo `json:"info,omitempty"`
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Config *adapters.NodeConfig `json:"config,omitempty"`
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Up bool `json:"up"`
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}{
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Info: n.NodeInfo(),
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Config: n.Config,
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Up: n.Up,
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})
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}
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// Conn represents a connection between two nodes in the network
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type Conn struct {
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// One is the node which initiated the connection
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One enode.ID `json:"one"`
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// Other is the node which the connection was made to
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Other enode.ID `json:"other"`
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// Up tracks whether or not the connection is active
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Up bool `json:"up"`
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// Registers when the connection was grabbed to dial
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initiated time.Time
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one *Node
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other *Node
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}
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// nodesUp returns whether both nodes are currently up
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func (c *Conn) nodesUp() error {
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if !c.one.Up {
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return fmt.Errorf("one %v is not up", c.One)
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}
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if !c.other.Up {
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return fmt.Errorf("other %v is not up", c.Other)
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}
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return nil
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}
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// String returns a log-friendly string
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func (c *Conn) String() string {
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return fmt.Sprintf("Conn %v->%v", c.One.TerminalString(), c.Other.TerminalString())
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}
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// Msg represents a p2p message sent between two nodes in the network
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type Msg struct {
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One enode.ID `json:"one"`
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Other enode.ID `json:"other"`
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Protocol string `json:"protocol"`
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Code uint64 `json:"code"`
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Received bool `json:"received"`
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}
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// String returns a log-friendly string
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func (m *Msg) String() string {
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return fmt.Sprintf("Msg(%d) %v->%v", m.Code, m.One.TerminalString(), m.Other.TerminalString())
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}
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// ConnLabel generates a deterministic string which represents a connection
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// between two nodes, used to compare if two connections are between the same
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// nodes
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func ConnLabel(source, target enode.ID) string {
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var first, second enode.ID
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if bytes.Compare(source.Bytes(), target.Bytes()) > 0 {
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first = target
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second = source
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} else {
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first = source
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second = target
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}
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return fmt.Sprintf("%v-%v", first, second)
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}
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// Snapshot represents the state of a network at a single point in time and can
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// be used to restore the state of a network
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type Snapshot struct {
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Nodes []NodeSnapshot `json:"nodes,omitempty"`
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Conns []Conn `json:"conns,omitempty"`
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}
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// NodeSnapshot represents the state of a node in the network
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type NodeSnapshot struct {
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Node Node `json:"node,omitempty"`
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// Snapshots is arbitrary data gathered from calling node.Snapshots()
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Snapshots map[string][]byte `json:"snapshots,omitempty"`
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}
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// Snapshot creates a network snapshot
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func (net *Network) Snapshot() (*Snapshot, error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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snap := &Snapshot{
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Nodes: make([]NodeSnapshot, len(net.Nodes)),
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Conns: make([]Conn, len(net.Conns)),
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}
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for i, node := range net.Nodes {
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snap.Nodes[i] = NodeSnapshot{Node: *node}
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if !node.Up {
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continue
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}
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snapshots, err := node.Snapshots()
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if err != nil {
|
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return nil, err
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}
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snap.Nodes[i].Snapshots = snapshots
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}
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for i, conn := range net.Conns {
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snap.Conns[i] = *conn
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}
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return snap, nil
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}
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// Load loads a network snapshot
|
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func (net *Network) Load(snap *Snapshot) error {
|
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for _, n := range snap.Nodes {
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if _, err := net.NewNodeWithConfig(n.Node.Config); err != nil {
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return err
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}
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|
if !n.Node.Up {
|
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continue
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}
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if err := net.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil {
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return err
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}
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}
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for _, conn := range snap.Conns {
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if !net.GetNode(conn.One).Up || !net.GetNode(conn.Other).Up {
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//in this case, at least one of the nodes of a connection is not up,
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//so it would result in the snapshot `Load` to fail
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continue
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}
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if err := net.Connect(conn.One, conn.Other); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
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|
|
// Subscribe reads control events from a channel and executes them
|
|
func (net *Network) Subscribe(events chan *Event) {
|
|
for {
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select {
|
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case event, ok := <-events:
|
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if !ok {
|
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return
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}
|
|
if event.Control {
|
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net.executeControlEvent(event)
|
|
}
|
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case <-net.quitc:
|
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return
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}
|
|
}
|
|
}
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|
|
func (net *Network) executeControlEvent(event *Event) {
|
|
log.Trace("Executing control event", "type", event.Type, "event", event)
|
|
switch event.Type {
|
|
case EventTypeNode:
|
|
if err := net.executeNodeEvent(event); err != nil {
|
|
log.Error("Error executing node event", "event", event, "err", err)
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|
}
|
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case EventTypeConn:
|
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if err := net.executeConnEvent(event); err != nil {
|
|
log.Error("Error executing conn event", "event", event, "err", err)
|
|
}
|
|
case EventTypeMsg:
|
|
log.Warn("Ignoring control msg event")
|
|
}
|
|
}
|
|
|
|
func (net *Network) executeNodeEvent(e *Event) error {
|
|
if !e.Node.Up {
|
|
return net.Stop(e.Node.ID())
|
|
}
|
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|
|
if _, err := net.NewNodeWithConfig(e.Node.Config); err != nil {
|
|
return err
|
|
}
|
|
return net.Start(e.Node.ID())
|
|
}
|
|
|
|
func (net *Network) executeConnEvent(e *Event) error {
|
|
if e.Conn.Up {
|
|
return net.Connect(e.Conn.One, e.Conn.Other)
|
|
} else {
|
|
return net.Disconnect(e.Conn.One, e.Conn.Other)
|
|
}
|
|
}
|